One of the reasons I like playing battlegrounds so much is the casual nature of queuing for them. I can go about my dailies while waiting for an invitation to pop, letting Blizzard do the work of putting a team of like-minded people together. I don’t have to go assemble a crack team of 39 of my close friends to go freeze their buns off in the Alterac mountains, and then herd them all up to an island off the coast of Northrend. Instead, I get to check off some options and, if I think I’ve got 20 minutes to spare when the invitation comes, click “Yes, I would like to engage in mortal combat with other players please.” Or something like that.
It’s hard to imagine not having a battleground queue now. It is so easy, so convenient, that the idea of having to actually go to the battleground in question is strange and antiquated. I still get lost on my way to the WSG portal!
Battleground queues really help make BGs accessible to anyone who wants to try them out. And while I lament the loss of the pre-Wintergrasp party that queuing brought to that battleground, overall I think it’s a great strength of the system.
So, it’s not hard to imagine that a similar change is in store towards dungeon portals with the release of 3.3’s LFG tool.
I ran Deadmines last night using it, and it was a totally surreal experience. I got to the first boss before I realized we were actually in the instance – I somehow thought we were still pulling trash on the way into the cave! That run from Moonbrook to the portal is so ingrained that even with all available evidence, like, oh, standing in front of the portal and buffing, I was still surprised to see that big silly orge standing there.
(I also ran H UK as a guild random dungeon and thought I was going to UP until I zoned in.)
I made the run to the Warsong Gulch portal today on my level 19 twink, and it’s a long, long journey through a zone that can kill you a lot. It goes without saying that I wouldn’t do that run a lot to go PvP, but it is interesting that people have been doing exactly that to run instances. Someone in the party had to get to the Summoning Stone, after all.
The convenience of running instances suddenly opens up a new leveling strategy – run random dungeons and battlegrounds instead of questing. I have known a lot of people who swear by instance leveling, and in most cases the loot is the best you can get. Combining this with some battlegrounds gives you variety without sacrificing loot or money.
Admittedly, you won’t get many flight points this way.
But you will have a lot of fun.