MMO Champion has new details about some upcoming Battleground changes in the latest 3.3 PTR build:
- The achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective “Master of” meta-achievements. Special titles will be offered to those who reach exalted with these factions.
- Wintergrasp: You must now have the following ranks to build or pilot siege vehicles:
- Rank 1: Build/pilot Catapults.
- Rank 2: Build/pilot Demolishers.
- Rank 3: Build/pilot Siege Engines.
Both of these changes are interesting in their own right.
The Achievements change is an interesting way to address the difficulty of reaching Battlemaster, and not the way I thought that Blizzard would go. Restoring the reputation turn-in system that Warsong Gulch used to have would have made it fairer for those who started playing later. This change makes Battlemaster much easier to get, and therefore cheapens it a bit. That makes me sad. I liked having an absurdly hard goal. The Justicar title gains a little luster with this change, but still — nerfing a difficult achievement is never cool.
(What does make me happy, though, is the introduction of titles for exalted BG reputation. This is cosmetic, but VERY welcome. It would be nice to see in other battlegrounds, if a bit impractical since they have no reputations to grind.)
The Wintergrasp change is complicated. First, let me draw attention to the non-obvious — there’s going to be an additional rank added. Depending on how this rank is implemented, it will likely make getting Siege Engines more difficult than it is at present, which will slow down their production. The other change, limiting the ability to operate a vehicle to those with rank, is a direct answer to the strategy covered in an earlier post, which will definitely slow down the mass production of heavy vehicles, especially at the game start. Both of these changes will have the effect of making Wintergrasp longer, which will result in more honor for everyone.
But it’s also a direct response to the complaints by those who couldn’t defend against the tactic. I’m disappointed to see it happen, but not really surprised. Battlegrounds aren’t any different from any other part of the game, and subject to the same changes. Bosses get nerfed after people have downed them, too. Things get a little bit easier all the time.
I may not have the Battlemaster title, but at least I’ll have the memory of having successfully defended Wintergrasp against a charge of 12 heavy vehicles, of frantically trying to throw enough people at the onslaught to slow it down as it charges up the hill, of holding the line at the walls to the inner keep as the last few Siege Engines explode.
We won’t see the likes of those rushes again.
You know when I first read those words about rep my thought was “oh praise lolth, finally”…but after reading further I’m inclined to agree. You never see anyone with Battlemaster, and when you do you know a hella lotta work went into it. I mean it’s still a hella lotta work, I guess, but you’re right…it does feel a little cheaper now :-\.
Not sure on wintergrasp, that feels like two major changes to accomplish the same thing (longer matches), when probably one would suffice. Mess with two variables at the same time, and you’ll never know which one was actually the Fix (assuming that those changes actually result in a fix, of course).