As I’m going through building my army of level 19 twinks, it’s clear that there are some things every twink needs, regardless of class.
First, there are certain skills everyone takes:
- Expert First Aid
- Journeyman Engineering OR Fishing
- Two Professions at 150, usually 1 of Mining, Herbalism, or Skinning, and Engineering.
Expert First Aid (skill level 225) allows you to use Heavy Runecloth Bandages, which heal an insane 2000 health over 8 seconds. Even for twinks, this means gaining a heal-to-full ability once a minute. You need to have a higher level medic actually make the bandages, but your twink isn’t your main.
Engineering or Fishing at 150 are required to gain the two universal head slot items: Green Tinted Goggles or the Lucky Fishing Hat. The Lucky Fishing Hat is a bit more difficult to get, as it requires you to fish in (but not win) the Stranglethorn Fishing Extravaganza, but the Goggles are an acceptable alternative until you can win it.
It goes without saying that both professions should be chosen and maxed out as early as possible. You can get started at level 5 and reach 150 at level 10. The gathering professions all convey excellent bonuses at this level, which they do not in the endgame. Amusingly enough, the professions that are worst for endgame raiders are best for twinks, which just goes to show balance is a tricky thing to achieve.
In addition to those skills, you will also want several stacks of the following consumables:
The Heavy Runecloth Bandages require someone with First Aid 280 to make, but the healing they return is awesome.
Rumsey Rum Black Label is the twink food buff of choice. The +15 Stamina boost translates into +150 health, or 10-15% increase. That’s insanely good. Consider that to have that kind of effectiveness on my level 80 Warlock, food buffs would have to grant at least +200 Stamina. So yes, this rum has quite a kick.
It costs 2s at the Southshore Inn in the Escape From Durnholde Keep instance in the Caverns of Time, and you should fill your bags with this drink. If you don’t have this up at all times I don’t know what to tell you.
Healing Potions should be a staple of every adventurer’s kit, twink or not. These aren’t as good as a bandage but can help out in a tight spot.
Because the Rumsey Rum overwrites any cooked food buff you might obtain, you don’t need anything but the standard vendor food and drink. I prefer Melon Juice and Dwarven Mild cheese, but it really doesn’t matter what you eat — you could have Tigule and Foror’s Strawberry Ice Cream, if that’s what your twinks like. If you find yourself in a position where you have the luxury to eat and drink in WSG, do so.
And yes, it’s good to have both available even if you don’t need mana. You will get a pug healer who forgets to bring something to drink.
There are plenty of consumables which are a good idea to have, but are hardly essential. Lesser Mana Potions, Big Bronze Bombs, and Explosive Sheep all have their places in my bags, but not everyone needs or wants them.
(Who am I kidding? Explosive Sheep are like the best thing, EVER! Blow up sneaking rogues with sheep!)
I count a lot of the low level elixirs and potions, like the Elixirs of Minor Accuracy, Firepower, Strong Troll’s Blood, Defense, and Lesser Agility, in this category. They are all very good buffs, but which one you should stack depends on your class, role, and if you have a close personal relationship with an alchemist. Even then, because potions and elixrs don’t persist after death, keeping these buffs up can get expensive, fast.
One final type of consumables bear mention: temporary item enhancements, like Heavy Sharpening Stones, Heavy Weightstones, and Minor Wizard Oil. These add an additional enchantment (called an imbue) to your weapon that either increases your weapon damage or spellpower. This imbue lasts through death, so is worth keeping up throughout a match. The catch is that they can’t be used on heirloom weapons, some of which are really great weapons for twinks. If you aren’t using an heirloom weapon, you should have a few stacks of these items and macro their application into your buff sequence to make sure you don’t forget to apply it.
The final essental element to twinking is a good attitude, but that’s a post unto itself.
What about you? What items do you consider essential? Please let me know if I’ve missed something below in the comments.