The Battle For Gilneas
January 14th, 2011 § 25 Comments
The Battle for Gilneas is one of three new PvP battlegrounds introduced in Cataclysm. It is a relatively straightforward 10v10 resource match between the Horde and Alliance, set in the wonderfully gloomy atmosphere of Gilneas. There are three nodes to control – the Lighthouse (LH), Waterworks (WW), and Mine – and each node generates resources for your side. Each node has a flag you need to click and channel for a few seconds to capture. The more nodes you control, the faster your team gains resources. First team to 2000 resources wins.
If this sounds like a 10-man, 3-node Arathi Basin, well, that’s because it is. This is a half-court AB, designed to be fast and engaging.
Let’s take a look at the topology of the battleground.
If you haven’t seen one of my topological maps before, I go into a lot more detail in their original post, but the general idea is to only present the logical flow between objectives. Large circles are capturable nodes, small filled in circles are graveyards, and colored circles are graveyards which do not change control. Squares are important locations, but non-capturable. Terrain is pretty much ignored.
Looking at the map, calling BfG “a half-court AB” isn’t really a joke – it’s the AB map cut in half, with the Blacksmith removed. The three nodes are arranged in a rough triangle, with the Overlook in the center. Capture two of the nodes and hold them to win. Any two will do.
The Overlook is one of the more interesting elements of the Battle for Gilneas. It has no flag, no resources – but you can see every single node from it. This is something that sets BfG apart from AB – the ability to actually see every flag from a single point. In AB, at least two nodes are always hidden from sight from the absolute best vantage points (Farm, Lumber Mill, Stables). Not so from the Overlook. There is a tactical advantage to holding this spot, though it comes at the cost of not fighting near a flag.
The flow of this battleground is, thankfully, very linear. You are fighting within a triangle to capture nodes at each point. In the center is a vantage point that lets you see what is going on, but ultimately you will shift your team around the triangle.
The terrain in this battleground is really well done. While the flow of the battle is deceptively simple, the terrain is varied and forces you to become acquainted with the numerous choke points and obstacles between each node. A river cuts through the southern part of the map, encircling the Waterworks, but is not a huge impediment. The area around the Overlook is full of gullies and ridges, perfect for funneling your opponents into traps and area of effect spells.
Like with any other battleground, I encourage you to just run around on the map and see what it’s like. You can experience it without the thrill of combat using the new War Games feature.
WINNING THE BATTLE FOR GILNEAS
I am absolutely serious about this: you want to win, fight at the flag.
I am amazed at how many people I see who have apparently forgotten how to fight at the flag in my short time in this battleground. The attackers let themselves get pushed away, intercepted before they ever come close to capping the node. The defenders let themselves get lured away down the road to the Overlook, until half the team is fighting over a piece of land that only has intelligence value, while the node gets capped behind them.
That kind of behavior doesn’t fly in Arathi Basin, and it won’t fly in Gilneas, either.
Get to know the terrain. If you’re attacking, use the buildings around the various nodes to mask your approach. Approaching from the Water Works seems to have more cover than the Overlook. Get between the flag and the graveyard and force the defense away from the flag. Make it so the rezzing defenders have to go through you to get back to the node.
Defense, intercept them away from the flag, but then fall back and do not chase. Don’t get caught up in the thrill of it all and let them sneak around to cap the undefended node.
Reinforcements arrive quickly in BfG, so call out incomings early, often, and as accurately as you can.
If this all sounds like the strategy for Arathi Basin, well, that’s because it’s the same strategy. First to 2000 points wins, after all! The smaller team and map size makes for some pretty intense fights around the flags, with everyone having to contribute to succeed. But it’s basically the same game.
I like the Battle for Gilneas. It’s taken many of the good qualities of Arathi Basin and Warsong Gulch and combined them into a fun game. It fills out the 10v10 bracket nicely, a nice addition to the smaller format that formerly was limited to Warsong Gulch. The rules are familiar, but the map is all different, which makes for an interesting and fun experience.
Just remember – fight at the flag!
Warlock Macros in Cataclysm
January 5th, 2011 § 69 Comments
I am a strong believer in using macros to help automate tasks. They allow you to react quickly in game, switch targets, juggle multiple actions at once…
Yeah. I <3 macros.
If you have never used macros before, you may find my Introduction to Macros post helpful. If you’re just getting started with macros for your warlock, you may find my first post on Warlock Macros useful, though it is becoming rapidly out of date, as both the macro syntax and warlock class have changed.
Let’s get down to some new macros.
THE NEW HAWTNESS
Your Imp is now pretty damn good at PvP. It’s not just that he packs a wallop and can kill people on his own (because he can, daaaaamn) – no, it’s that he inherited the Felhunter’s friendly Dispel Magic.
If you run Destruction, you must have this macro:
/cast [@player] Singe Magic
and use it whenever possible. That Imp is going to burn the hostile magic off of you. Affliction?
/cast [@mouseover] Devour Magic; [harm] Devour Magic
This will eat the buffs off of your mouseover target, or your target if your mouse isn’t pointing at something.
You know what else is pretty good? Fel Fire. You know why it’s good?
If you answered “green fire,” I will cut you. Yes, we know it’s green. Get past that.
No, it’s good because it’s an instant cast nuke with no cooldown. And that means you are, once again, a Shaman’s worst fucking nightmare.
To nuke those totems:
/cast [@mouseover,harm] Fel Flame; [harm] Fel Flame
Warlocks haven’t been able to use pet stomping totems for about a year, but with Fel Flame and a mouseover macro, we’re back in a big way. This macro will cast Fel Flame at your mouseover target (if you have one) or your target (if you don’t). When you see a totem forest, mouse over the totems and start spamming FF at them. If you don’t have a mouseover target, it will hit your target instead.
This type of macro is also really useful if you want to try using more mouseover targeting in general. You can put any spell in there and swap between your target and your mouseover target with impunity.
You know what else is kinda cool? Soul Swap and a focus macro.
/console Sound_EnableSFX 0
/focus [@mouseover]
/cast [@target] soul swap
/cast [@focus] soul swap
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
/clearfocus [@focus,dead]
Much like the Fear Focus macro (which you’re using, because you CC like a Pro, right?), this one:
- Makes your mouseover your focus.
- Sucks the DoTs off the target on the first press.
- Shoots the DoTs onto the focus on the second press.
- Clears your focus when the mob dies.
Awesome for handling adds on a boss, putting pressure on people in PvP, being popular at cocktail parties, whatever. Awesome.
Update 1/5/2011: There’s only one … itty bitty problem. Sometime in the past week, this macro became bugged, and now responds with the error message, “Spell Not Learned.” The answers I’ve seen on the forums is that you need to drop your current spec and respec to fix it, which is crazy, but there you have it. It *does* work, just… not right now.
Moving on.
I tend to spam keys, which can be great for DPS but bad for channeled spells or targeting circles. Something about hitting a key repeatedly tells the UI “this person is a hyperactive moron who can’t make up his or her mind about Shadowfury…”
But I digress. Drain Life is definitely something you want to let tick through the whole way. So:
/cast [nochannelling] Drain Life
or, a slightly more complicated version (which I use):
/cast [mod] Drain Soul; [nochanneling] Drain Life
will prevent my spammy fingers from stopping DL before the healing ticks come through, and:
/cast !Shadowfury
keeps the circle from going in and out while I pound on the keyboard.
(I do not want to talk about the removal of Drain Mana.)
Improved Soul Fire is a totally hax buff, but keeping it up in PvP can be a pain. You’ll want to take advantage of burning a shard and making it instant cast, like so:
/castsequence reset=2,combat Soulburn, Soul Fire
If you’re Affliction, you can use this as well:
/castsequence reset=2,combat Soulburn, Seed of Corruption
Bang this key twice to empower your Soul Fire and Seeds, or just once if you want to do something else.
If you want to be extra special, add Curse of the Elements to the end. Since Soul Fire and Seed of Corruption has a travel time, you can sometimes get Curse of the Elements on before SF hits, giving you an additional 12% damage and lowering the target’s resistances. I usually don’t spam it, just tap it twice… but having the additional curse at the end is always nice if I’m on the run.
Speaking of being on the run, you need to be able to cast on the run, no matter what your spec. Make a macro solely for you instant cast spells so you can be dishing out the pain when on the move:
/castsequence reset=2,combat Corruption, Bane of Agony, Curse of the Elements, Immolate
I end with Immolate because I want something to let me know that I’m out of DoTs to cast without stopping. You can use Unstable Affliction or Fear here too, just give yourself something with a cast time so that you don’t cycle continuously through three DoTs and waste your mana.
At the same time, you should have a fairly standard setup for questing. This is less about doing the most DPS, and more about killing things in the most efficient manner possible. For Destro I use:
/castsequence reset=2,combat Immolate, Conflagrate, Incinerate, Incinerate, Chaos Bolt, Fel Fire, Drain Life
This is pretty straightforward; just have a macro you can pound on that delivers the spells you need onto a mob as quickly as you can. I usually pop a Soul Fire before starting that one, but it’s not something I always have time to stand around for.
OLD STANDARDS
Here are some modified versions of macros I published in my first Warlock Macros post.
Buffs! Everyone likes them, and they’re a bit easier to manage now. I prefer a post-GY rez macro for when I’m coming back from the dead; I just hit it until all my buffs are back.
/castsequence reset=@player,2 Fel Armor, Soul Link, Unending Breath, Create Healthstone, Create Soulstone
Now that stones don’t cost shards, there’s zero reason not to buff yourself with them. Combine the above with:
/cast Create Soulstone
/use [nocombat,help,nomodifier:alt] Soulstone; [nocombat,@player] Soulstone
which will apply a Soulstone to a player if one is targeted, or to yourself of not.
THE MISSING PARTS
I’m obviously missing some abilities here – I’m not playing Demonology right now, and it shows, as I’m not really up to speed on the Felguard’s abilities or Hand of Gul’dan. I’m also somewhat focused on PvP right now, so haven’t dived into a lot of PvE-specific macros yet.
So, I’d love to see what you’re using – post your macros below in the comments!
(Don’t forget to look at Wowwiki for more Warlock Macros, too.)
Enjoy!
Warlock CC and You: How to Crowd Control Like a Pro in Cataclysm
January 2nd, 2011 § 47 Comments
I love Fear.
Let’s get that out of the way right now. There are a lot of things about playing a warlock that I like, and near the top of my list is Fear. That spell is bound to the 4 button in every spec I play.
I am going to quote from the great “How To Battleground” thread by Dusk:
These people want to kill you. You are a warlock. They all hate you.
They are going to go out of their way to harm you as deeply and as earnestly as they can, and then they are going to /spit and /lol at your corpse, because everybody hates warlocks.
They hate fear, they despise dots, your felhunter is a rage magnet and deathcoil once made the entire wow population cry floods of bitter tears for over a year.
You want to know why I quote from that thread so much? Not because it’s about Warlock PvP – though it is – but because it’s about what it is to be a great Warlock, a complete Warlock, a master of this crazy class.
And in PvP, that means you are a master of Fear. You rip control of other characters away from their characters, and then you kill them. And they can’t do anything about it.
But in PvE, Fear didn’t have the best reputation. It tended to send mobs scurrying hither and yon, sending them screaming into packs of their friends that the tank wasn’t quite ready to pull just yet.
That changed dramatically in Cataclysm.
CROWD CONTROL IS A REQUIREMENT IN CATACLYSM
I have been told that the new dungeons of Cataclysm are hard. That they are punishing. That they are not facerolls, where you can press your AoE spell of choice and go check Twitter!
I have also been told that there are damage dealers out there who have forgotten that when the going gets tough on the tank and healers, their job is to make it easier on those tanks and healers! That these people, playing DPS classes, are refusing to use crowd control! That they don’t even know what that is!
I have even been told that there are WARLOCKS out there who are refusing to use crowd control!
This cannot stand. Do you hear me? THE LINE MUST BE DRAWN HERE.
THIS FAR! NO FURTHER.
You bring shame upon this great class if you refuse to CC.
If you are a warlock, you have the best PvP CC in the game. Do you hear me? IN THE ENTIRE GAME. You have the biggest damn CC toolbox of any class. You have Fear, which when glyphed freezes the mob in place instead of running to bring their friends. You have Banish and are fighting an invasion of Elementals. You have slows, and stuns, and an instant terror that damages your opponent while healing you.
You have no excuses left, Warlocks. You are going to CC like a fucking pro, because Fearing things while killing them is what you do.
DO ONE THING WELL, NOT TWO THINGS POORLY
You want to know why CC looks hard in PvE? It’s not because people can’t open up their spellbook and drag Fear to their damn action bar. No, it’s because it involves multitasking. Instead of tracking one target, you have to track two. You have to watch your normal rotation as well as make sure CC doesn’t fall off.
The key is to not treat them as two targets.
Wait, what?
You heard me.
Don’t multitask – integrate your CC with your normal priority rotation instead. Monitor the CC just as you would any other DoT or CD. Do it in the same place on the screen, in the same mental space.
To do this you’ll need two things – a decent macro and a decent debuff tracker. Let’s start with the macro.
CC FOCUS MACRO
The Warcraft UI has a handy feature in it that allows you to track two targets at once – a Focus. Focus are an advanced kind of Target and is only available via macros and slash commands. Your Focus persists until you change it and is independent of your active Target.
If that’s confusing, think of it this way.
- Your Target is set by tabbing or clicking on things. It shows up next to your character portrait.
- Your Focus is set by macros, doesn’t care what you click on, and is separate from your Target. It shows up near the middle of the screen.
So what we’re going to do is use a macro to set your CC target as your Focus, while the thing you’re supposed to kill remains your Target.
Let’s take a look at a Fear Focus macro.
#showtooltip
/focus [target=focus, noexists][target=focus, dead] mouseover
/cast [target=focus, exists] Fear; Fear
/stopmacro [nomodifier]
/clearfocus [modifier:ctrl]
This macro is straight off of WowWiki. It’s simple and does the job. (If you haven’t used macros before, here’s a brief tutorial.) Make one for Fear and one for Banish.
Here’s what it does when you press the button.
- Sets your mouseover target – whatever your mouse is pointing at – to be your Focus, if you don’t have one. Then it casts Fear at it.
- If you aren’t pointing your mouse at anything, it will cast Fear at your normal target.
- If you press Ctrl while clicking the button it will clear your Focus.
- It also clears your Focus when your Focus dies.
Here’s how you use it.
You’re in a dungeon, and the tank has marked the mobs Skull, X, and Moon.
- You target Skull.
- Put your mouse over Moon.
- Press your CC button. Moon will become your Focus. You’ll cast Fear at it.
- Cast your normal DPS spells against Skull.
- When Fear is about to fade from Moon, refresh it by pressing the CC button again. Do not retarget. CC will go to Moon, everything else goes to Skull.
- When it is time to kill Moon, just shift your target to it. Don’t bother with your CC button or clearing the Focus.
The reason to use a Focus macro is so that you do not have to shift your targets back and forth. Your CC goes to one mob, everything else goes to the other mob.
If you’re having trouble understanding this, go to the nearest set of target dummies and try this macro out on two separate targets.
NEVER DROP A BEAT
The Focus macro is only the first part of becoming an awesome Crowd Controller. The next step is making sure that your CC is always up, and that the mob you’re assigned to tank stays tanked. That mob is going nowhere while you are on duty. If it gets hit by an AoE attack, or someone tab-targets a DoT on to them, it does not matter.
They are going to stay put until you are damn well ready to kill them!
Remember that crazy thing I said about not multitasking? Well, the one thing you don’t want to do is have to track DoTs on two different mobs in two different places on your screen. Don’t focus solely on your target, because then you won’t see that your CC victim got hit with an AoE attack and is running loose. Don’t focus solely on your CC, or your DPS will suffer.
No, what you need is to unify your interface. Track your Focus CC alongside all of your other important DoTs and CD tracking.
I recommend the addon Need To Know for this.
I’ve covered my personal setup of Need To Know in more detail elsewhere, but the basic idea is to take only those the buffs, debuffs, and cooldowns you need to track and put them all into one central location, like so:
Here I’ve called out the essential things I need to track as a Destruction Warlock for DPS – Improved Soul Fire buff, Immolate duration on my target, Conflagrate CD – but I’ve added in a line for my CC, above my cast bar space.
But it’s important to note something – NTK isn’t monitoring CC on my target, it’s monitoring CC on my Focus. Once I start CCing that mob with the macro above, all I have to do is make sure that that bar stays up. If it breaks, the bar disappears and I recast. If it’s about to run out, I hit my CC button and recast Fear or Banish.
I don’t have to multitask to keep a mob under control. And neither do you. It is awesome when you don’t have to split your attention – just watch the NTK bars.
You set up your CC bar like other NTK bars, but with one key difference:
Instead of monitoring your Target, you monitor your Focus instead.
Also, since you will probably need to switch between Fear and Banish on different mobs, you can make NTK look for both in the same bar. I put all my CC into a single line – just separate them with commas.
These two things in combination make CC a breeze in dungeons. Do them, and Crowd Control becomes trivial. You will make it look easy, which is as it should be.
You’re a Warlock. You are the best damn CC class in the game.
WARLOCK TIPS AND TRICKS
The Glyph of Fear is what makes this all work, of course. It’s one thing to have a great CC toolkit for PvP, but the biggest problem with Fear before Cataclysm was how it sent mobs running all over tarnation, where they’d pull packs of their friends and make you less than popular among your PvE group. But you’re not limited to Fear.
Choose the right tool for the job. Fear is your default, but Banish is useful against Demons and Elementals. There are subtle differences between the two – Fear breaks on damage, Banish does not, but Banish is harder to chain – but they also give you the option of CCing two mobs at once (though you shouldn’t try DPSing the third.) Your Succubus’s Seduction ability is yet another CC option against Humanoid opponents, if you already have her out for her knockback.
You are the tank for your target and responsible for positioning; move them as necessary. You are not helpless in the face of AoE damage to your CC target. Many melee DPS classes rely upon area of effect spells as part of an effective rotation, and they sometimes errantly hit the CC target. Or, the tank might start AoE tanking and nick your mob – perhaps they didn’t pull the main pack far enough away, or things just aren’t going right. If this happens, you are not helpless.
- Death Coil will break Fear and send the mob fleeing for a short burst of time, letting you reposition them away from the main fight. Reapply Fear when you get them where you want.
- Searing Pain can be used to break Fear and draw the mob towards you. Position yourself in the direction you need the mob to go and use Demonic Circle to get out of harm’s way while you reapply CC.
- Your Succubus has a knockback effect – Whiplash – and you can get your controlled mob out of the way of AoE with it. Blow a shard, summon the Succy instantly, then move the mob.
- If your mob is Banished, casting Banish will break the banishment and move them towards you again. You can apply DoTs to make sure you have the mob’s attention, then reposition them as they come after you.
Howl of Terror and Death Coil are in case of emergency. These two spells are both very powerful when used correctly. If the tank totally loses aggro on a pack of mobs and they are all going towards the healer, Howl at them. Tanks don’t like gathering up fleeing mobs, but at least they’re not eating the healer. Death Coil is a similar tool; it can be used to peel a mob off a healer, but you aren’t in control with it. Use it as a way to seize control, since it’s an instant cast on a CD.
I personally also recommend that you glyph Shadowflame, as that will give you an awesome slow for PvP and PvE alike. It is a huge, huge slow – 70%! – but not everyone will want to spare the glyph slot. Consider it, at least.
THROWING DOWN THE GAUNTLET
I know that I can be… uh… enthusiastic? about Warlocks. But if you’re another DPS class with CC, you can absolutely take this approach and use it to become awesome Crowd Controllers, too.
Mages, if you can’t see that this works perfectly with Polymorph, I don’t know what to tell you. It’s bad enough you have Frost Nova, but there is no reason you can’t be sheeping and pigging and lord knows what else to mobs! Seriously, you have a rep to protect here! Are you going to let Warlocks show you up? Again?
(Also, buy my Tomes of Polymorph: Turtle off the AH. I have alts to support.)
And all the rest of you! Every DPS class with CC, no matter how good or how poor, can use focus macros and a good debuff tracker to ensure that they are controlling their assigned mob. Rogues have Sap. Ele Shammies have Hex. Druids have Hibernate and Entangling Roots. Hunters can trap and kite like no one’s business.
Every DPS needs to look at their bag of tricks and figure out what they can do. If you can’t CC, you can interrupt. Everyone has something. If you aren’t CCing, you should be on Interrupt duty. Period. End of story.
But this is what Cataclysm PvE is like; DPS needs to look at CC as something they have to do, and take pride in doing well.
And to my fellow Warlocks: I expect you to be among the best in the game. Show those Mages what we’ve got.
When everyone competes to be the best CCers, we ALL win.













