Sabotaging the Enemy: the Ethics of Gear
February 8th, 2011 § 26 Comments
Sabotage: Level 10 PvP is my first PvP video, and I confess that I had a blast making it. I really enjoy the simplicity of low level PvP, especially on classes I don’t know all that well, and hope you enjoy watching it as much as I enjoyed making it.
But while making it, I found myself thinking about how I’d brought a gun to a knife fight.
Malone: You wanna know how you do it? Here’s how, they pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That’s the Chicago way, and that’s how you get Capone! Now do you want to do that? Are you ready to do that?
Ness: I have sworn to capture this man with all legal powers at my disposal and I will do so.
Malone: Well, the Lord hates a coward.
Cynchronic has 107 spellpower and a mana pool that will never run out. Darkblade Cyn has 295 attack power and 48% crit. This is how I level lowbies, sadly – geared with a combination of enchanted heirlooms and hand me downs, leveled professions, and every twink consumable in my guild bank. They’re not twinks, but they’re close to it.
Whenever I level through the lower brackets, I’m always struck by how impressed people are by heirlooms in /bg chat. Either it’s because the opponents have them (which is bad) or someone on the team has them (which is good). And inspecting most players in the 10-14 brackets shows why – while some are clad in heirlooms, some in grey or all-white gear, but most are in quest gear with a few decent greens. Heirlooms are substantially better than quest rewards at this point, and they’ll definitely give you an edge at level 10.
But enchants are like heirlooms on steroids. I try not to get baited into this argument in /bg, but sometimes I can’t keep my mouth shut – the right enchants are worth more than heirlooms.
- Darkblade Cyn gets +15 Agility from gear (heirlooms and some greens) and +60 Agility from enchants. That’s 4x more impact.
- Cynchronic gets +22 Intellect from gear (with Shadow Goggles), and +7 Intellect/+30 Spellpower from enchants, or 1.68x more impact. Potentially, she could have +61 Spellpower from enchants, or 2.7x more impact.
I don’t know what it says about me but looking at both of these characters, I’m positive I could squeeze out a bit more power with better enchants and gear (Healing Power on the gloves instead of Minor Haste, Intellect on the DHC instead of Spellpower on the GSJ, Agility on bracers instead of Stamina, etc.). But they’re the gear I had lying around, and there are tradeoffs I made for PvP (Stamina has value, for instance.)
So, in any given 10-14 WSG, you could have this huge disparity of gear. My rogue could have +75 more Agility than the rogue next to her.
My own perfectionist standards aside, I was a twink in a leveling bracket.
I brought a gun to a knife fight. They would send one of mine to the hospital, I would send their entire team to the morgue – and then capture their flag.
Well, I wouldn’t really cap it – I’d drop it and /afk out, because I didn’t want the XP gain.
So… is this wrong?
ON TWINKS, MUNCHKINS, AND MIN/MAXERS
There are two great truths to /bg chat in the leveling battlegrounds.
- Everyone hates lowbie scrubs.
- Everyone hates overpowered twinks.
Before the great PVP bracket realignment, the most common complaint people would level against their own teammates is that their level was too low. Showing up as a level 52 in Alterac Valley (formerly 51-60) meant that OMG you were solely responsible for the team’s loss. By this way of thinking, the entire battleground became a question of how many x8s and x9s you had vs the other team. (This particular behavior has lessened a lot now that brackets are only 5 levels deep, but you still see it show up with gear complaints instead of level complaints.)
Blaming others for joining the team before they were a high enough level creates an interesting juxtaposition when compared with how people treated twinks, back in the days when the battlegrounds weren’t split. I won’t sugar-coat it – twinks ruined low-level PvP for many casual players, both by being unstoppable to their opponents and being abusive to their teammates. The new system is much better.
But… doesn’t it strike you as strange to put these two attitudes together? Don’t be better than I am, but don’t be worse than I am?
It’s like some strange video game version of Harrison Bergeron. I’m sitting here, thoroughly enjoying myself dancing across a battleground with the cameras rolling, and suddenly someone bursts in and shoots me with a shotgun.
Big Bear Butt recently had a great post on the difference between MMORPGs and old school RPGs that relates very directly to my experience shooting Sabotage: Level 10 PvP. Grabbing an embedded quote from that post:
“Munchkin” is a term used to describe certain types of gamers, namely those who make use of every avenue and loophole in the game rules to maximise the stats, abilities, and power level of their character, making the character into an awesome overpowered killing machine capable of gathering more loot and experience and becoming ever more powerful, even if it means occasionally pulling a fast one or ignoring certain other rules that might provide limitations. Oh, and roleplaying an actual character concept is secondary to making the character ever buffer and the acquisition of more loot and more powerful weapons, if it’s considered at all.
One of the premises that BBB puts forth is that while traditional RPGs (tabletop, LARP, what have you) look down upon this min/max style of play, MMORPGs, by their very nature as computer games, embrace and encourage it.
As a veteran of traditional RPGs, I happen to agree with much of what BBB says; computer games encourage you to min/max because there are fixed, immutable rules about how your characters interact with their environment. You can’t look at a boss fight and go, you know, we need about 100,000 marbles – or ball bearings, small and round is all we need – to defeat this guy, let’s go to Ironforge and see if they have some. You can’t alter the flow of a quest, or argue that something should happen simply because it’s a better story – you are limited, restricted, and balanced.
I once said, in reference to making a RPG for the Star Trek universe, that you have to be able to accommodate characters as wildly diverse as Data and Troi and still make it fun for both players. In a traditional RPG this is possible, since both characters are interesting to play and have stories to tell. But in a computer game, you have to define abilities – and then balance them toward common goals. WoW does a good job of keeping the classes different and distinct while balancing them in two key areas, even if it’s sometimes at the expense of believability. To paraphrase BBB: do you really believe someone who pokes something with sticks is as powerful as a wizard who can bend and reshape reality?
The way in which the two cultures (traditional RPGs and MMORPGs) approach munchkinism and min/maxing is instructive. The attitudes are products of the game environments, and each environment rewards totally different behaviors.
Let’s leave behind lowbie PvP for a bit. This isn’t really about lowbie PvP, anyways. Let’s consider Iwillhurtyou, a mighty warrior who has reached the pinnacle of his profession. He changes race and faction as necessary to play with friends and gain the best racial abilities. He is level 85, completed all of the necessary quests to receive the mightiest enchants, and changes professions as necessary to gain the best bonuses. When he receives a legendary item, he keeps it until something better comes along.
- In a PvE setting, you’d call him a good raider.
- In a PvP setting, you’d call him a good gladiator.
- In a traditional RPG, you’d throw him out of your group until he got a decent name. Then you’d throw him out again for not sticking to a single character concept.
In some aspects, these two viewpoints couldn’t be further apart. Chasing down every last advantage can be seen as laudable or as abhorrent, depending on your point of view.
But min/maxing, munchkinism, isn’t really good or bad per se. It all depends on context.
THERE’S NO EXCUSE FOR RUDE BEHAVIOR
Within the structure of a video game, it’s good to be powerful. Yet there’s a counter argument to that, something along the lines of: you can be too powerful in PvP. It’s not fair to your opponents to go in that overpowered. I’m certain that I was a nightmare for the opposing team.
But… so what?
I mean, I showed up and was better geared than the opposition. Much better geared. It wasn’t about skill – I pressed a few buttons and people died. Because I was better geared, I had to press fewer buttons, that’s all.
I brought a gun to a knife fight and people died. Bad people, people with red over their heads, died. I did the job I was supposed to do in the battleground superbly well.
Does that make the other team bad players? They didn’t bother to gear up to my standards. Does that make the other 9 people on my team bad players? They didn’t bother to gear up, either. Nothing I did is not readily available to someone with an endgame character and some gold. Find a friendly enchanter, level some professions before you queue, and BAM – you are ready to be awesome.
Let’s extrapolate this out to the endgame again. I showed up, raid and arena ready, to a pug. The person who showed up in quest whites and greens to WSG, showed up in ilvl 318s and maybe a few 333s to the endgame pug. They’re not bad at what what we’re trying to do – they’re trying, at least – but they’re just undergeared.
Why should it matter to me?
I’m going to echo another one of BBB’s sentiments – it’s not my place to start criticizing your gear, or your performance. That’s not my role in a pug; we’re effectively strangers who have just met. All I ask is that you try to win.
Just because I happen to have better pixels than you doesn’t give me the right to be rude to you. Nor does it give you the right to be rude to me. We’re people trying to have fun in a game. I don’t know anything about you, nor you about me.
- So what if someone is at the bottom of the bracket? Maybe this is their first time in. Maybe they’re taking a break from questing. Maybe they like PvP. Shocking, I know!
- So what if someone doesn’t know what to do? You think battlegrounds come with instruction manuals?
- So what if someone’s gear isn’t up to your standards, (which are totally arbitrary by the way)? That’s your problem. Deal with it. Someone’s probably looking at you and thinking the same thing.
- So what if someone outgeared you before and was rude to you? That was someone different. Get over it.
Does having everyone be exceptionally skilled and geared increase your chances of winning? You betcha. But that’s what rated BGs are for, now. That’s what your friends and guildmates are for. You absolutely should strive to be your best, and to inspire others to be the best they can be, too.
But that’s where you have to stop.
Wanting to win doesn’t excuse you for being rude to another person. It just doesn’t. Fun comes before winning. This is, all things considered, still a video game. And you are – hopefully – playing this game for fun.
Just like the 9 other strangers you just met.
PVP IS NOT FAIR
The only place where PvP is even remotely fair is at the highest levels of endgame play, where top-notch players go and get the absolute best gear available to them. Everyone is in relatively the same gear levels, the same gear sets, the same enchants. Differences between classes become highlighted at that level, in part because everyone has worked hard to get the best gear.
For the rest of the time, PvP is a street fight.
Regular battlegrounds, no matter what level, will have a wide variety of gear and enchantment levels represented within them. Even most Arena matches will have this disparity too. Sometimes, you’re just simply outgeared. It happens. Work on your gear, but get over it.
Not everyone you play with is going to be at your gear level in this game. Sometimes, they will be far under you – sometimes, far over you. In PvP, if you’re substantially outgeared by your opponent, you’re probably going to die. In PvE, if you’re substantially outgeared by your teammate, you’re getting carried through content. It happens.
No matter which way the gear imbalance lies, remember that we’re all here to have fun. Gear doesn’t convey a position of moral superiority; it just makes tasks easier.
Be good to each other out there. Have fun. Go roll a level 10 twink today and enjoy some pwnage.

















