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	<title>Cynwise&#039;s Battlefield Manual</title>
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		<title>Play With Your Friends: WoW as the Social Game Network</title>
		<link>http://cynwise.wordpress.com/2012/01/31/play-with-your-friends-wow-as-the-social-game-network/</link>
		<comments>http://cynwise.wordpress.com/2012/01/31/play-with-your-friends-wow-as-the-social-game-network/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 05:00:34 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[Rants Disguised As Posts]]></category>

		<guid isPermaLink="false">http://cynwise.wordpress.com/?p=2742</guid>
		<description><![CDATA[Play with your friends. That’s the promise that online games have held out to us for many years, the ability to play computer games with friends regardless of physical location. MMOs take this to an extreme &#8211; play with thousands &#8230; <a href="http://cynwise.wordpress.com/2012/01/31/play-with-your-friends-wow-as-the-social-game-network/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2742&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_2744" class="wp-caption aligncenter" style="width: 510px"><a href="http://cynwise.files.wordpress.com/2012/01/cynli-and-visper.png"><img class="size-full wp-image-2744 " title="Cynli and Visper" src="http://cynwise.files.wordpress.com/2012/01/cynli-and-visper.png?w=500&#038;h=404" alt="" width="500" height="404" /></a><p class="wp-caption-text">My druid, Cynli (born on Durotan), visits Visper, the GM of Waypoint on Medivh.</p></div>
<p><em>Play with your friends</em>. That’s the promise that online games have held out to us for many years, the ability to play computer games with friends regardless of physical location. MMOs take this to an extreme &#8211; play with thousands of people, some of whom may be your friends &#8211; but that’s the general idea with any networked video game. It’s the reason that Blizzard implemented RealID messaging across their game platforms. It’s the reason why they are working towards removing your server as an impediment to playing with friends with cross-realm dungeons, raiding, battlegrounds. I fully expect to see cross-realm arenas, questing, and progression raiding in the future.</p>
<p>Blizzard has even started working on addressing one of the biggest problems with RealID &#8211; the lack of anonymity &#8211; by implementing a BattleTag system, one that will hopefully address the very real privacy concerns of RealID, while allowing people to still play with online friends. This is great! Over the past few years we, as a culture, have developed a lot of social network tools that allow us to control the amount of information we share online. This should be as true for a video game social network tool as it is for any other social tool; users care about how much information they present about themselves, and will migrate to tools which allow them the right amount of control.</p>
<p>Consider how different the internet landscape is today, in 2012, as opposed to 2004, when World of Warcraft launched. Facebook had launched a few months earlier, but in that year it expanded to over 800 colleges and grew to 1 million active users. Warcraft reached 10 million users in January 2008, while Facebook had reached 60-70 million. Social networks were in their infancy in 2004, centered around weblogs and photo sharing sites. The rise of Facebook is illustrative of a larger trend of making social internet tools more accessible, to a broader swath of the population.</p>
<p>I mean, the numbers are mind-boggling.</p>
<ul>
<li>One in nine people <em>on the planet</em> is on Facebook. (I’m not one of them.)</li>
<li>Twitter handles a billion tweets <em>every week</em>.</li>
<li>Google+ gained its first 10 million users <em>in 16 days</em>.</li>
</ul>
<p>The amount of traffic generated by these kinds of sites is <a href="http://www.searchenginejournal.com/the-growth-of-social-media-an-infographic/32788/">simply staggering</a>. The impact of them upon MMOs like World of Warcraft <em>cannot</em> be understated. MMORPGs distinguish themselves from other video games by their social component, and since 2009 they are competing not just against other MMOs, but against <em>all</em> types of social computer activities &#8211; games, photo sharing sites, networking sites -</p>
<p>&#8211; even Farmville.</p>
<p>Furthermore, social networks have capitalized on something that MMOs have failed to &#8211; new mobile computing platforms. Only now, 5 years later, are we really able to see the impact that the iPhone’s introduction in 2007 had to the mobile computing market. It wasn’t just that it revolutionized the smartphone market &#8211; it did, making other manufacturers and platform developers realize they needed better interfaces and support for widespread application development. It also laid the groundwork for entirely new device markets like tablets, devices with great entertainment capability due to their flexibility, power, and ease of use. The iPad and Android tablet market has crushed other device types &#8211; remember when netbooks were going to be the new big thing? &#8211; and as technology moved away from the desktop, social media came right along with it.</p>
<p>Online social groups just aren’t what they were in 2004-05. We’ve rapidly moved past the idea of localized communities, instead going for fully global networks, with integration across websites and media. Your phone is, in all likelihood, a powerful computing device which can keep you connected to nearly all of these networks. It’s more likely that you keep in touch with your friends and family through some kind of social network than not.</p>
<p>And because it’s not just a social network, it’s also a video game, Warcraft is trying to keep up with these changes. Xbox Live is also doing this on the console space, but only WoW has both the subscriber base and the vision to pull off this necessary transformation.</p>
<p>I said in my post <em><a href="http://cynwise.posterous.com/on-snow-crash-virtual-avatars-and-warcrafts-s">On Snow Crash, Virtual Avatars, and Warcraft’s Social Network Appeal</a></em> that <em><strong>Warcraft is </strong><strong><em>a</em> video game bolted on top of a social network</strong></em>. I really think that gets to the heart of the matter, and is something that any criticism of Cataclysm needs to take into consideration. Not only does the video game have to be <em>compelling</em>, but it has to allow us to <em>do things with our friends</em> - friends who we are tied to through those other social networks. The sheer number of online connections people have now means that any networked video game needs to be able to be flexible enough to accommodate them, to allow them to <em>play video games with those friends</em>. Cloud-based gaming is the way of the future.</p>
<p>Battle.net is in a great position to become the default social network for computer RPGs. By providing a framework of interaction between players on different servers and even in different games, Blizzard can use Battle.net to allow other game companies to adopt their network instead of developing one themselves. By publishing APIs to be usable by third parties, this puts Blizzard in the position to:</p>
<ol>
<li><strong>Capture the customer relationship</strong> (by requiring a free bnet account, or creating one for the player)</li>
<li><strong>Introduce players of other games to Blizzard products</strong> (free marketing)</li>
<li><strong>Create new revenue streams</strong> from other game companies for “enhanced” bnet services.</li>
</ol>
<p>Is there a cost to this? Yes, absolutely, and as a product developer I&#8217;d be very concerned with how to recoup the operational and development costs here. Perhaps the API is free to use for most games, but special features (guild circles, intergame profile management, etc.) are charged to the hosting game company. Perhaps the Google+/Facebook model of monetizing member data is used. Maybe it&#8217;s a hybrid.</p>
<p>This kind of technology addresses a need that multi-player games will need in this new social reality, but game developers don’t want to spend time developing. It also has reach far beyond a single game &#8211; if it can get into the market with the right services, for the right price, with one of the largest embeddded userbases in the space, the potential for Blizzard to form an ubiquitous social gaming platform is very, very high.</p>
<p>However, there’s one problem within Warcraft that stands in the way: Guilds.</p>
<p>Do you have to belong to a guild in WoW, or not? Is it an optional social circle or a requirement for full participation in the game?</p>
<p>The guild system that has evolved in <em>Cataclysm</em> is very different from that which existed before, and is actively countering not only the general movement in social networks to be more inclusive, but also Blizzard’s own attempts to make players more able to play with their friends.</p>
<p>World of Warcraft’s infrastructure requires players to create accounts on specific, mutually exclusive servers. If I roll on Durotan, I cannot interact with players on Drenden or Moonrunner, and vice versa. Each server is effectively its own independent social network, limited in scope, much like old-school BBSes were. This made sense in 2004, but in 2012 social networks are broader, which is the whole point behind Real ID/BattleTags grouping. Warcraft is moving players towards a cloud-based existence, where your server matters less than your friends list. I personally think this is a good thing, because no matter how nostalgic I am for the old days of BBSes, I enjoy the present day reality of a global social network.</p>
<p>But guilds remain tied to servers, and they remain mutually exclusive.</p>
<p>This wouldn’t be quite as problematic if guilds were merely social units, like they were before <em>Cataclysm</em>. But not only do we now have to contend with the integrating this social circle in to the cloud-based experience, an entire system has been developed around them to make belonging to a guild valuable and worthwhile to a player.</p>
<p>Let’s take a simple example, a player who wants to play both Horde and Alliance. She joins nice guilds on both sides of the same server and enjoys spending time with each group. But depending on which character she chooses to play, she either has to choose one social group or the other. This doesn’t have anything to do with guild perks or reputation &#8211; imagine a social network that forced you to choose between talking to one set of friends or another when logging in, and see how popular that would become. It’s not enough to be able to talk individually. The community of a guild is important.</p>
<p>Now, while you might want controls over who you interact with at any time &#8211; think of Google+’s Circles here &#8211; you don’t even have that option here within Warcraft. Either you’re able to chat with Guild A, or with Guild B, but not both at the same time.</p>
<p>Yet, you’re able to talk to individuals in those guilds if they’re bnet friends.</p>
<p>Guilds, as they stand today, are both WoW’s greatest social strength and its strongest force working <em><strong>against</strong></em> letting players <em>playing with their friends</em>. Guilds are important, but they tie players to a specific group on a specific server, isolating and separating them.</p>
<p>But with a few changes, guilds can join the new cloud-based paradigm Blizzard is moving towards with Battle.net.</p>
<p><strong>1. Allow player characters to belong to multiple guilds at the same time.</strong> How this manifests is open to debate &#8211; one guild might be chosen as the only one they can represent at a time, allow access to the bank, has the guild tag on display, generates guild rep towards that guild, etc.. At a minimum, give players access to the social components of guild membership &#8211; guild chat. This allows them to stay connected with their circles.</p>
<p><strong>2. Allow guilds to function cross-server.</strong> Remove the server as a consideration of guild membership. Guilds need to be able to function as social units across servers. Are there technical restrictions to this? You bet. Perhaps guild banks and perks are limited to the founding server. Perhaps limits are put in place to how many cross-server members are allowed. But allow members to group up with other guild members easily, regardless of location.</p>
<p><strong>3. Extend guild chat to games outside of Warcraft.</strong> This gets a little trickier, and may involve changing the guild association from character to player. Any Battle.net-enabled game should be able to carry with it the idea that a player is a member of a specific guild, and feed guild chat to him or her in that game’s chat interface. The game in question may not have guilds, but the player can still interact with those text channels through the game’s interface.</p>
<p>Imagine how different things would be right now if players of other MMOs could still be present in your guild&#8217;s chat.</p>
<p><strong>4. Extend guild chat outside of video games.</strong> Stop tying the game’s social experience to video games and leverage existing social networks. Go multi-modal with their tools. As a game company, you have to consider the ROI of putting Battle.net on every different platform out there. My recommendation &#8211; don’t even try. Use their tools to get off the desktop and onto the phones and tablets of your players.</p>
<p>See, guilds are &#8211; or should be &#8211; supersets of friends, acquaintances, and even co-workers. They’re folks united with a common purpose, a common goal, even if they might not know each other very well. It doesn’t matter if they are a hard-core raiding team, a PvP world defense squad, or a fledgling leveling guild &#8211; they’re a group of people working together. Doing things together. Playing together.</p>
<p>Attaching mechanics to guilds causes pressure on the social cohesion of the group to conform to those rules, to achieve goals that are (in many cases) counter to the goals which brought them together in the first place. This genie is out of the bottle, so to make the best of it Blizzard needs to bring guilds into the cloud.</p>
<p>Like it or not, servers as social units are <em>not</em> Warcraft’s future. Each and every new cross-realm development shows this trend. Unfortunately, the guild structure remains the strongest bond to the server mentality in WoW.</p>
<p>For guilds to survive &#8211; and they <em>need</em> to survive &#8211; they need to change to meet the new social networking reality WoW finds itself in today.</p>
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	</item>
		<item>
		<title>The Problems of PvP Reputation Grinds in Cataclysm</title>
		<link>http://cynwise.wordpress.com/2012/01/30/the-problems-of-pvp-reputation-grinds-in-cataclysm/</link>
		<comments>http://cynwise.wordpress.com/2012/01/30/the-problems-of-pvp-reputation-grinds-in-cataclysm/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 05:19:56 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Arathi Basin]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Rants Disguised As Posts]]></category>
		<category><![CDATA[Warsong Gulch]]></category>

		<guid isPermaLink="false">http://cynwise.wordpress.com/?p=2732</guid>
		<description><![CDATA[Cataclysm Patch 4.2 introduced several undocumented changes to the reputation system in Warcraft. Some were quite welcome: city tabards now worked in Burning Crusade dungeons, allowing alts going from 60-70 to keep gaining home city reputation while running LFR. Others were &#8230; <a href="http://cynwise.wordpress.com/2012/01/30/the-problems-of-pvp-reputation-grinds-in-cataclysm/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2732&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://cynwise.files.wordpress.com/2012/01/cynli-blacksmith-flipping-to-horde-arathi-basin.png"><img class="aligncenter size-full wp-image-2734" title="Cynli - Blacksmith Flipping to Horde - Arathi Basin" src="http://cynwise.files.wordpress.com/2012/01/cynli-blacksmith-flipping-to-horde-arathi-basin.png?w=500&#038;h=262" alt="" width="500" height="262" /></a></p>
<p><em>Cataclysm</em> Patch 4.2 introduced several undocumented changes to the reputation system in Warcraft. Some were quite welcome: city tabards now worked in <em>Burning Crusade</em> dungeons, allowing alts going from 60-70 to keep gaining home city reputation while running LFR. Others were less welcome: dungeon bosses gave less reputation in general.</p>
<p>The biggest change for battleground enthusiasts, however, was in Arathi Basin and the reputation awards for the League of Arathor and the Defilers.</p>
<ul>
<li>Before 4.2, you got 100 reputation per win (10 reputation per 160 resources).</li>
<li>After 4.2, you get 60 reputation per win (10 reputation per 260 resources).</li>
</ul>
<p>Yes, <a href="http://us.battle.net/wow/en/forum/topic/2973009846">that&#8217;s a 40% nerf</a>, and is before guild perks or Diplomacy bonuses are factored in.</p>
<p>Exalted with any faction requires 42,000 reputation points. To get Exalted with the Arathi Basin factions before 4.2, this required, in the best case, 420 wins. More realistically, that&#8217;s probably around 600 games, as you still gain experience from losing as long as you get some resources on the board.</p>
<p>After the 4.2 changes &#8211; and as this has never been confirmed as a bug, we have to assume that it was a deliberate change &#8211; Exalted requires 700 wins, or probably around 1,000 games total.</p>
<p><em>One thousand matches to Exalted</em>. At 20 minutes a game, that&#8217;s 13.9 days /played in Arathi Basin.</p>
<p>Warsong Gulch isn&#8217;t really any better, but it didn&#8217;t change during 4.2. It&#8217;s been bad for a while. At 35 rep per flag capture, you&#8217;re looking at 1200 flag caps, or a minimum of 400 three cap games. Since you can win with a single flag cap, and can lose without any flag caps, you&#8217;re more likely looking at 600-700 matches to Exalted.</p>
<p>Does this seem like good design?</p>
<p><strong>CONTENT THAT GETS PROGRESSIVELY HARDER</strong></p>
<p>The 4.2 Arathi Basin reputation nerf is actually not the first time that PvP reputation has been nerfed &#8211; these reputations used to be far, far easier to grind, and the Justicar/Conqueror titles (Exalted in Warsong Gulch, Arathi Basin, and Alterac Valley) were much more in reach.</p>
<p><a href="http://wow.joystiq.com/2006/08/11/the-puzzle-of-battlegrounds-reputation/">Back in the old days</a>, Marks of Honor &#8211; remember those? &#8211; could be turned in to the appropriate quartermaster for reputation (3 Marks for 50 rep), shortening the grind considerably. Before <em>Wrath of the Lich King, </em>you needed far fewer victories to reach Exalted:</p>
<ul>
<li>Warsong Gulch: 273 wins</li>
<li>Arathi Basin: 280 wins</li>
<li>Alterac Valley: 70 wins</li>
</ul>
<p>Let that sink in a bit. Getting to Exalted takes 127 more WSG and 420 more AB victories than it did now than it did in <em>Burning Crusade</em>. That&#8217;s victories &#8211; I figure you&#8217;ll have to play 30-40% more games total to do it. If you&#8217;re in a guild with the reputation perk <em>when you start and all the way through</em>, you can shave 10% off.</p>
<p>No analysis would be complete without looking at some of the other changes that have taken place to these battlegrounds:</p>
<ul>
<li>Warsong Gulch now has a timer, which limits the amount of time each battle can take, so 40 mins &#8211; 1 hour long matches are no longer the norm. Unfortunately, this timer also means that each victory can be earned with a single cap, making the rep gain wildly variable. It&#8217;s pretty much a wash.</li>
<li>Arathi Basin was reduced from 2000 resources to 1600, which means each victory awards fewer reputation points. The rate of gain, however, has remained unchanged before 4.2.</li>
</ul>
<p>The resource gain reduction in Arathi Basin is partly responsible for the increase in the number of games required to play to get to Exalted. The rate of reward wasn&#8217;t substantially modified until 4.2, though, so while we can say that it&#8217;s not quite as bad as the numbers say, it&#8217;s still bad.</p>
<p>It&#8217;s still about a thousand games to Exalted with the League of Arathor and the Defilers.</p>
<p>I guess they&#8217;re <em>really</em> hard to impress.</p>
<p><a href="http://cynwise.files.wordpress.com/2012/01/cynwise-crying-over-bg-reputation.png"><img class="aligncenter size-full wp-image-2738" title="Cynwise - Crying over BG Reputation" src="http://cynwise.files.wordpress.com/2012/01/cynwise-crying-over-bg-reputation.png?w=500&#038;h=313" alt="" width="500" height="313" /></a></p>
<p><strong>IMPROVING REPUTATION IN BATTLEGROUNDS</strong></p>
<p><em>This</em> is what content that gets progressively harder looks like. And it&#8217;s honestly not all that much fun. If you started playing in 2005, this was difficult but doable. If you&#8217;re starting now, in 2012, this is brutal.</p>
<p>Is this a good game design? Is it good to have a goal like this, one that is <em>so far out there</em> that you really have to focus on a single character <em>for years</em> to get it?</p>
<p>Yes, for years. Let&#8217;s say you are a relatively casual player and can play 3-4 AB battles a night (2 hours with queue times). You better keep up that pace for 286 days.</p>
<p>Nothing but Arathi Basin. No Arena. No PvE.</p>
<p>Just AB. BS, LM, ST. No, go GM. LM inc 3. Go Farm. GO FARM. BS going. BS gone.</p>
<p>I&#8217;ve played about 300 Arathi Basins across my different characters in the past 3 years. Cynwise has the Veteran achievement there. I know the place pretty darn well at this point, and <em>I haven&#8217;t even scratched the reputation post</em>. She&#8217;s 9796/12000 Honored. Yikes.</p>
<p>I don&#8217;t mean for it to sound like I&#8217;m complaining, because at this point I&#8217;ve totally given up on this as a reasonable goal for me. I&#8217;m not getting it. It&#8217;s not worth it to me.</p>
<p>But contrast AB reputation to Alterac Valley reputation, which most people get Exalted around 80-100 victories in. I have two characters at Exalted there, another two at Revered, and most of the others are making great progress. Some of this is due to factional imbalance in the old battlegroups, but it&#8217;s also due to the amount of reputation awarded.</p>
<p>This kind of reputation grind &#8211; one that requires commitment, but is doable on your way to the Veteran (100 victories) achievement, feels more realistic. Let&#8217;s face it, after you&#8217;ve won 50 battles, you feel like you&#8217;ve gotten the hang of it. By 75, the NPCs should know your name when you zone in.</p>
<p>All three of the original battlegrounds have reputation, and they are all tied into specific objectives within those battlegrounds. This has benefits &#8211; you gain rep for doing the stuff in the BG &#8211; but it also has drawbacks, as we see here. The scale is <em>so</em> out of whack now that changes need to be made to WSG and AB to make their grinds relevant again &#8211; otherwise people will simply look at them and go, that&#8217;s not worth it, and it fails to have any value.</p>
<p>Just like now.</p>
<p>These tasks are supposed to be hard, not impossible.</p>
<p>(There&#8217;s also the issue of  lingering resentment caused by increasing the difficulty on a task over time, but that&#8217;s a different post.)</p>
<p>My opinion is that the <strong>reputations need to be scaled to a number of games or victories</strong>. That&#8217;s how we evaluate these grinds, after all, and that the huge disparity between AV and AB points out that one can be done on multiple toons, while the other is an all-or-nothing deal. Personally, I like the 75-125 win mark &#8211; it&#8217;s an investment, but given the number of battlegrounds out there, it&#8217;s not unreachable. It still allows you to play other battlegrounds without feeling guilty. You could make an argument that it should be easier &#8211; 50 &#8211; or harder &#8211; 200 or 250 &#8211; and I&#8217;d go, okay, at least we&#8217;re in a ballpark. Personally, with the number of other things to do in the game, I lean towards a lower number. But settle on <em>some</em> number of victories/matches and base your rewards off of that figure.</p>
<p>Also, <strong>standardize reputations and rewards in battlegrounds</strong>. It baffles me why the Isle of Conquest has a tabard for the <a href="http://www.wowhead.com/achievement=3957/master-of-isle-of-conquest">Master of Isle of Conquest</a> achievement, AV/AB/WSG have them for Exalted reputations, and EotS, Strand, BfG and TP completely lack them. I&#8217;m not crazy about the IoC model &#8211; I don&#8217;t really like Battleground Achievements that aren&#8217;t &#8220;Win&#8221; and &#8220;Win More&#8221; and &#8220;Win ALL THE GAMES,&#8221; but it&#8217;s at least a viable, consistent model that could be used.</p>
<p>The gear rewards from leveling should also be adjusted to reflect the new brackets and early introduction of several battlegrounds (Eye of the Storm, I&#8217;m looking at you), but that goes without saying.</p>
<p><strong>Consider extending the BG reputation system to PvE and Arenas</strong>. I like this option least of all, but I think it needs to be put out there &#8211; the way it works now is really bad. Arathi Basin and Warsong Gulch are arguably the two <em>worst</em> rep grinds in the game. Tabards that could be worn while questing, dungeons, or &#8211; best of all &#8211; in Arenas and Rated PvP &#8211; would allow people to grind while doing other stuff.</p>
<p>If you could Arena in the name of the League of Arathor, would you? (I bet you would. I&#8217;m not wild about raiding/dungeons for PvP rep, but it&#8217;s something to consider as well.</p>
<p>I actually think a piecemeal approach to fixing reputation systems is harmful, and that the battleground reps need to be considered as part of the entire reputation system. Reputation tabards are an interesting idea, but wouldn&#8217;t it be simpler to code the game to award X amount of tabard rep per Y thing done (mob killed, boss killed, BG/Arena won), then check the tabard and award it appropriately? I know I&#8217;m falling into the non-programmer fallacy of &#8220;it sounds logically simpler, so it should be simpler to code,&#8221; but&#8230; I have been a professional programmer, and it actually <em>is</em> simpler to code up one system than a bunch of disparate other systems. It&#8217;s harder to yank bad code out and make sure things work right after the fact, but &#8230; I&#8217;ll stop.</p>
<p>One of the things Blizzard mentioned they wanted to work on in <em>Mists</em> was WoW&#8217;s reputation systems.</p>
<p>I hope when they do so, they take a long look at the BG reputations and make them a more accessible part of the game.</p>
<p>Because tasks that get progressively harder as the game ages?</p>
<p>Yeah. They&#8217;re not fun for anyone.</p>
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			<media:title type="html">Cynli - Blacksmith Flipping to Horde - Arathi Basin</media:title>
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			<media:title type="html">Cynwise - Crying over BG Reputation</media:title>
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		<title>Podcast Alert: Twisted Nether Blogcast episode 155</title>
		<link>http://cynwise.wordpress.com/2012/01/24/podcast-alert-twisted-nether-blogcast-episode-155/</link>
		<comments>http://cynwise.wordpress.com/2012/01/24/podcast-alert-twisted-nether-blogcast-episode-155/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 16:41:43 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://cynwise.wordpress.com/?p=2722</guid>
		<description><![CDATA[Oh, hey there! I forgot to mention that I was on the Twisted Nether Blogcast about two weeks ago with the inestimable Rades from Orcish Army Knife to talk about 4.3. Fimlys and Hydra were excellent hosts (as always) and put &#8230; <a href="http://cynwise.wordpress.com/2012/01/24/podcast-alert-twisted-nether-blogcast-episode-155/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2722&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Oh, hey there!</p>
<p>I forgot to mention that I was on the Twisted Nether Blogcast <a href="http://www.twistednether.net/2012/01/10/episode-155-slash-lick-nozdormu/">about two weeks ago</a> with the inestimable Rades from <a href="http://orcisharmyknife.com/">Orcish Army Knife</a> to talk about 4.3. Fimlys and Hydra were excellent hosts (as always) and put up with my, uh, ranting about Tol Barad&#8217;s legacy. Because as Rades put it: <em>we fought for the right to do dailies</em>.</p>
<p>Like most things I do, this is a really long podcast. Rades and I like to talk, what can I say?</p>
<p>Hope you enjoy it!</p>
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		<title>Playbook: DPS Midfield Pick</title>
		<link>http://cynwise.wordpress.com/2012/01/07/playbook-dps-midfield-pick/</link>
		<comments>http://cynwise.wordpress.com/2012/01/07/playbook-dps-midfield-pick/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 03:51:39 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[Playbook]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Warsong Gulch]]></category>

		<guid isPermaLink="false">http://cynwise.wordpress.com/?p=2703</guid>
		<description><![CDATA[Strategy is the plan to win the battle; tactics are specific techniques used to enact that strategy. You have to have both to win. I&#8217;ve talked at length about strategies here on CBM, but less about tactics than I probably &#8230; <a href="http://cynwise.wordpress.com/2012/01/07/playbook-dps-midfield-pick/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2703&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://cynwise.files.wordpress.com/2012/01/cynli-wsg-whats-going-on.png"><img class="aligncenter size-full wp-image-2704" title="Cynli - WSG - What's Going On?" src="http://cynwise.files.wordpress.com/2012/01/cynli-wsg-whats-going-on.png?w=500&#038;h=353" alt="" width="500" height="353" /></a></p>
<p><strong>Strategy</strong> is the plan to win the battle; <strong>tactics</strong> are specific techniques used to enact that strategy. You have to have both to win. I&#8217;ve talked at length about <a title="Simple Battleground Strategies" href="http://cynwise.wordpress.com/2010/04/11/simple-battleground-strategies/">strategies</a> here on CBM, but less about tactics than I probably should have. Partly this is because tactics tend to be class specific, and also because they tend to be highly situational &#8211; sometimes they work, sometimes they don&#8217;t, and you have to exercise judgement in knowing when they&#8217;re going to apply.</p>
<p>In retrospect, I think that was a bit of a mistake. It&#8217;s good having a strategic understanding of each battleground, because then you can make decisions about where you should go next. But it&#8217;s also good having a tactical playbook, of having techniques you can use in support of that strategy.</p>
<p>My personal goal is to keep these more focused than many of my strategy posts. Here&#8217;s a play, here&#8217;s where I think it&#8217;s useful, give it a go and see how it works for you. Teams will vary, responses will vary, but hopefully you will find <a href="http://cynwise.wordpress.com/category/playbook/">my playbook</a> useful.</p>
<p><strong>THE DPS PICK</strong></p>
<p>Let&#8217;s start with something simple, the DPS Pick.</p>
<p><a href="http://cynwise.files.wordpress.com/2012/01/wsg-dps-pick-1.jpg"><img class="aligncenter size-full wp-image-2705" title="WSG DPS Pick 1" src="http://cynwise.files.wordpress.com/2012/01/wsg-dps-pick-1.jpg?w=500&#038;h=462" alt="" width="500" height="462" /></a></p>
<p>I use this play a lot in WSG, and it&#8217;s a tool for a fairly common situation &#8211; the FC is unsupported in midfield, a rez wave has just hit, and the enemy is in pursuit of the FC across midfield. I&#8217;m playing DPS. What do I do?</p>
<p>I pick the opponents and get the FC to safety.</p>
<p>A pick in sports is when one player runs the opponent covering them into another player. I learned it playing lacrosse, where it&#8217;s specifically applied to stationary players, but since Warcraft doesn&#8217;t allow collision detection, it&#8217;s going to be a little different.</p>
<p>The FC is running for the tunnel entrance. If they&#8217;re smart and heads up players, they&#8217;ll run right to the GY, but for sake of example let&#8217;s say they&#8217;re not paying attention and just going straight tunnel.</p>
<p><a href="http://cynwise.files.wordpress.com/2012/01/wsg-dps-pick-2-engage-and-distract.jpg"><img class="aligncenter size-full wp-image-2706" title="WSG DPS Pick 2 - Engage and Distract" src="http://cynwise.files.wordpress.com/2012/01/wsg-dps-pick-2-engage-and-distract.jpg?w=500&#038;h=462" alt="" width="500" height="462" /></a><br />
To set the pick, I get on an intercept course for the FC, angling to pass on the midfield side of him. As a healer, I would head towards the tunnel entrance and try to get ahead of the FC &#8211; as DPS, I want to get <em>behind, </em>because <em>that&#8217;s where the pursuers are</em>.</p>
<p>My goal is absolutely not to kill the pursuers. My goal is to <strong>control</strong> and <strong>distract</strong> them. Every second I can slow them down is good. If I can get them to stop chasing the FC and engage me, that&#8217;s even better. I want to be as irritating as I can be so that they think they need to deal with me, instead of chasing after the FC.</p>
<p><a href="http://cynwise.files.wordpress.com/2012/01/wsg-dps-pick-3-cc.jpg"><img class="aligncenter size-full wp-image-2707" title="WSG DPS Pick 3 - CC" src="http://cynwise.files.wordpress.com/2012/01/wsg-dps-pick-3-cc.jpg?w=500&#038;h=462" alt="" width="500" height="462" /></a></p>
<p>On a hunter, I&#8217;d try to trap or scattershot. DKs has Chains of Ice and ice cubes, mages have Frost Nova and Polymorph, warlocks have Shadowfury, Fear, and Howl of Terror. Tailors have nets. Engineers have bombs.</p>
<p>Every DPS class has something they can do to stun, slow, fear, or otherwise force the opponents to stop chasing the FC. Don&#8217;t open up with attacks &#8211; open up with CC. You&#8217;re not there to kill them. You&#8217;re there to let the FC escape.</p>
<p><a href="http://cynwise.files.wordpress.com/2012/01/wsg-dps-pick-4-fearbomb-and-fc-escape.jpg"><img class="aligncenter size-full wp-image-2708" title="WSG DPS Pick 4 - Fearbomb and FC Escape" src="http://cynwise.files.wordpress.com/2012/01/wsg-dps-pick-4-fearbomb-and-fc-escape.jpg?w=500&#038;h=462" alt="" width="500" height="462" /></a></p>
<p>Keep up with the CC. While instant fearbombs can be nice, an AoE stun followed by mass fear can be even better &#8211; not only will it stop pursuit, but it is guaranteed to piss off the other players and cause them to forget about the FC to focus on <em>you</em>.</p>
<p>And all the while, your FC is running out of midfield, either to the safety of the healers in the base, or directly in for a cap. Once the FC is safely away, or you have their attention, then you can start laying on the damage.</p>
<p>You can use this play in other BGs &#8211; Strand of the Ancients, for instance, is prime ground for DPS to pick opponents. There are multiple FCs in SotA, after all &#8211; they&#8217;re called Demolishers. If Demos are rumbling by a GY where defenders are rezzing, get in there and distract them! Who cares if you die, the FC gets away!</p>
<p>And that&#8217;s the whole point of the DPS Pick.</p>
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			<media:title type="html">Cynli - WSG - What&#039;s Going On?</media:title>
		</media:content>

		<media:content url="http://cynwise.files.wordpress.com/2012/01/wsg-dps-pick-1.jpg" medium="image">
			<media:title type="html">WSG DPS Pick 1</media:title>
		</media:content>

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			<media:title type="html">WSG DPS Pick 2 - Engage and Distract</media:title>
		</media:content>

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			<media:title type="html">WSG DPS Pick 3 - CC</media:title>
		</media:content>

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			<media:title type="html">WSG DPS Pick 4 - Fearbomb and FC Escape</media:title>
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		<title>Synchronizing World of Warcraft Between Two Computers</title>
		<link>http://cynwise.wordpress.com/2012/01/02/synchronizing-world-of-warcraft-between-two-computers/</link>
		<comments>http://cynwise.wordpress.com/2012/01/02/synchronizing-world-of-warcraft-between-two-computers/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 15:47:18 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[Cyn's Guides]]></category>
		<category><![CDATA[User Interface]]></category>

		<guid isPermaLink="false">http://cynwise.wordpress.com/?p=2688</guid>
		<description><![CDATA[Playing Warcraft on two different computers can present some real challenges to a player, and the more customized you make your user interface, the harder the challenge. How do you keep your UIs consistent, your addons updated, your preferences shared between &#8230; <a href="http://cynwise.wordpress.com/2012/01/02/synchronizing-world-of-warcraft-between-two-computers/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2688&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://cynwise.files.wordpress.com/2012/01/cynwise-demo-fall-of-deathwing.png"><img class="aligncenter size-full wp-image-2692" title="Cynwise - Demo - Fall of Deathwing" src="http://cynwise.files.wordpress.com/2012/01/cynwise-demo-fall-of-deathwing.png?w=500&#038;h=310" alt="" width="500" height="310" /></a></p>
<p>Playing Warcraft on two different computers can present some real challenges to a player, and the more customized you make your user interface, the harder the challenge. How do you keep your UIs consistent, your addons updated, your preferences shared between the computers?</p>
<p>You can do it manually, which can be a real pain if you like to roll a lot of alts. Smart profile use can help, but it only goes so far &#8211; at some point changes need to be synchronized between the computers, and only so much of your interface is stored on the Warcraft servers. Trying to keep your interfaces up to date can be a nightmare if you&#8217;re an altoholic, and more trouble than it&#8217;s worth even if you&#8217;re focused only on a single toon.</p>
<p>I finally found myself in the situation where I need to keep my Warcraft information synced between two computers, an old Macbook (2008 model) and a shiny new Mac Mini. They share similar operating systems, but have very different video capabilities. The Macbook has a 13&#8243; screen and integrated video chip; the Mac Mini is hooked up to a 25&#8243; monitor and has an actual graphics card.</p>
<p>Here&#8217;s how I did it.</p>
<p><strong>ONLINE SYNCHING WITH DROPBOX</strong></p>
<p>My goals were simple in concept, if not in practice:</p>
<ul>
<li>Provide the same user interface, including keybinds, general bar layout, addon configuration. Logging in to a character on one computer should feel the same as logging in on the other.</li>
<li>Changes made on one game should be propagated to the other automatically. I don&#8217;t want to have to make an update in one place and then manually make it again on the other computer.</li>
</ul>
<p>I thought a bit about how I could approach these goals. My setup was very addon-heavy, with a lot of custom keybinds through Bartender, using the Naga to both push buttons and move my character, and a suite of addons which I&#8217;d manage depending on the character&#8217;s current role.</p>
<p>It was, in all honesty, probably overengineered. (But that&#8217;s a different set of posts.)</p>
<p>I could:</p>
<ul>
<li>Nuke all of it and use the default UI. This would get me my first goal, as well as providing an extremely fast load time and better responsiveness on my aging laptop. But it&#8217;s also restricting &#8211; I would have to make sure that I didn&#8217;t make any changes, and that I&#8217;d need to configure things like the bar setup on each computer separately anyways.</li>
<li>Redesign and periodically copy over the interface files from one computer to the other. This would help keep me synched up, but requires remembering to do it. That&#8217;s bad, I&#8217;m forgetful. Also, a simple copy means that you can have file conflicts between the two systems with no resolution system. When you make different changes to the same character, one or the other will be lost when you resolve the conflict.</li>
<li>Schedule an automatic periodic direct sync between the two machines. This reduces the chance of file conflict, but doesn&#8217;t eliminate it unless the sync is scheduled very frequently.</li>
<li>Use an online syncing program to sync the files as soon as a change is detected, usually on logout, reducing the conflict chance to nearly zero &#8211; since I can&#8217;t be logged in on the same account at the same time on two different computers.</li>
</ul>
<p>Some other events happened which caused me to very seriously consider nuking all my addons and going back to a default interface, but after some thought I decided to go with an online synchronization service called <a href="http://www.dropbox.com">Dropbox</a>. Dropbox is <a href="http://lifehacker.com/5818908/dropbox-vs-the-alternatives-which-online-syncing-service-is-right-for-you">one of several services </a>available that you can try for free, and their free version is perfect for this task.</p>
<p>Plus I already use it to transfer files, so, you know, Dropbox was pretty much a no brainer for me.</p>
<p>Now, the problem with most online sync services is that they monitor a specific set of folders on your hard drive, usually within their own directory structure, for files that have changed.</p>
<p>The files that control the UI are in the <code>Warcraft/WTF</code> and <code>Warcraft/Interface</code> folders, however. So unless I put my entire Warcraft installation in the cloud &#8211; which gets expensive &#8211; I was going to have to find a way to make it so Dropbox knew about those two folders.</p>
<p>This is where symlinks come in.</p>
<p><strong>SYMBOLIC LINKS</strong></p>
<p>Symbolic links, or symlinks, are pointers on your file system that look like one address for files, but point to another location. If I have a folder in my home directory called &#8220;Website Logs,&#8221; but I don&#8217;t want to actually keep all the log files within my home directory, I could make that folder into a symlink and put the files where I <em>really</em> want them to be, say in an archive directory or somesuch.</p>
<p>Symbolic links are often the answer for problems like this.</p>
<ul>
<li>Dropbox monitors a folder called Dropbox in my home directory (~/Dropbox/).</li>
<li>Warcraft stores UI data in the Interface and WTF folders in the World of Warcraft directory (usually <code>/Applications/World of Warcraft/Interface</code>, etc.).</li>
<li>By moving the UI folders into the Dropbox folder and putting a symlink in the WoW folder, WoW thinks that the data is right where it should be, while Dropbox syncs it whenever something changes.</li>
</ul>
<p>(I&#8217;m going to use Mac/UNIX directory structures in my examples, but the concepts are the same in Windows.)</p>
<p>Before I did anything else, I made a complete backup of each folder I was going to be touching &#8211; just in case. Take your time when working with files!</p>
<p>To create a symlink you use the <code>ln -s</code> command in Unix. The format is <code>ln -s target link</code>, where you specify the destination &#8211; where the files should really be stored, what your symlink points to &#8211; and then the name of it.</p>
<p>To keep things easy, I created a Warcraft folder in my Dropbox folder. This means that my targets are both going to be in <code>~/Dropbox/Warcraft/.</code></p>
<p>On the machine with the UI I wanted to use as a base (the server):</p>
<ol>
<li>Move to your Warcraft installation directory:
<ol>
<li><code>cd /Applications/World\ of\ Warcraft/</code> (or wherever your WoW installation is)</li>
</ol>
</li>
<li>Copy the current Interface and WTF folders to Dropbox with:
<ol>
<li><code>mv Interface ~/Dropbox/Warcraft/</code></li>
<li><code>mv WTF ~/Dropbox/Warcraft/</code></li>
</ol>
</li>
<li>Create the symlinks:
<ol>
<li><code>ln -s ~/Dropbox/Warcraft/Interface Interfac</code>e</li>
<li><code>ln -s ~/Dropbox/Warcraft/WTF WTF</code></li>
</ol>
</li>
</ol>
<p>When I look at a full list of the directory (<code>ls -lah</code>), I see my symlinks for Interface and WTF, along with their destinations, in my home directory (<code>/home/username/Dropbox</code>). A quick check of the Dropbox folder and I&#8217;m able to confirm all my files are where they should be, and the symlinks are up!</p>
<p>My final check on the source computer is to fire up WoW and validate that everything still works. If I&#8217;ve made a mistake, it shows up in here pretty quickly.</p>
<p>It goes without saying that syntax matters in UNIX, and small changes can have big repercussions. <code>~/Dropbox/Warcraft/Interface</code> is different from <code>~/Dropbox/Warcraft/Interface/</code>, for instance. If you&#8217;ve never tried symlinks before, take your time and practice. There&#8217;s a manual page for it &#8211; type <code>man ln</code> and you can read it.</p>
<p>I did all of that work on my server, since it was shiny and new, and I was making a lot of changes to my UI to take advantage of the big screen. Setting up the laptop was very similar, but because it was going to be receiving the files I didn&#8217;t want to move the WTF and Interface folders into the Dropbox folder &#8211; instead:</p>
<ol>
<li>Rename the WTF and Interface folders (<code>WTF</code> became <code>WTF 20120101</code>, etc.)</li>
<li>Create the symlinks from WoW to Dropbox, just like above.</li>
</ol>
<p>This points WoW on my laptop to look at the interface files stored in Dropbox &#8211; which are the same ones from my server. It was pretty cool opening up WoW on my laptop and seeing the UI I&#8217;d created on my big screen in all its glory.</p>
<p>Except&#8230; wait.</p>
<p>WoW looked really good on my laptop. <em>Really</em> good. Better than it&#8217;d ever looked before.</p>
<p>Uh oh.</p>
<p><a href="http://cynwise.files.wordpress.com/2012/01/screen-shot-2012-01-02-at-9-19-58-am.png"><img class="aligncenter size-full wp-image-2697" title="Screen Shot 2012-01-02 at 9.19.58 AM" src="http://cynwise.files.wordpress.com/2012/01/screen-shot-2012-01-02-at-9-19-58-am.png?w=500&#038;h=330" alt="" width="500" height="330" /></a></p>
<p><strong>EXCEPTION HANDLING, VIDEO SETTINGS, AND OMGWTFBBQ</strong></p>
<p>It didn&#8217;t take me long to realize that not only was I looking at not just the addons, keybinds and bar layouts of the server on my laptop &#8211; I was looking at the same video settings. The video settings were turned up <em>way</em> higher than WoW normally allows my laptop to handle, and with good reason &#8211; my laptop can&#8217;t handle very much.</p>
<p>So after I shut down WoW, I realized that I needed to sync <em>most</em> of the settings, but not <em>all</em> of them, if I wanted to avoid using my laptop to actually cook BBQ.</p>
<p>The video settings are stored in <code>../World of Warcraft/WTF/Config.wtf</code>, a plaintext configuration file. The other UI elements are stored in <code>WTF/Account/</code>. So what I needed was the ability to sync everything in <code>WTF/Account/</code> but not the Config.wtf (or Launcher.wtf file.)</p>
<p>Symlinks to the rescue!</p>
<p>On the server:</p>
<ul>
<li>I didn&#8217;t change a thing. This way the Config.wtf will be backed up and I can use it, or not, if desired.</li>
</ul>
<p>On the laptop:</p>
<ul>
<li>I deleted the symlink and restored the <code>/Applications/World of Warcraft/WTF/</code> directory from backup. (i.e. I renamed <code>WTF 20120101</code> to <code>WTF</code> in the finder.)</li>
<li>I went down a level and backed up the Account directory, renaming it to Account 20120101.</li>
<li>I created a symlink for the Account folder only:</li>
<li><code>ln -s ~/Dropbox/Warcraft/WTF/Account Account</code></li>
</ul>
<p>Doing this allowed me to keep the UI layout unified between computers, without threatening to fry my laptop&#8217;s video card (and me underneath it!)</p>
<p>Each computer now has its own video settings, while sharing the same UI.</p>
<p><a href="http://cynwise.files.wordpress.com/2012/01/screen-shot-2012-01-02-at-12-13-27-am.png"><img class="aligncenter size-full wp-image-2689" title="Screen shot 2012-01-02 at 12.13.27 AM" src="http://cynwise.files.wordpress.com/2012/01/screen-shot-2012-01-02-at-12-13-27-am.png?w=500&#038;h=334" alt="" width="500" height="334" /></a></p>
<p>It may not look as good on the laptop, or have as much space due to UI scaling, but it has a consistent layout and feel &#8211; which is what I really wanted.</p>
<p>Also, it won&#8217;t set my laptop on fire.</p>
<p><strong>ON UNIX COMMANDS, WINDOWS, AND TECHNICAL DISCLAIMERS</strong></p>
<p>While I&#8217;ve been working with the seedy UNIX underside of Mac OS X, this technique should be adaptable for Windows. Vista and higher has a <a href="http://en.wikipedia.org/wiki/NTFS_symbolic_link">mklink command</a> which functions similarly to <code>ln</code>; however, since I don&#8217;t run Warcraft on Windows, I can&#8217;t really test the function out. It <em>should</em> work, but computers can be funny.</p>
<p>I also know that a lot of users aren&#8217;t comfortable working from the command line on either Macs or Windows. I&#8217;m going to toss out a disclaimer right now &#8211; the code I posted above is suggestions about what worked for me, not a script that you should just copy and paste and expect to work 100%. It&#8217;s not. This is more of a recipe than a shell script to execute &#8211; a guide to how to make syncing your WoW interface seamless, not a prescription to making it happen. If you&#8217;re not comfortable with a command line interface but want to try this out anyways, <em><strong>make a lot of backups</strong></em>. Copy your WTF and Interface folders somewhere safe on both computers before starting. Check each step to make sure the computer did what you expect.</p>
<p>If you&#8217;re willing to take the plunge into Terminal, I think you&#8217;ll find <a href="http://www.cryptonomicon.com/beginning.html">the command line very fulfilling</a>. Stuff like this becomes possible without waiting for someone to make an app that does just the right thing. It&#8217;s not rocket surgery!</p>
<p>For me? I&#8217;m enjoying playing with my UI on my laptop, and seeing the changes mirrored on my desktop the next time I log in.</p>
<p>Good luck!</p>
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		<title>Battleground PvP Gear in Cataclysm Patch 4.3 / Arena Season 11</title>
		<link>http://cynwise.wordpress.com/2011/12/06/battleground-pvp-gear-in-cataclysm-patch-4-3-and-arena-season-11/</link>
		<comments>http://cynwise.wordpress.com/2011/12/06/battleground-pvp-gear-in-cataclysm-patch-4-3-and-arena-season-11/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 03:30:19 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[Gear]]></category>
		<category><![CDATA[PvP]]></category>

		<guid isPermaLink="false">http://cynwise.wordpress.com/?p=2676</guid>
		<description><![CDATA[Today marks the start of a new PvP season, PvP Season 11, which means a new tier of PvP gear &#8211; Cataclysmic Gladiator&#8217;s Gear &#8211; is now available for purchase. All PvP gear has been upgraded at the vendors. Crafted &#8230; <a href="http://cynwise.wordpress.com/2011/12/06/battleground-pvp-gear-in-cataclysm-patch-4-3-and-arena-season-11/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2676&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://cynwise.files.wordpress.com/2011/12/cynwise-deathwings-head.png"><img class="aligncenter size-full wp-image-2677" title="Cynwise - Deathwing's Head" src="http://cynwise.files.wordpress.com/2011/12/cynwise-deathwings-head.png?w=500&#038;h=366" alt="" width="500" height="366" /></a></p>
<p>Today marks the start of a new PvP season, PvP Season 11, which means a new tier of PvP gear &#8211; <strong>Cataclysmic Gladiator&#8217;s Gear</strong> &#8211; is now available for purchase. All PvP gear has been upgraded at the vendors. Crafted recipes have also been updated.</p>
<p><strong>GEAR TRANSITION OVERVIEW</strong></p>
<p>Following the <em>Cataclysm</em> gear philosophy covered in my <a title="Battleground PvP Gear in Cataclysm Season 9" href="http://cynwise.wordpress.com/2010/12/15/battleground-pvp-gear-in-cataclysm-season-9/">Season 9</a>, <a title="Battleground PvP Gear in Cataclysm Patch 4.0.6" href="http://cynwise.wordpress.com/2011/02/14/battleground-pvp-gear-in-cataclysm-patch-4-0-6/">4.0.6 update</a>, and <a title="Battleground PvP Gear in Cataclysm Patch 4.2 / Arena Season 10" href="http://cynwise.wordpress.com/2011/06/24/battleground-pvp-gear-in-cataclysm-patch-4-2-arena-season-10/">Season 10 PvP gear</a> guides, there are three levels of current PvP gear: crafted, purchased with Honor Points, and purchased with Conquest Points.</p>
<ul>
<li><strong>Crafted</strong>: Vicious crafted gear (ilvl 377)</li>
<li><strong>Honor</strong>: Ruthless Gladiator&#8217;s Gear (ilvl 390)</li>
<li><strong>Conquest</strong>: Cataclysmic Gladiator&#8217;s Gear (ilvl 403).</li>
</ul>
<p>Last season&#8217;s gear has been completely replaced by sets with the same name but higher item levels. Check the item tooltips to be certain which PvP season the gear applies to &#8211; names alone are insufficient.</p>
<p>Item levels have jumped a half tier (6 ilvls), the standard season transition. This means that last season&#8217;s gear is worse than the gear you can buy now with the same name. PvP has strict fashion rules, namely that:<strong> you&#8217;ll need to replace all your gear this season. </strong></p>
<p><strong>HONOR AND CONQUEST</strong></p>
<p><a href="http://cynwise.files.wordpress.com/2011/06/annotated-alliance-pvp-vendors.jpg"><img class="aligncenter size-full wp-image-2263" title="Annotated Alliance PvP Vendors" src="http://cynwise.files.wordpress.com/2011/06/annotated-alliance-pvp-vendors.jpg?w=500&#038;h=271" alt="" width="500" height="271" /></a></p>
<p>The PvP vendors for level 85 are still in the Hall of Legends in Orgrimmar&#8217;s Valley of Strength and the Hall of Champions in Stormwind&#8217;s Old Town.  The same vendors are present as in Season 10.  The only minor addition is Epic PvP gems at the &lt;Conquest Vendor&gt;, which I&#8217;ll cover in a separate section below.</p>
<p>If you&#8217;ve never been in these locations before, the picture above shows the Stormwind vendor layout, and below is the Orgrimmar layout. The person you&#8217;re going to want to talk to first is the &lt;<a href="http://www.wowhead.com/search?q=honor+quartermaster">Honor Quartermaster</a>&gt;.</p>
<p><a href="http://cynwise.files.wordpress.com/2011/06/annotated-horde-pvp-vendors.jpg"><img class="aligncenter size-full wp-image-2260" title="Annotated Horde PvP Vendors" src="http://cynwise.files.wordpress.com/2011/06/annotated-horde-pvp-vendors.jpg?w=500&#038;h=269" alt="" width="500" height="269" /></a></p>
<p>Regular battlegrounds, Tol Barad, and world PvP award <strong>Honor Points</strong>. With them, you can purchase Ruthless Gladiator&#8217;s gear from the &lt;Honor Quartermasters&gt;. If you don&#8217;t participate in Arenas or Rated Battlegrounds, this is the set you should be aiming for. You can only have up to 4000 Honor Points at any one time, but there&#8217;s no limit to how much you can earn over time.</p>
<p>Arenas, Rated Battlegrounds, and random Battlegrounds award <strong>Conquest Points</strong>. Conquest Points purchase the current top PvP gear, Ruthless Gladiator&#8217;s gear, from the Conquest Quartermasters. There is a weekly cap to the amount of Conquest Points you can earn that is related to your Arena Rating and Rated Battleground Rating, but there&#8217;s no limit to the amount you can have at one time. You purchase Conquest gear from the &lt;Conquest Quartermaster&gt;.</p>
<p>One significant change in Season 11 is the <strong><a title="Patch 4.3 Battleground Conquest Rewards" href="http://cynwise.wordpress.com/2011/11/17/patch-4-3-battleground-conquest-rewards/">introduction of substantial Conquest Point rewards</a> from winning random battlegrounds</strong> or the Call to Arms weekends. The first victory of the day awards 100 Conquest Points, and each subsequent one awards 50. This change means that many players who previously did not participate in rated PvP will be able to purchase Conquest gear in Season 11.</p>
<p>The point costs for each set of appear to be unchanged from Season 9, though there are slightly different thresholds for purchasing weapons.</p>
<table border="1" align="center">
<tbody>
<tr>
<th><strong>Slot</strong></th>
<th><strong>Vicious<br />
Honor Points</strong></th>
<th><strong>Ruthless<br />
Conquest Points</strong></th>
</tr>
<tr>
<td>Head</td>
<td>2200</td>
<td>2200</td>
</tr>
<tr>
<td>Neck</td>
<td>1250</td>
<td>1250</td>
</tr>
<tr>
<td>Shoulder</td>
<td>1650</td>
<td>1650</td>
</tr>
<tr>
<td>Back</td>
<td>1250</td>
<td>1250</td>
</tr>
<tr>
<td>Chest</td>
<td>2200</td>
<td>2200</td>
</tr>
<tr>
<td>Wrist</td>
<td>1250</td>
<td>1250</td>
</tr>
<tr>
<td>Hands</td>
<td>1650</td>
<td>1650</td>
</tr>
<tr>
<td>Waist</td>
<td>1650</td>
<td>1650</td>
</tr>
<tr>
<td>Legs</td>
<td>2200</td>
<td>2200</td>
</tr>
<tr>
<td>Feet</td>
<td>1650</td>
<td>1650</td>
</tr>
<tr>
<td>Ring 1</td>
<td>1250</td>
<td>1250</td>
</tr>
<tr>
<td>Ring 2</td>
<td>1250</td>
<td>1250</td>
</tr>
<tr>
<td>Trinket 1</td>
<td>1650</td>
<td>1650</td>
</tr>
<tr>
<td>Trinket 2</td>
<td>1650</td>
<td>1650</td>
</tr>
<tr>
<td>2H Weapon/Ranged</td>
<td>3400</td>
<td>3400</td>
</tr>
<tr>
<td>MH Weapon</td>
<td>2450</td>
<td>2450</td>
</tr>
<tr>
<td>OH Weapon</td>
<td>950</td>
<td>950</td>
</tr>
<tr>
<td>Wand/Relic</td>
<td>700</td>
<td>700</td>
</tr>
<tr>
<td><strong>Minimum Total</strong></td>
<td><strong>26,850</strong></td>
<td><strong>26,850</strong></td>
</tr>
</tbody>
</table>
<p>PvP weapons require a minimum number of points earned in Season 11 to purchase.</p>
<ul>
<li><strong>Honor PvP Weapons</strong> (Ruthless, ilvl 378) require 7,250 Honor Points be earned before purchase.</li>
<li><strong>Conquest PvP weapons</strong> (Cataclysmic, ilvl 397) require 7,800 Conquest Points before purchase. These should be first available in week 3-4, and commonly available in week 5-6.</li>
<li><strong>Glorious Conquest weapons</strong> (Cataclysmic, ilvl 410) require 15,700 Conquest Points and a PvP rating of 2200 to purchase. We should start seeing these around week 8 or so.</li>
</ul>
<p>These point restrictions are to prevent these weapons from becoming attractive alternatives for PvE gear.</p>
<p><a href="http://cynwise.files.wordpress.com/2011/12/cynwise-epic-pvp-gems-of-4-3.png"><img class="aligncenter size-full wp-image-2678" title="Cynwise - Epic PvP Gems of 4.3" src="http://cynwise.files.wordpress.com/2011/12/cynwise-epic-pvp-gems-of-4-3.png?w=500&#038;h=314" alt="" width="500" height="314" /></a></p>
<p><strong>EPIC PVP GEMS AND PVP ENCHANTS</strong></p>
<p>No new head or shoulder enchants have appeared in Season 11. Enchants purchased in Season 10 are still viable.</p>
<p>However, new epic PvP gems are available at the Conquest Quartermaster for 750 Conquest Points each. They&#8217;re at the back of the available goods selection.</p>
<p>The following gems are available:</p>
<ul>
<li><a href="http://www.wowhead.com/item=71818">Stormy Deepholm Iolite</a> (+63 Spell Penetration)</li>
<li><a href="http://www.wowhead.com/item=71826">Infused Elven Peridot</a> (+32 Spell Penetration / +25 Mastery)</li>
<li><a href="http://www.wowhead.com/item=71832">Shattered Elven Peridot</a> (+32 Spell Penetration / +25 Haste)</li>
<li><a href="http://www.wowhead.com/item=71828">Balanced Elven Peridot</a> (+25 Hit / +25 Resilience)</li>
<li><a href="http://www.wowhead.com/item=71831">Radiant Elven Peridot</a> (+32 Spell Penetration / +25 Crit)</li>
<li><a href="http://www.wowhead.com/item=71839">Steady Elven Peridot</a> (+25 Resilience / +37 Stamina)</li>
<li><a href="http://www.wowhead.com/item=71830">Turbid Elven Peridot</a> (+25 Resilience / +25 Stamina)</li>
<li><a href="http://www.wowhead.com/item=71829">Vivid Elven Peridot</a> (+32 Spell Penetration / +25 Resilience)</li>
<li><a href="http://www.wowhead.com/item=71857">Lucent Lava Coral</a> (+25 Resilience / +25 Agility)</li>
<li><a href="http://www.wowhead.com/item=71860">Splendid Lava Coral</a> (+25 Resilience / +25 Parry)</li>
<li><a href="http://www.wowhead.com/item=71859">Willful Lava Coral</a> (+25 Resilience / +25 Intellect )</li>
<li><a href="http://www.wowhead.com/item=71861">Resplendent Lava Coral</a> (+25 Resilience / +25 Strength)</li>
<li><a href="http://www.wowhead.com/item=71858">Tenuous Lava Coral</a> (+25 Resilience / +25 Expertise)</li>
<li><a href="http://www.wowhead.com/item=71867">Mysterious Shadow Spinel</a> (+32 Spell Penetration / +25 Intellect)</li>
<li><a href="http://www.wowhead.com/item=71878">Mystic Lightstone</a> (+50 Resilience)</li>
</ul>
<p>My recommendation is to get standard gems until you are in your Cataclysmic gear and have no further need for Conquest Points.</p>
<p><del>Related to the reintroduction of gems for sale for Conquest Points, it looks like you can <strong>no longer convert Valor Points to Conquest Points</strong>. My guess is that this change is to prevent raiders from being able to purchase PvP gems through grinding Valor Points.</del></p>
<p>Valor Points can once again be converted to Conquest Points. As you were.</p>
<p><strong>LEVEL 85 GEARING STRATEGY</strong></p>
<p>For level 85 endgame characters, I would adopt the following general strategy for gearing up for battlegrounds, Rated Battlegrounds, and Arenas:</p>
<ol>
<li>Get as many of the crafted pieces made as soon as you can. Any Resilience is good. The current set lacks the 2-pc bonus (+400 Resilience) of the previous set, so this is less desirable as in Season 10, but it&#8217;s still good to have <em>some</em> protection.</li>
<li>Supplement with good items gained from PvE, but only if they&#8217;re a substantial upgrade over the crafted gear.</li>
<li>Run Tol Barad dailies for the PvP head and shoulder enchants. Use good PvE enchants on your gear in the interim.</li>
<li>PvP in regular random BGs and Tol Barad for Honor (Ruthless) gear. If you are upgrading from crafted gear, get the bonuses of the Ruthless PvP hands first, followed by the 2-pc and 4-pc set bonuses. If you are coming off the previous season&#8217;s PvP gear, the order doesn&#8217;t matter as much.</li>
<li>Participate in as many rated PvP matches as you can, up to the limit of Conquest Points you can gain each week.  Random battlegrounds will also reward Conquest Points &#8211; do what you can to hit your CP cap every week.</li>
<li>Upgrade your weakest pieces with Conquest gear. If you have a mix of Vicious and Ruthless gear, upgrade the Vicious to Cataclysmic first.</li>
<li>Upgrade your PvP weapons when they become available, <em>regardless of level</em>. If you can upgrade to the Glorious Conquest weapons (2200+ Rating), do so in favor of other upgrades.</li>
</ol>
<p>You can upgrade your Conquest armor to Glorious Conquest armor with a 2200+ PvP rating, but it is purely a cosmetic upgrade. A high PvP rating <em>only</em> gets you better PvP weapons, not better armor.</p>
<p><strong>UPDATES</strong></p>
<p>Like with previous seasons, I&#8217;ll update this page as new information is released.</p>
<p><em>December 11, 2011: </em>Valor Points can once again be converted to Conquest Points.</p>
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		<title>Earning Conquest Points During Interseason Play</title>
		<link>http://cynwise.wordpress.com/2011/12/04/earning-conquest-points-during-interseason-play/</link>
		<comments>http://cynwise.wordpress.com/2011/12/04/earning-conquest-points-during-interseason-play/#comments</comments>
		<pubDate>Sun, 04 Dec 2011 15:13:00 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[PvP]]></category>

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		<description><![CDATA[You can get a jump start on next season&#8217;s Conquest Points by winning random battlegrounds this week. Daxxari mentioned this on Twitter, and confirmed on the forums: Conquest points you&#8217;ve earned from Random Battlegrounds after the 4.3 patch was applied &#8230; <a href="http://cynwise.wordpress.com/2011/12/04/earning-conquest-points-during-interseason-play/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2657&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://cynwise.files.wordpress.com/2011/12/arathi-basin-trollbane-hall.png"><img class="aligncenter size-full wp-image-2670" title="Arathi Basin - Trollbane Hall" src="http://cynwise.files.wordpress.com/2011/12/arathi-basin-trollbane-hall.png?w=500&#038;h=354" alt="" width="500" height="354" /></a></p>
<p>You can get a jump start on next season&#8217;s Conquest Points by winning random battlegrounds this week.</p>
<p>Daxxari mentioned this on Twitter, and <a href="http://us.battle.net/wow/en/forum/topic/3657276764?page=2#21">confirmed on the forums</a>:</p>
<blockquote><p><span style="color:#0000ff;">Conquest points you&#8217;ve earned from Random Battlegrounds after the 4.3 patch was applied shouldn&#8217;t be going anywhere.</span></p></blockquote>
<p>This issue was somewhat confusing during the last interseason patch because Conquest Points converted to Honor at the same time Honor (incorrectly) converted to gold. The correct sequence of events should be:</p>
<ul>
<li>Season X ends.</li>
<ul>
<li>Honor Cap is suspended.</li>
<li>All Conquest Points are converted to Honor Points.</li>
</ul>
<li>One week passes. Titles and ranks are awarded.</li>
<li>Season Y begins.</li>
<ul>
<li>Honor Cap is reinstated.</li>
<li>Excess Honor is converted to gold.</li>
</ul>
</ul>
<p>Before the daily random battleground quest was buffed, this represented 175 additional Conquest Points. Now that the daily quest is buffed, this represents 700 Conquest Points. Not only that, but with 50 CP for each subsequent win, it&#8217;s possible to hit the cap of 1650 with some grinding.</p>
<p>This is a major reason why a lot of Rated Battleground teams are running premades this week in regular battlegrounds. The incentives to cap are pretty high.</p>
<p>Still, even if you are a solo PvPer, it&#8217;s worth jumping in to get a head start on your Conquest Point grind.</p>
<p>To the best of my knowledge, these won&#8217;t count towards your S11 weapon purchases because the season hasn&#8217;t begun yet. You will still have to earn Conquest Points during each season to be eligible to purchase PvP weapons..</p>
<p>Good luck!</p>
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		<title>An Open Letter to Blizzard About Mailing Transmogrified Heirlooms</title>
		<link>http://cynwise.wordpress.com/2011/12/02/an-open-letter-to-blizzard-about-mailing-transmogrified-heirlooms/</link>
		<comments>http://cynwise.wordpress.com/2011/12/02/an-open-letter-to-blizzard-about-mailing-transmogrified-heirlooms/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 01:48:50 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[Gear]]></category>

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		<description><![CDATA[Dear Blizzard: Earlier this year, you said that mailing transmogrified heirlooms would strip the transmogrification. I was disappointed &#8211; I have a lot of alts, you see, even if I&#8217;m not the game&#8217;s best leveler &#8211; but I figured it &#8230; <a href="http://cynwise.wordpress.com/2011/12/02/an-open-letter-to-blizzard-about-mailing-transmogrified-heirlooms/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2662&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://cynwise.files.wordpress.com/2011/12/cynderblock-transmogrified.png"><img class="aligncenter size-full wp-image-2663" title="Cynderblock - Transmogrified!" src="http://cynwise.files.wordpress.com/2011/12/cynderblock-transmogrified.png?w=500&#038;h=252" alt="" width="500" height="252" /></a></p>
<p>Dear Blizzard:</p>
<p>Earlier this year, you said that mailing transmogrified heirlooms would strip the transmogrification. I was disappointed &#8211; I have a lot of alts, you see, even if I&#8217;m not the game&#8217;s best leveler &#8211; but I figured it was a technical limitation that you couldn&#8217;t work around in time. Got it! Spend your development resources elsewhere.</p>
<p>And then you released Patch 4.3, and OMG the excitement! New raids! New 5-mans! LFR! Bag searching! (Very slick UI, by the way.) Void Storage! And our very own transmogrification box! All my old gear is new again!</p>
<p>So I was testing things out, mogging all the things, when I decided to try mogging a loom and sending it one of my twinks. (It sounds cooler that way, you see. Saying that I altered the appearance of virtual gear bound to my account through transmogrification and then sent it via in-game messaging systems to a low level alternate character with locked experience might be correct, but it doesn&#8217;t flow. It&#8217;s kinda dorky to be that precise, if you want to know the truth.)</p>
<p>You can&#8217;t imagine how surprised I was when it worked!</p>
<p>I did it again, and again, and again. Usually it worked flawlessly, but sometimes it didn&#8217;t.</p>
<p>This was amazing. Wow. WOW. A world of possibilities opened up to me &#8211; of being able to create my own look for my leveling alts. I didn&#8217;t mind some of the heirloom sets the first few months I lived with them, but this world you&#8217;ve created has so many more clothes, and being able to create unique looks for my toons made me love the transmogrification feature all the more.</p>
<p>This &#8230; bug, as I suppose it is, made me really happy. It makes gearing up alts <em>fun</em>. Yes, I like PvP, and killing Internet Dragons, and leveling, and playing the Auction House, and leveling Engineering over and over again.</p>
<p>Ok. Maybe I&#8217;m exaggerating about Engineering. But I&#8217;m not exaggerating that having the ability to transmogrify my heirlooms and mail them to my alts rekindled my interest in the game because it is fun. <em>It&#8217;s fun playing dress up</em>. It&#8217;s fun making your characters look the way you want, of trying to find just the right look for them.</p>
<p>I <a href="http://cynwise.posterous.com/five-ways-im-amusing-myself-with-heirloom-tra">told my friends about it</a>, and they found it to be a lot of fun too. A LOT of fun. Simple things like character appearance <em>matter</em>. Looking put together makes you feel better about yourself, and it&#8217;s no different for our characters, too. People are embracing this possibility, of breathing life into the same old heirlooms and the same old leveling grind.</p>
<p>People are having fun mailing mogged looms around.</p>
<p>And that&#8217;s why I&#8217;m writing to you today, to ask you something kind of odd.</p>
<p><em>Please leave this bug alone</em>.</p>
<p>Really! Just &#8230; don&#8217;t fix it. Leave it be. Ignore it, turn the other way, close that bugzilla ticket. It adds fun to the game. It doesn&#8217;t harm anyone &#8211; no one really believes that a level 10 Mage is in S10 PvP gear &#8211; but it sure makes the game more lively and interesting. Being able to change the same old heirloom into a Frostscythe for one character and a Warstaff for another is <em>awesome</em>.</p>
<p>There are other, more boring reasons I could ask you to keep it in place. Transmogrification extends the life of content by giving purpose to unused art content, and adding heirlooms to the list extends them even further, thus increasing the yield for your investment in the artwork. There are more important bugs that you can focus your effort on now, issues with the UI and gameplay which are normal after any given patch. There&#8217;s <em>Mists of Pandaria</em>, which I&#8217;m hoping you knock out of the park.</p>
<p>But I&#8217;m going to make a more straightforward appeal: being able to mail transmogrified heirlooms makes leveling <em>fun</em>.</p>
<p>I thought about not saying anything to you directly, of quietly mogging my looms and rolling alts. No one wants to be the person who spoils fun, and if this isn&#8217;t what you want transmogrification to do, well, you&#8217;re going to find out about it eventually. You probably already know about it already.</p>
<p>And that&#8217;s why I wanted to say something to you now, and let you know how <em>ridiculously</em> fun I&#8217;m finding this new feature to be. I&#8217;m spending hours combing Wowhead trying to make up outfits for my alts. I&#8217;m looking at each of my alts and wondering how to make them even <em>more</em> fun to play, how to let them acquire gear but still have a <em>look</em>. I&#8217;m suddenly looking at my cache of 30 or so heirlooms and going, <em>this is not enough. I need more heirlooms.</em></p>
<p>This bug has made me pretty happy to be playing Warcraft this week. So please consider leaving this bug alone.</p>
<p>Some bugs actually ARE features!</p>
<p>Thanks!<br />
Cynwise</p>
<p>This post is also <a href="http://us.battle.net/wow/en/forum/topic/3657609111">available on the official forums</a>. Please let Blizzard know your thoughts!</p>
<p><em><strong>Update 12/6/11</strong></em>: My post has been deleted and this has been officially addressed in today&#8217;s <a href="http://us.battle.net/wow/en/blog/4023884/Patch_43_Hotfixes-12_6_2011#blog">hotfix note</a>:</p>
<blockquote><p><span style="color:#0000ff;">Transmogrified items should always lose their transmogrification when mailed.</span></p></blockquote>
<p>I can&#8217;t tell you how disappointed I am right now. I don&#8217;t care how silly it was; this was fun.</p>
<p><strong>Update 12/7/11: </strong>My post was restored by Blizzard, though mogging has not been restored. In a <a href="https://twitter.com/#!/talkingcongas/status/144340158878191616">tweet</a>, Zarhym stated:</p>
<blockquote><p><span style="color:#0000ff;">Level 20 characters shouldn&#8217;t be wearing raid gear.</span></p></blockquote>
<p>Keep in mind the nature of twitter is for short messages; don&#8217;t read too much into the brevity of Z&#8217;s statement, though it goes further than just wearing raid gear &#8211; wearing certain specific raid gear is okay, other raid gear (or non-raid gear) is not.</p>
<p>This is a complicated issue.</p>
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		<title>Cross-Server Battleground Queuing Now Available with RealID</title>
		<link>http://cynwise.wordpress.com/2011/11/30/cross-server-battleground-queuing-now-available-with-realid/</link>
		<comments>http://cynwise.wordpress.com/2011/11/30/cross-server-battleground-queuing-now-available-with-realid/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 23:51:04 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[PvP]]></category>

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		<description><![CDATA[Well, 4.3 is turning out to be a patch of a lot of surprises. One of the biggest? You can now queue for regular battlegrounds with your RealID friends. This is confirmed as an intentional change earlier this evening by Daxxarri, &#8230; <a href="http://cynwise.wordpress.com/2011/11/30/cross-server-battleground-queuing-now-available-with-realid/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2655&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Well, 4.3 is turning out to be a patch of a lot of surprises. One of the biggest? You can now queue for regular battlegrounds with your RealID friends. This is confirmed as an intentional change earlier this evening by Daxxarri, and a <em>very</em> welcome one.</p>
<blockquote class='twitter-tweet'><p>@<a href="https://twitter.com/wowcynwise">wowcynwise</a> @<a href="https://twitter.com/EldacarJS">EldacarJS</a> @<a href="https://twitter.com/talkingcongas">talkingcongas</a> To confirm, yes, Real ID Party compatibility with battlegrounds was an intentional addition for 4.3.&mdash; <br />Nik Gianozakos (@Daxxarri) <a href='http://twitter.com/#!/Daxxarri/status/142095326109630464' data-datetime='2011-12-01T04:19:00+00:00'>December 01, 2011</a></p></blockquote>
<p>This is a really welcome change. It&#8217;s always been a frustration to not be able to PvP with people on other servers. The only way this could be better is if you could also PvP <em>against</em> your friends!</p>
<p>But I digress. Let&#8217;s enjoy this one.</p>
<p>Thanks to @lufitoom, @loqiel, @slowpoker, and @eldacarJS and for the tips and confirmation it worked for them, and to @daxxarri for confirming it&#8217;s working as intended!</p>
<p>SO EXCITE SO SO SO EXCITE!</p>
<p>&nbsp;</p>
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		<title>Level 60 PvP Gear Not Available for Transmogging</title>
		<link>http://cynwise.wordpress.com/2011/11/29/level-60-pvp-gear-not-available-for-transmogging/</link>
		<comments>http://cynwise.wordpress.com/2011/11/29/level-60-pvp-gear-not-available-for-transmogging/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 03:21:21 +0000</pubDate>
		<dc:creator>Cynwise</dc:creator>
				<category><![CDATA[Gear]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Rants Disguised As Posts]]></category>

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		<description><![CDATA[I, for one, was really hoping that scenes like the above picture would have become more commonplace: the bright and dramatic designs of the level 60 PvP gear filling the streets of Azeroth&#8217;s cities, allowing players to choose some dramatically &#8230; <a href="http://cynwise.wordpress.com/2011/11/29/level-60-pvp-gear-not-available-for-transmogging/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cynwise.wordpress.com&amp;blog=7263484&amp;post=2647&amp;subd=cynwise&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://cynwise.files.wordpress.com/2011/11/cynwise-level-60-battlemasters.png"><img class="aligncenter size-full wp-image-2648" title="Cynwise - Level 60 Battlemasters" src="http://cynwise.files.wordpress.com/2011/11/cynwise-level-60-battlemasters.png?w=500&#038;h=349" alt="" width="500" height="349" /></a></p>
<p>I, for one, was really hoping that scenes like the above picture would have become more commonplace: the bright and dramatic designs of the level 60 PvP gear filling the streets of Azeroth&#8217;s cities, allowing players to choose some dramatically great looks at a relative pittance.</p>
<p>However, it is not to be.</p>
<p>Quoth Bashiok, who is <a href="http://us.battle.net/wow/en/forum/topic/3657275742?page=9#178">just the messenger</a>:</p>
<blockquote><p><span style="color:#0000ff;">The items out in the world (Marshals, Grand Marshal’s, High Warlord, etc) that use the level 60 PvP art are un-transmogrifiable (including the item level 115 stuff that shares the name from Burning Crusade).</span></p>
<p><span style="color:#0000ff;">In Area 52 a set of vendors has replaced the PvP Vendors who used to live there. Grex Brainboiler, Krixel Pinchwhistle, Tini Smalls, Kezzik the Striker, Big Zokk Torquewrench, and Leeni “Smiley” Smalls. These vendors sell new, transmogrifiable versions of the classic armor to players who have the Feat of Strength for Legionnaire/Knight-Captain or higher under the old PvP system.</span></p>
<p><span style="color:#0000ff;">There was a bug with the Feat of Strength granting access to these items, but was hotfixed within the last couple of minutes. If you meet the criteria log out and back in and you should be able to access the vendor.</span></p>
<p><span style="color:#0000ff;">The design intent with the Feat of Strength achievement requirement was specifically to limit these particular art styles to players who earned them through the OG (and relentlessly difficult) PvP honor system, while keeping the door open to reward them to more people in the future.</span></p>
<p><span style="color:#0000ff;">In a future patch the items sold by the Area 52 vendors will also be renamed ‘Replica of’ to be more consistent with the items sold by the Darkmoon Faire – they’re currently exact duplicates of the original items that allow transmogrification, which is obviously a bit confusing.</span></p>
<p><span style="color:#0000ff;">Potentially related, since he’s in the same area, Kezzik the Striker sells inaccessible Season 1 Gladiator’s, Season 2 Merciless Gladiator’s, and Season 3 Vengeful Gladiator’s gear to all players, as the majority of that gear didn’t have restrictions.</span></p></blockquote>
<p>This is somewhat confusing if you&#8217;re not up on PvP gear sets, so let me summarize:</p>
<ul>
<li><strong>Level 60 PvP gear, of all ranks, is <em>not</em> available for transmogrification</strong>. This includes any armor you may have had purchased previously from the Legacy Honor Vendors.</li>
<li><strong>If you had the right to wear this armor back in Vanilla, you have the ability to wear this armor as a mog set.</strong> <em>However</em>, you can&#8217;t use your old set &#8211; you have to go to Area 52 and purchase a lookalike set. You have to have the Feat of Strength to be eligible.</li>
<li><strong>Arena sets which had been removed from the game (S1, S2, S3) are now available for purchase again in Area 52.  </strong>This gear should have no restrictions.</li>
<li><strong>All <em>other</em> PvP gear looks to be eligible for mogging</strong>. Brutal and Wrathful gear both appear to have no issues. All the level 85 gear I checked seemed fine, too.</li>
</ul>
<p>This issue with the level 60 PvP gear has led to some confusion about what does and doesn&#8217;t work with transmogrifying PvP gear. It&#8217;s a pretty simple rule &#8211; everything but the  distinctive level 60 gear should work.</p>
<p>To be frank, that kinda sucks.</p>
<p><a href="http://cynwise.files.wordpress.com/2011/11/cynwise-level-60-pvp-gear-and-torch.png"><img class="aligncenter size-full wp-image-2649" title="Cynwise - Level 60 PvP Gear and Torch" src="http://cynwise.files.wordpress.com/2011/11/cynwise-level-60-pvp-gear-and-torch.png?w=500&#038;h=273" alt="" width="500" height="273" /></a></p>
<p><strong>I THINK WHAT WE HAVE HERE IS A FAILURE TO COMMUNICATE</strong></p>
<p>I confess, I was really disappointed by this exclusion. I was really looking forward to trotting out the Knight-Lieutenant&#8217;s gear I&#8217;d ground Marks for back in Wrath and rocking the old-school Vanilla Warcraft look. I knew that there were some things that I wanted to try mogging that probably wouldn&#8217;t work &#8211; <a href="http://www.wowhead.com/item=71331">Direbrew&#8217;s Bloodied Shanker</a> for one, <a href="http://www.wowhead.com/item=44703">Dark Herring</a> for another &#8211; but that&#8217;s because they fell outside the mogging rules as explained by Blizzard.</p>
<p>Having the level 60 gear be excluded really made me go &#8230; wait, what? I see a lot of the gear while leveling through the 60-70 bracket, the shields are some of the best looking in the game, and it&#8217;s a really distinctive, Warcrafty style. It&#8217;s a great look, and I wanted it.</p>
<p>But there&#8217;s another side to this, too.</p>
<p>There&#8217;s the side of the Warlords and Marshals and all the players who ground out the truly hellacious PvP grind back in Vanilla. For a long time, they had their titles, and they wore them as badges of pride. Once removed from the game, those titles were impressive and had an aura of Old Skool about them, something that later PvPers couldn&#8217;t touch. Anyone could get their gear, but no one could get those titles.</p>
<p><em>Cataclysm</em> took those titles away from these players. Oh, they still had the titles &#8211; but Rated Battlegrounds allowed anyone to get them. They were no longer unique signifiers. The vestiges of the old grind were washed away.</p>
<p>So here&#8217;s something for those players who did that grind &#8211; they&#8217;re the only ones who will get to wear the really great PvP fashions as their daily wear. They&#8217;ve gotten something special back, something unique, something Old Skool.</p>
<p>I think, had this just been communicated in advance, I wouldn&#8217;t be sitting here going, man, this sucks. I&#8217;d have gotten over it, just like wielding a beer bottle or fish. It sucks, it&#8217;s arbitrary, it&#8217;s confusing as all getout, but at least it wouldn&#8217;t be a surprise.</p>
<p>I think it&#8217;s a surprise to a lot of people, sadly.</p>
<p><a href="http://cynwise.files.wordpress.com/2011/11/cynwise-brutal-dreadweave-gear-transmog-shop.png"><img class="aligncenter size-full wp-image-2651" title="Cynwise - Brutal Dreadweave Gear - Transmog Shop" src="http://cynwise.files.wordpress.com/2011/11/cynwise-brutal-dreadweave-gear-transmog-shop.png?w=500&#038;h=350" alt="" width="500" height="350" /></a></p>
<p><strong>ACCEPTANCE</strong></p>
<p>This is going to confuse a lot of players, especially those who pick up some of the 60 PvP gear as they level an alt and then wonder why they can&#8217;t use that great outfit later on for transmogrification.</p>
<p>I think it&#8217;s a nice gesture to say, hey, as a tip of the hat to our long-time PvP players who did the grind way back when, let&#8217;s let them be the only ones who can wear the old armor. It returns some uniqueness to the old PvP grind, and instills a sense of wonder around these outfits.</p>
<p>I&#8217;d love it if Blizzard presented it as such, not slip it in unnoticed. <em>Someone</em> at Blizzard made this decision and got it implemented. <em>Someone</em> approved getting the new sets in to Area 52. Folks at Blizzard knew this was coming, and it has the potential to be cast in a really good light.</p>
<p>But it wasn&#8217;t. It was dropped in unnoticed. And when gear changes get dropped in unannounced during a season transition, I start getting really nervous. <a href="http://cynwise.wordpress.com/2011/07/09/the-changing-face-of-pvp-gear-and-the-rocky-road-to-season-10/">Bad things happen</a> when Blizzard doesn&#8217;t talk to their PvP playerbase. I&#8217;m really trying hard to forget the last time they forgot to tell us things about how the PvP gear system was going to change.</p>
<p>Sure, I&#8217;d selfishly like this change reversed, because then I can have the great old Vanilla PvP fashions for my <em>Wrath</em> and <em>Cata</em> and <em>Mists</em> toons. But if this is a way to honor Vanilla PvPers, I&#8217;m actually really okay with that. What they did was special! Preserving uniqueness is a <em>great</em> thing! I can go wear the <em>Burning Crusade</em> PvP gear!</p>
<p>It just would have been nice to <em>not</em> get my hopes up.</p>
<p>&nbsp;</p>
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