The call came out over guild chat: “Cyn, we need you at SM. Hurry.”
I was already mounted and galloping out of Southshore before I stopped to get details; when you call out for a PvPer to help in a low-level instance, it’s usually not to down a boss. There’s guild honor to be upheld – and butts to be kicked.
PvP outside of a battleground is a street fight. Any concept of a fair, balanced fight goes out the window, and you use every advantage you can — or you lose.
The lobby of The Scarlet Monastery on a Saturday night resembles Grand Central Station, with dozens of Alliance and Horde groups running between the different instances. The low ceilings, bad lighting, and pillars create a nightmare of a battlefield. Ambushes can take advantage of party members who stray too far, and AoE can hit those who stay too close together. I spent a lot of time with Shadowfury targeting all of my opponents, waiting for them to unflag.
World PvP on a PvE server involves a lot of watching for the right moment to unflag and attack. Fighting in the SM Lobby presents an unique opportunity to quickly unflag – jumping in and out of an instance resets your PvP flag, and both sides used that to their advantage. No one knew who would jump in, and who would sit on the sideline.
As a Destruction Warlock, Shadowfury is very helpful in managing opponents in tight quarters. You can stun them as they unflag, or as they’re making a break for a portal. Even more useful is your Demonic Circle – being able to teleport around a pillar is a key ability. I wish I’d used it more, to be honest.
The terrain of the lobby actually serves as a great practice ground for other battlegrounds. You have to maintain situational awareness and learn to force the disadvantages on your foes, and not suffer them yourself.
Now if only I’d seen that Pally in the shadows, healing the Rogue and Druid…