On Marks of Honor

Marks of Honor are one of several types of PvP currency in the game. They are awarded from the various battlegrounds for participation: 3 for winning, 2 for a tie, and 1 for a loss. You can have up to 100 of each; check your currency tab to see them.

Wowhead has a great feature allowing you to view what a given object is currency for, so below are the types of Marks you can get and what you can buy with them.

Some of these rewards are quite good, depending on your level.


The first three battlegrounds in Azeroth (Warsong Gulch, Arathi Basin, and Alterac Valley) all have similar types of rewards that are available for a combination of honor and marks.. You can purchase specific types of gear from either vendors at the site of the battleground, or from your faction PvP quartermasters in Stormwind or Orgrimmar.

The Warsong Gulch rewards are actually quite good for their level, if you can get them early enough. Several WSG pieces (the necklaces, rings, cloaks and staffs) are best in slot or near-best in slot items for 19 twinks, which means they’re good for leveling, too. The Arathi Basin rewards are also outstanding, especially the boots. I’ve written about them before, but I love them primarily because you can have both a riding and walking speed enchant on them.

The gear you get from Alterac Valley marks used to be great, but since it’s available at level 55, Outland greens that outclass them in every way are right around the corner at 58. AV marks can get you a very sweet mount and cool Battle Standard, which is always nice.

Combinations of these marks can buy very nice rewards from the faction quartermasters. Of particular value to collectors are the PvP mounts (Alliance, Horde) that used to be a cheap way to get an epic mount when such things were expensive, and tabards, which can be gotten either through marks (WSG, AV) or reputation (AB). You can also get some great looking level 60 PvP sets for RP, though again — anything that’s level 60 from the Old World is outclassed by equivalent level items in Outland.


The battlegrounds from Burning Crusade and Wrath of the Lich King are fundamentally different from the previous ones because they don’t have a physical location or gateway you can visit in the world. They might have a place in lore, but they don’t exist within the World of Warcraft. So there aren’t battleground-specific vendors, and with that lack comes a corresponding lack of cool gear and neat toys.

Eye of the Storm marks can at least give you access to some level 70 PvP gear, which can serve you well as you level through Northrend. Not that it’s great leveling gear per se, but it has good PvP itemization and is some of the first resilience pieces you can get, which does make a difference in a battleground.

Strand of the Ancients and Isle of Conquest marks can’t buy you anything. Perhaps in the next expansion you’ll be able to purchase the current PvP gear with them, but for now they are almost worthless. Keep in mind I said almost worthless. We’ll get to that in a bit.


Wintergrasp marks are different than the other Northrend marks of honor, perhaps because Wintergrasp is itself different. It exists on the map. There are multiple vendors who sell great PvP gear for level 80 characters that can only be purchased with Wintergrasp Marks. This gear is valuable not only because it’s an alternate currency for getting endgame PvP gear, but because the gear is itemized differently than the standard Gladiator gear, allowing you to balance out Crit and Haste and not be overly gimped in one direction or another.

I’ve written a lot about the gear you can get in Wintergrasp, because it’s the one battleground for level 80 characters where the marks really get you gear you can and should use. But it’s not the only reason Wintergrasp Marks are valuable.


This post was prompted by several terrible battles where people were yelling to either zerg Drek and ignore all the towers in Alterac Valley (“for quick marks! so we can get honor for gear!”), or forfeiting the fight in Arathi Basin to “collect their Mark and get out.”

Both of these actions confuse me a bit, because those marks are less valuable than the honor you get from fighting a good fight. They’re nice to have for later, but a good fight where you meet more of the objectives will yield more honor, and isn’t that why you’re in Alterac Valley at level 80?

Apparently not.

Determining the value of a battleground Mark of Honor lies entirely upon your character’s goals. While leveling, the marks have value for the gear and stuff they can get you. At level 29, the WSG and AB rewards are pretty darn good, and you need marks to buy them!

But marks lose this particular value as you level, because the gear they purchase loses value. My boots from Arathi Basin served me well, but they now collect dust in my bank. So while there’s real value associated with the gear you can get from marks, it decays over time and expansions.

(You can argue that some of this gear has great RP value, which is absolutely true. The level 60 PvP sets look fantastic. But fashion has a variable value because it is so highly subjective.)

The Old World marks definitely have value if you are a mount or tabard collector. The 6 epic mounts and 4 tabards you can buy with them go a long way towards some of those achievements and there are people (myself included) who have ground out battlegrounds solely for this reason. But, much like RP PvP gear sets, this value is subjective. Not everyone needs dozens of epic mounts. And with prices and level requirements slashed on epic mounts, the gold value we could have assigned to these Marks (90 total marks = 60 AV marks = 1 epic mount) has decreased considerably.

The New World marks have even less value than the Old World ones in terms of purchasing power. Eye of the Storm marks at least can help get you some PvP gear, but Strand and Isle marks buy you nothing. So as you level up, one set of marks is losing the value it once had, and the other set starts out with little value and doesn’t gain anything as you go.

So what’s left to do with these marks at level 80?

The good old standby, convert them to honor. Honor is a universal currency amongst PvP, and can be converted directly to gold. So honor it is.

Concerted Efforts / For Great Honor are repeatable quests that allow you to convert 1 mark from each battleground available to your level (except Wintergrasp) into honor. With each new battleground’s release, new marks have been added and the honor rewards increased. Currently, there are 6 marks required for 1489 honor, so any given mark is worth 248 honor. If you figure that each battleground takes an average of 20 minutes — you have to do Warsong Gulch and Arathi Basin, don’t forget — then we can start really assigning value not only to the marks themselves, but also to the methods used to getting them.

Six marks from six battlegrounds, each lasting 20 minutes each… that’s 1489 honor divided by 120 minutes, or 12.4 honor per minute. It’s really bonus honor per minute, because you’re already accumulating honor by being in a battleground, which can vary wildly from battleground to battleground. Let’s look at the two scenarios that drove me up a wall last night, running the AV Blitz and giving up in Arathi Basin.


I’ve been in Alterac Valley battles that netted over 3000 honor for the game. Sure, they have been 45-minute long slugfests, with half of our towers down and honorable kills in the thousands, but Alterac Valley is like that sometimes!

Alterac Valley rewards bonus honor based upon objectives, which you can see on the official AV page:

  • 1*20.9 honor for every wing commander (3) that returns to base
  • 2*20.9 honor for every tower/bunker you still have
  • 2*20.9 honor for your Captain surviving
  • 3*20.9 honor for every tower/bunker you destroy
  • 3*20.9 honor for the captain you killed
  • 4*20.9 honor for winning

So, if all your towers and captain are up while all the enemy’s towers and captain is down when you win, you get (62.7+167.2+41.8+250.8+62.7+83.6) = 668.1 bonus honor for the match.

Now, compare this to the Alterac Blitz, where you take nothing, tank the adds, and kill the general in under 6 minutes. You get 83.6 bonus honor for each match because you win, a difference of 584.5 honor.

For the sake of argument, let’s assume that you’ve got optimal conditions in both cases and are pretty much facerolling the opposition. Waiting for all the towers to go down adds another 4-5 minutes or so to the standard Blitz, which itself takes about 5-6 minutes. So let’s call it 5 minutes for the Blitz and 10 minutes for the Stormpike/Frostwolf Perfection win to make it easy. We should also add 1 minute at the start of each game in the cave, and another minute for the queue. So 7 minutes per Blitz, and 12 minutes per Perfection.

  • The Blitz’s strength is in the number of marks it generates — twice as much as for the Perfection win if we look at the time fighting, and almost twice as much with the queue and start times.
  • Over the course of an hour, you could conceivably run 8.57 AV Blitzes, giving you 25.74 AV Marks for a conceptual value of 6337.14 honor (or 105.6 honor per minute).
  • During that same hour, you could run only 5 Perfection AVs, giving you 15 AV Marks for 3720 honor.
  • However, those 5 Perfection AVs grant 3340.5 honor from reaching all the conditions described above, for a total of 7060.5 honor , or 732.36 honor more than the Blitzes. That’s 117.67 honor per minute.

This also doesn’t take into account the increased number of HKs a Perfection AV generates over a Blitz, since people are actually defending nodes, capping graveyards, things like that. So that will need to be factored into the model somehow, but it just strengthens the point. Perfection gives you an edge in honor versus the Blitz — not a big one, but there

Now here’s the kicker — this direct comparison assumes that you are running not only AV, but all the other battlegrounds too to generate marks for turn-ins. So the more marks you generate, the more time you need to spend in other battlegrounds — battlegrounds that reward less honor per minute.

Consider it this way: for every AV marks you generate, you will have to win 5 other battlegrounds to realize the value of that honor. So the fewer marks you generate, the more honor you get overall. Using Ihra’s holiday HPM results:

  • AB: 79.19
  • WSG: 83.92
  • IOC: 86.44
  • EOTS: 88.56
  • SOTA: 97.59
  • AV: 146.42

… you will have to spend your time in battlegrounds that yield 56.6% – 66.6% less honor per minute than Alterac Valley. Now, some of the bonus honor from objectives is already baked into Ihra’s AV value, so we can’t distinguish between the Blitz and the Perfection values. But we don’t have to! Look at it this way: Perfection generates 15 marks per hour, while Blitz generates 25.74 marks per hour (1.716 times more).

So, assuming all other things in those other battlegrounds are equal, you will need to spend 1.716 more time in those battlegrounds to convert those marks to honor. If it takes you 10 hours to match all the marks you get from Perfection, it takes 17 hours to match the marks from the Blitz. That’s seven more hours at 2/3rds honor.

In that 7 hours, you could run Alterac Valley for 61496.4 honor, or those other 5 for 35700 honor, for a net gain of 25796 honor.

That’s half a piece of Wrathful gear.

To sum up: not only is blitzing AV for marks bad because you aren’t getting the bonus honor for reaching the objectives, it’s doubly bad because you end up spending less time in Alterac Valley.

And no matter how you value honor (gear or gold), that’s a bad thing.


Having laid out why it’s bad to value marks over achieving all the victory conditions in a high HPM environment, what about deliberately losing Arathi Basin to get it over with, collect their marks, and move on.

The competitor in me hates these people. I’ll come right out and say it — I hate people who consider it okay to lose. But do they have a point? Is it logical to adopt this strategy?

The reason I was in Arathi Basin last night was because it was the daily BG quest for me. So to me, the marks had no importance — only victory. Victory meant 1489 honor and 25 Arena points, which for a 20 minute battle is +74.45 honor per minute. The marks — at best — were 248 honor apiece, but I was really there for the Arena points. So a win would get me +2233 honor over whatever I got out of the battleground, while a loss… well, a loss gets me +248 honor. Yikes.

I have to assume the people clamoring for us to lose quickly so they can claim their marks, though, were not there for the daily battleground quest. Why were they there? I’m not honestly sure. Perhaps they were grinding out a few marks for some old gear or some mounts, but I have a tough time thinking that’s the primary motivation behind their desire for a quick mark.

What I’m left with is that they are looking for marks for the turn-in quests, which means that perhaps a loss really is the best use of their time. Giving up certainly requires the least amount of effort! If you aren’t trying to reach any of the goals of the battleground, or even engage in combat to get honorable kills, then you’re basically discounting all the potential honor you could get from fighting.

In a high HPM battleground like Alterac Valley, that attitude is crazy. Even a loss gives you a chance to get good honor, which is one of the reasons why it’s such a good battleground to farm honor in. And fighting back to take objectives gives you honor no matter what. But Arathi Basin doesn’t give nearly as much total honor, and since the resource accumulation scales non-linearly, a side with 4 or 5 bases is going to win in a very, very short period of time. How short?

  • If you control 1 base, you gain 10 resources every 12 seconds. 32 minutes to get to 1600.
  • If you control 2 bases, you gain 10 resources every 9 seconds. 24 minutes to get to 1600.
  • If you control 3 bases, you gain 10 resources every 6 seconds. 16 minutes to get to 1600.
  • If you control 4 bases, you gain 10 resources every 3 seconds. 8 minutes to get to 1600.
  • If you control 5 bases, you gain 30 resources every 1 second. 53.3 seconds to get to 1600.

Resources control bonus honor — I think it’s 20.9 honor for every 260 resources gained, or 160 on a holiday weekend. (Some sources say it’s every 330, but more say 260.) The winning side will therefore get 128 honor from resources, and then another 20.9 on top of that for winning, for a total of 149 bonus honor. (Holiday increases that to 209 and 230, respectively).

Let’s put that into the perspective of Alterac Valley: if you do nothing other than kill the enemy captain and general, you get 146.3 honor, about the same as winning Arathi Basin. Every tower you take down is additional 62.7 honor, so the conservative strategy of taking out the captain, towers, and general will net you +250 honor more than winning Arathi Basin. All in about 8-12 minutes, a time which could only be met by controlling 4 bases. The only conditions when winning Arathi Basin is more profitable than Alterac Valley is when you can control all 5 bases, making it an extremely quick small burst of honor.

Compare that to the established value of a Mark of Honor: 248 honor. If you win, you get three, or 744 honor, on top of the 149 bonus honor from the objectives for a grand total of 893 honor when all is said and done. If you lose having gotten to, say, 800 resources, you’ll get one mark worth 248 and 64.3 bonus honor from objectives, but at the cost of prolonging the match at least 15 minutes for that additional 64 honor. (I am ignoring the honor you can get from HKs during that time.)

So staying and fighting for that additional 800 resources nets me +4.28 bonus honor per minute. Which is terrible. I mean, that’s an awful return on your time.

Assuming that it is not your daily battleground, and you’re there just for honor, giving up when you start getting behind starts looking like a valid strategy. Allowing the enemy to 5-cap ends the battle quickly without materially changing your outcome. You are still going to walk away with 250-500 honor, tops. Staying and fighting might give you some HKs and associated honor, but it’s going to be tough going. Whereas if it is your daily battleground, the stakes for winning are much higher, so gritting it out actually makes sense. If you’re getting an additional 2000 honor out of a win, spending 20 minutes getting it is still +100 honor per minute. You can afford to slug it out.

But if you’re just playing for marks to balance out all those sweet AV marks in your bank? Letting them 5-cap actually makes sense, because the single AB mark you get has more value than fighting back for a win. Surrender is a viable option.

Ugh. I feel dirty writing that.


The biggest problem with Marks of Honor in level 80 battlegrounds is that they have no intrinsic value outside of the honor they confer. And while I’m generally a fan of having a few, universal currencies, in this case the mechanism of the turn-in quest means that a mark from a high HPM battleground is equivalent to the mark from a low HPM battleground in terms of opportunity cost. To realize the value of an AV mark means you have to spend the time in WSG and AB getting their counterparts; but spending time in WSG and AB means you are getting less honor for your time spent playing than simply going back and playing more AV. Which is madness!

This is one of the flaws of the current PvP reward system. While it’s great to have a unified set of currencies, and the three-tiered model works well in PvE and PvP, the incentives for winning need to be better for the worse-off battlegrounds. It’s like if when running heroics through the Dungeon Finder you had heroics with wildly different numbers of bosses and times to complete, and worse, the ones with the fewest bosses (and therefore the fewest Emblems) took the longest to do, while the ones with more bosses were faster and dropped better loot. No matter how enticing you made the daily quest reward in this instance, players would still look at those hard ones and either take the debuff and bail, figuring they could do something better with their time and try a different one later, or grit your teeth and smash through it as quickly as possible to get it over with.

Replace Emblems with honor and you have the state of battlegrounds and the daily bg quests today. Even having a Battleground Finder to randomize the quest location wouldn’t overcome the discrepancy between battlegrounds in the amount of common currency they reward.

Arathi Basin is one of my favorite battlegrounds. It’s one that uses the most small unit tactics, requires great communication and teamwork, has interesting, challenging terrain, and allows for many, many ways to win. It is wrong on so many levels to have to look at the incentives for playing it and conclude that if you’re not in it for achievements or reputation, you’re sometimes better off forfeiting, losing quickly, and taking your mark than sticking it out.


When you zone into Alterac Valley, you’re surrounded by people with a lot of different reasons for being there. There’s a lot of incentive for people to fight well, and while the strategy for optimal gains can be debated, all the incentive is to fight the whole way through. Even a turtle in AV can be profitable (and a hell of a lot of fun.)

When you zone into Warsong Gulch or Arathi Basin, though, you have to wonder: why are these people here? This isn’t the best place for me to grind honor for good gear (or money), so why are people there? Are they trying to realize the honor they have stored up in other marks? Are they grinding reputation, or achievements? Are they completely lost?

Or, are they there to have fun, and maybe, just maybe, win?

The key difference between PvP and PvE is that the opponents have to be motivated in PvP. Winning in a raid means downing the bosses and collecting the loot; your incentives are clear. But you never have to consider the incentives of the trash mobs or bosses; they’ll be there, giving their all, no matter what. In PvP, you have to give players on both sides a reason to show up, a reason to compete, and a reason to win.

More than anything else, this is the problem facing endgame battlegrounds today. How do you motivate the losing side? These battlegrounds are still exhilarating places to spend an evening; simple to learn the basics, but hard to master. Competing in them is fun, and can be rewarding in and of itself.

But when the tangible rewards for doing other, somewhat similar activities are far superior, you have a conflict between doing what is right — fighting hard until the end — and doing what is best for you.

Surrender should never be a viable strategy for victory.


Filed under Cynwise's Battlefield Manual

13 responses to “On Marks of Honor

  1. *hugs* *a million hugs*. Also, I hate you because you touched so effectively in a few places on things I was going to blog about down the road that now I don’t feel I could do them justice.

    Without denigrating from the sheer, geeky pleasure I took from reading this, two points leap immediately to mind. More may come later.

    1 – at the risk of having you tear your hear out b/c most of your numbers stemmed back to this, average time across all BGs is around the 15 minute mark, not the 20. I’m not sure if it materially affects your argument, since you used the same numbers across, but *checks spreadsheet* my low one is 13.5 in eots, followed by a whole clump in the 14-16 region, and then an outlier at 21.6. But IOC typically takes only about 12 so that may balance. I think 15 would have been a safer assumption.

    2 – Can you make the same assumption in one place? I would assume that surrender is not a viable strategy unless you surrender in all of them — you’re not going to realise the value of that Quick Give Up Mark until you’ve spent a longer period somewhere else, any more than you’d realise the Quick Blitz Mark. It’s odd because you made that point earlier in your post and then got to the surrender bit and made an apparent 180.

    • Left out a word. The 21.6 outlier is in WSG, I meant to say. But you could probably have inferred that 🙂

    • Thanks, Ihra. I’m glad you liked it, but don’t let me stop you from writing about this too!

      This was written in two feverish nights with occasional dives at the calculator at work, so by the end of it I might easily be contradicting myself at the beginning. I didn’t give myself my normal day away from a post to edit it.

      I bring that up only because looking over it, I think it deserves me breaking a rule of blogging and doing a substantial revision to make some points clearer (and get rid of all that passive voice, a bad habit when I’m tired). So I won’t tear out my hair – instead I’m grateful for the revised numbers and would like to use them. Like you, I don’t think they’ll change the outcome.

      As far as the assumptions being the same across the board, I think two things happened – first, the math on AB didn’t turn out like I expected. I though it would be clearer that you should never give up, and instead if you give up completely for a 5-cap it becomes an efficient way to get the mark.

      This post is a monster (3400 words!) so I’m probably going to take a few days off from it and then tackle the revision. But I’m really glad you liked it, and would love any more feedback you have!

      • I’m still tired, obviously, as my comment trails off without talking about the second thing that happened. And, uh, I don’t remember what I was thinking this morning when I wrote that. I think I need my upcoming vacation more than I might have admitted. 😦

        I think the idea I want to explore further is whether turning marks is *ever* worth pursuing if you’re trying to grind honor. Like, should you have a BG rotation to make sure that you have equal marks? Is the loss of honor per hour you spend in Arathi Basin and WSG to get N marks worth the time spent away from Alterac Valley?

        I think I was touching on the outside of this when I realized the more AV marks you get, the worse position you’re in to realize their honor. I just need to articulate it better.

  2. Well I think looking at my spreadsheet (partially) and off my memory (also partially) that you come out with say 1.96 marks on average (because we lose slightly more, at least on my bg) and when I split them up the HPM that you get from the marks makes up about 31 hpm of the total. The range is 21-35 but most of the 12 (I have them split by holiday and nonholiday) is right around there.

    On a holiday basis, then, yes, I would definitely say screw your marks and just farm AV. off-holiday the numbers seem to not be materially lower (I mean, they ARE lower, but not as much as you’d think), except in one place — AV, unfortunately. I say that with a note of caution b/c I don’t have my non-holiday AV numbers finished yet, but there’s so far looking like a serious nerf on honor. Or looked at oppositely, that AV’s holiday gives outsized rewards compared to the others.

    I think largely that’s a function of there being so many more different objectives in AV that give you extra points, compared to the others. But on a non-holiday I don’t think any BG is going to come close to that 31 hpm you lose from ignoring the marks.

    It’s like a third give-or-take of the overall honor so it’s not inconspicuous enough to ignore I shouldn’t think. YMMV.

  3. So the night before I left on vacation, I decided to grind some honor out for my second Wrathful offset piece. I started at 35k honor and needed 52k and change. AV was on holiday weekend.

    Alliance Blitzed for about 1.5 hours before the Horde decided they’d had enough and defended seriously, causing several Blitzes to fail spectacularly. I switched to AB, because when a hot streak ends it ends, and got two quick marks for turnins.

    Two hours, 18k honor, 150 HPM, one Wrathful ring. Yikes.

    When I say I don’t like the Blitz, I should be clear: it’s not a bad way to grind honor, it’s a bad way to grind honor through marks.

    But if you’re actually winning every 5 minutes? And it keeps working? Blitz for all it’s worth.

    • Well, very roughly, since we’re getting into narrower and narrower specialisations:

      I have recorded so far 13 wins for AV Holiday — 2 Turtles, 3 successful blitzes, and 8 careful-burn-the-towers, one of the latter being a failed blitz that we converted into the standard.

      The HPM return on those was:

      Turtle : 62.23
      Blitz : 181.38
      Careful : 138.6

      This is *not* including the honor from turnins, that’s straight numbers just for playing in the sandbox.

      It’s worth pointing out also that I have 12 losses recorded, 3 of which were from parallel blitzes where Horde did the same thing, but better, and 4 where we blitzed and failed and then it degenerated into a more usual AV.

      Small numbers, granted, but 3 for 10 is not a number that encourages me to try that very often. As you say, when it works it works well…but I don’t think the success rate is good enough to merit it.

      If you wanted to take that a step further, the HPM for those 7 losses that I have is 62.54 — which takes into account the parallel rushes, where they leave your towers up and you get a good return, and the ones where it’s a miserable slugfest after your blitz wipes.

      So is it worth a 30% chance to get a 181.38 in exchange for a 70% chance to get a 62.54?

      181.38 * 0.3 = 54.414
      62.54 * 0.7 = 43.778

      I guess it might be…but on a small sample like that I think the difference between those two is not really very big. I’d call that a wash I guess but I’m thinking as I type. YMMV.

      I feel a post coming on 😉

  4. Neat writeup, but I have one question: If you are farming honor, isn’t WG the place to do it? (granted I’m biased, because it’s the only BG I don’t completely desipse)

    Also (and related to my feelings about BGs) your calculations assume your server has a reasonably equal win/loss ratio for each side. On my server/battlegroup (Velen, US/Retaliation) WSG has a 1:3 ratio of wins:losses for my faction (Alliance). We are slightly ahead in that ratio for WG (1.25:1), and we are about dead even for AV, but all the others strongly favor Horde.

    Granted the faction win/loss record will be different for each battlegroup, but it’s a point that has (or can have) a dramatic impact on how various players will approach the BGS.

    And so, even though I would LOVE to get the Alliance black cat mount (30 marks each for WG, AV and AB) the thought of slogging through all those losses gives me twitches. (my overall record is 18:47 for old world BGs)

    • Wintergrasp is a great place to farm honor, but it’s only up once every 2.5 hours, and the only time it shines for HPM is doing the weekly quests. You can walk out of that particular battle with 15k honor under your belt.

      The problem with using WG to farm honor is twofold – first, it only runs occasionally, and second, it doesn’t have enough objectives to award decent bonus honor, so the only real honor gains are through massive HK counts. Sometimes you can push those to high enough levels that you walk out with 1k honor, but that’s after 30 minutes of work. During AV holiday weekend you should be getting that much every 10-15 minutes.

      Yes, I deliberately chose equal win/loss ratios to make the post battlegroup neutral. I’ve discovered that the data you collect can also be skewed by character and bracket. My DK has something like a 60% win ratio in WSG, while my warlock has an abysmal 40%. A lot of that is due to different level brackets, but some of it us also classes.

      I have three of the five PvP mounts. They are totally worth the grind. 🙂

  5. Slik —

    I’ve done a few very dirty math things on some WG and I have to agree with Cyn here; your HPM return for WG is going to fall about comparably to that of any other BG, if you’re just doing it for kicks and giggles. Obviously, having any of the weekly quests completed while you’re in it is going to skyrocket your return — hell, even one 3700 honor for a 25 minute battle is an extra, what, 150 hpm?

    You might argue that the marks of WG are worth it, assuming you have any pretty new pieces to buy — if you converted the price of the WG gear (new shoulders/cloak/neck) out to honor using the mark:honor commendation ratio, it’s something insanely low like 9k…and compared to the 34-54k for the pieces in SW that’s bargain-basement good.

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