Monthly Archives: November 2010

Battleground Brackets Halved

The PvP brackets have been cut in two.  What was once 10-19 is now 10-14 and 15-19; two brackets where one formerly existed.

Rilgon (of Stabilized Effort Scope) tipped me off to this today, and it looks to be true in all the brackets I checked. I can’t find official confirmation of this, but hopefully we’ll see something soon.

If true, this is a fantastic change. It will be great for levelers, as it removes the huge disparity between the top and bottom of the brackets.  It will be really interesting for twinks, giving people a lot of options where to lock XP.  (Level 10 twinks will probably become dominant in the 10-14 bracket due to favorable mechanics at level 10.)

Let me be clear – right now this is not official. There have been some posts on Something Awful about this, and my own observation is that this seems to be the case. Treat this as a rumor until you hear it from a blue post.

But man, what a thing to hope for. Just when I thought the surprises had stopped, Blizzard pulls this one out on us. Well done!

Update: while it’s not a blue post, there’s a great thread started with the new bracket listing.  Some interesting additions include Eye of the Storm in the 30s and AV having a 60-64 bracket, making it more difficult on the expansion twinks who tended to dominate the 51-60 bracket before.  (Expansion twinks just use endgame Vanilla gear and don’t get BC, so they never level up but have unlocked XP and hammer the leveling bracket. Now they’ll face Outland gear, and lots of it.)

Update: Confirmed! (Thanks, Ambermist!)


Filed under Cynwise's Battlefield Manual

They Love Me Behind That Wall

Cynderbock is Exalted with Gilneas before Cataclysm.

Wait, what?

That’s crazy to think about, considering it took, at most about … 10 runs of Deadmines, max, to achieve? The new Gilneas Tabard (one of the new City Tabards, available at vendors near the home city Flight Points) allows you to gain reputation gains in dungeons, and if you do them at-level, they reward pretty substantial rep.

How substantial? 15 rep for each mob, 300 for each boss.  If you’re Human, that’s 16-17 each mob, 330 each boss.

So making a level 19 Ambassador just got a whole lot easier.  Lock your XP, get tabards, run LFD for profit and a title. Easy. You could do LFD at level 15, even, if you like RFC – or if you have friends who will run you, you can enter the dungeons at level 8-10.

This is a great change for the game, making it easier to use LFD as a leveling tool without missing out on all the benefits of questing.

Does it trivialize the Ambassador title on Cynderblock? Not really. Yes, it’s vastly easier to get now, and I expect I’ll see even more of them than I did before. That’s fine. No, really, it is!

See, the changes now can’t take away the fun I had in getting that title. Or, for that matter, getting Exalted with a faction that isn’t even really in the game yet. I mean, it’s not like I get anything from the deal, since ‘block still can’t use a mount. (Not that Gilneas has a mount to get, anyways.)

No, it’s time to move on and look forward to all the new things Cataclysm will bring us.  And no matter what else – they love me behind that wall.


Filed under Green Tinted Goggles

The Isle of Conquest is REALLY Broken

First off, did you know you could repair cannons in the Isle of Conquest now? I think this is new. I don’t know if this is something only Engineers can do, but it’s kinda cool to be able to revive cannons.

Repairing cannons is about the only good thing I can say about the Isle of Conquest right now. It’s broken in so many ways that puts every other time I’ve said it’s broken to shame. This isn’t about having the terrain favor one side or another.  Oh, I long for those days now!

No, instead we have:

  • Trying to get to the Airship from the Hangar kills you instantly, sending you 8 miles off the coast of the Isle to drown in deep water.
  • Huge pink blocks of doom that appear when the Alliance breaches the gates of the Horde Keep.

Think I’m kidding about the Big Pink Blocks of Doom?  Vikt (from Of the Horde) sent me this great screenshot:

… which kinda demonstrates the futility of Alliance breaking down the gate.

Let’s look at what these bugs do to each side’s strategy.  For Alliance:

  • Avoid the Hangar, it’s a death trap.  So no parachuting into the keep.
  • The Workshops are mostly useless to you on Offense, since the siege can’t break through the pink blocks once the gates are down.
  • Take the Docks, ignore the Glaives, and use Catapults to get inside the keep.

For the Horde:

  • Avoid the Hangar.
  • Take the Workshops, since the Alliance aren’t going to contest it anyways (as it’s useless to them).
  • Let the Alliance take the Docks, then station a defensive force to kill the Catapults just around the bend in the road, where they’ll be strung out and poorly defended.
  • Used the vehicles from the Workshop to take the keep and win.

As a Horde player, you absolutely want to be queuing for Isle of Conquest right now.  You are going to win. Seriously, you are going to win. The odds are stacked so high right now in the Horde’s favor, you’d be dumb not to queue for this one and rack up some wins.

As an Alliance player, you’re going to get IoC in your random queue more often than you like precisely because the Horde are queuing for it. And that means you’re going to lose. (Sorry about that, I’m just keeping it real, yo.) The best way to try to win is to send a small force to the Docks, with a larger force to contest the Workshops. I have yet to see this work, but it seems like the only viable strategy is to disrupt the Horde assault.

The important thing to keep, if Isle of Conquest comes up as your random BG, is your sense of humor. This battleground has BIG PINK BLOCKS that completely negate whatever skill advantages your side might have (or lack). This BG is broken.

Don’t sweat it. Laugh, and move on.

P.S. The scoreboards are broken, too:

Although, I suppose it’s possible that those two REALLY know how to heal…


Filed under Cynwise's Battlefield Manual

Rename Your Demon Minions

Wow. There’s a lot of new stuff in the Shattering patch. Take, for instance, the appearance of Demon Trainers near all the Warlock Trainers.

I didn’t think much about them until @bringing_chaos on twitter let me in on what they actually do. Remember when patch 4.0.1 hit and our demon minions had been replaced? And how that, as that unfortunate mess got straightened out, the developers hinted that warlocks who didn’t like their demon’s names could change them in a future patch?

Well, the future is now. Don’t like your demon’s name? Visit a Demon Trainer near you and for the low low price of 50g, you can generate a new name for 1 minion.

Above is my baby warlock Cynixie. I’ve rolled a few warlocks with the intention of seeing how the leveling experience is for each spec. ‘nixie was to be my Demonology test.

But, the problem was her Felguard’s name: Chinilashak.

Chinilashak? Vanilla shack? Chinchilla shack? You can’t expect me to take Demonology seriously if I’m having to summon my fearsome Felguard Chin-man, do you?

As you can see in the picture above, I visited a guy named Torian. He said he could help. I gave him 50 gold, selected the minion I wanted to rename, and…

My felguard is now named Vazeelvazul.


(Well, I suppose if I make vuvuzela sounds when I summon him, maybe it will work out.)

So. If you’re unhappy with your demon name? Go change it! Lousy service from your VW? Change him out! Caught your succubus with the upstairs maid? Swap her in for a better one!

Go forth and resummon your demons!


Filed under Cynwise's Battlefield Manual, Warlockery

Burning Down The House

So here it is, the Shattering of old Azeroth.  The old world is gone, and while parts of it are familiar, so much of it is not.  Stormwind and Orgrimmar are awesome.  They are different in ways I didn’t expect. They look better, they feel more like living cities.

Are you feeling overwhelmed? I sure am. And I love it.

Don’t get me wrong; it was disconcerting to sit there, dumbfounded, just trying to take in the changes to very familiar cities. I think it’s important to maintain focus, to embrace constraints, and to set goals.

But last night, I had no idea where to even begin. Any half-baked plans I had for Cataclysm were thrown out the window due to the sheer immensity of the changes.

What I felt, more than anything else, was like a younger me, logging in to this game some coworkers had talked about, saying, “how addictive can this World of Warcraft be, anyways?”  But instead of truly new player, I have at least some idea of what I’m doing now. I’m not struggling with how to move my character around, or how to write a macro, or how to fund my adventures.

No, I think what overwhelmed me, more than anything else, was knowing all the new things that are out there to experience, and knowing that I wanted to make it last.

I remember those heady feelings of going into a new zone, knowing nothing about it other than that I had a quest to deliver something there. The experience of discovering something new is potent, heady, and I want to savor it.

I looked at my stable of alts, of those that I’d gotten up to level 20 or so, and thought about them a lot. See, I’d experienced the old game through the eyes of Cynwise; all of my effort was poured into her. For a while it was her and her banker; then Cynwulf was born, then another alt, then another… all good, because rolling alts is a joy all its own.

But it leaves me with a question I think a lot of players are wrestling with right now: how do I want to experience this new game? If you’ve been playing for a while, you have the knowledge and resources to do pretty much whatever you want. You can ignore the new old world, wait for Cataclysm to be officially released, and level your 80s to 85 and start playing at the level cap again. You can roll a bunch of alts and level them all at the same time. You can roll one alt, and experience the game again. You can take your existing characters and run them all through it. You can delete everything and start over from scratch.

I feel like we wrestle with the Tyranny of Choice in Warcraft too much; with so many choices of what we can do, we sometimes forget what it is we really we want to do. But in this case, I think the choices are a good (if completely overwhelming) thing.  It’s time to challenge those assumptions we’ve made about what we want out of our play time.  It’s time to try new things, to see if we like them.  It’s okay to not be perfect, to not be leet, to not know what you want to do.

Sometimes you have goals. I’m someone who likes goals, even if they’re kinda silly. Absurd. Far fetched. I’m big on having goals, on embracing constraints. It’s good to have a narrow focus.

But sometimes, you don’t know what it is you want to do next. You wander from activity to activity, sampling a bit of everything.

And that’s okay too.

I don’t know what I’m going to do next in Warcraft. I’ll log in tonight and… see what happens. I’m not in any rush, not in any hurry to get it all done now. Maybe I’ll roll an alt. Maybe I’ll play the AH. Maybe I’ll try soloing Deadmines again. I got no clue.

But I’m not going to try to do it all at once.

Slow down. Take your time. Find out things that you want to do, and do them. The joy and wonder of things being new wears off all too quickly. Don’t be in a hurry to be jaded.

This game will only be new once. Well, twice, since this game was already new once.

Okay, MAYBE, it can be new a third time in the future if they do this all over again. Whatever. My point still stands.


If you feel like you want to do everything that’s new in Warcraft, but don’t even have a clue where to begin?

I’m right there with you, happily overwhelmed.


Filed under Cynwise's Battlefield Manual


This is not why I wanted to come home.

I rode slowly down the familiar road through Elwynn Forest, my horse’s hooves making soft clops in the packed dirt. My older brother Cynwulf drove the wagon beside me, his normal good humor subdued, as the mule-drawn wagon made its slow way down the dappled forest lane. Though he’s ridden this route as many times as I have, this is the first time he’s had to make the trip to Northshire to tell the parents of a fallen soldier that their child is dead.

Not me; I have done this before. I did it for him, when he fell fighting the Scourge. I have done it for many others, but none hurt so much as his. Or like this.

That Cynwulf was returned to me and my family was a mixed miracle; twisted, broken by his tormenters, a pale, dark shadow of the hero of the Alliance he was before. Yet he came back. My brother came back to us, changed and hurt, this Death Knight of Arthas. But he came back.

There shall be no such return for my sister Cyneburgh.


“Lieutenant Oakwalker!” I yelled, running  as best I could behind our hastily erected barricades. Arrows continued to whistle overhead, slithering through the air to thud into the wooden boards and debris. “We’ve got to move those wounded now!”

The tall kaldorei woman I was addressing looked up at my approach and grimly nodded. She turned to issue a short command to her Sentinels in their melodic Darnassian, and then turned back to face me as her troops prepared to move their wounded.

“How goes it on the other side, Colonel?” she asked.

“Not well. The Horde mages are concentrating their fire over there and we’re taking a beating. Whizzlespark’s almost done. We’re just buying time now,” I replied.

“Good,” the night elf said, suddenly breaking into a suddenly vicious grin. “I admit, the inventions of the gnomes are strange to me, but in this case? I am looking forward to seeing them in action against our enemies.”

“If it works,” I replied, looking out across the arid, broken terrain of the northern Barrens. The rain of arrows was slowing, our attackers still firing from behind broken rocks. There was movement; they were getting ready to shift their assault. “Move as soon as you can, Lieutenant. I’ll meet you back at the rendezvous point.”

She saluted, placing her fist over her heart. I returned it with a quick Stormwind-style salute to the brow. “Dismissed,” I said, and she moved to her task, back straight and movements fluid. I tried not to think of how tired I must look in front of the troops as I started back down the line.


“Cyn, wake up, lass. Time to move again,” whispered the gruff dwarf, shaking my right shoulder gently. Right meant it was safe. Okay. Time to move again. The cold of Icecrown seeped into your bones as you slept, but I needed the brief rest. We all did, but only a few of us could rest at a time as we dodged patrols and moved our way through the heart of Arthas’ citadel, the center of his power in Northrend.

“Thanks, Dolar,” I whispered back, as I took his outstretched hand and let him help me to my feet. The chill was pervasive; every joint ached, every muscle was stiff. I summoned Chojub back from his native plane; the imp appeared in moments, cackling and laughing.

Of course he was laughing. He was still warm.

Damned imp.

I straightened up, slipped my hood back over my head, and took up my position on the flank as the group of adventurers began moving out. I struggled to not notice the ragged formation, the non-military positioning; I couldn’t help it.

Here, rank didn’t matter, though. These people would never march in a parade ground, would never need the kind of precision movements those drills taught. No, this was a unit of individuals, of people with different abilities, skills, and motivations. I was but one of many, all with different stories of what brought them here to this place, this time, this frozen hell. Revenge, justice, defending the innocent, or just for the glory of it all – we walked through the bone-chilling cold with one common purpose, one single goal.

We were there to kill Arthas.


Cynwulf and I continued our quiet ride through the beautiful autumn leaves of Elywnn. Small farms nestled in clearings amidst the great, flaming oaks and maples, the simple, pastoral lifestyle that both my brother and I were raised in.

It seemed strange to me that, in a world filled with demons, and undead, and entire races dedicated to wiping out my own, that such a place could not just exist, but thrive. That there could be peace anywhere in this world made me wonder if there was hope after all.

I sighed. Cynwulf, coming out of his own thoughts, looked over at me.

“You can never really come back again, can you?” he said, looking intently at me with his strange, glowing eyes.

“No,” I said, sharply. “The things we see change us too much.”

“Is it the things we see, or the things we do, ‘wise?” he asked quietly.

I pretended not to hear him.


I moved as quickly as I could behind our lines, ducking arrows, dodging the occasional frostbolt that sizzled against my shields, moving back to the makeshift command post near the center of the line. The sound of rifles filled the air. “Sergeant Ironshot!” I yelled to a grizzled dwarf firing a rifle around a large rock. “Sergeant Ironshot!” I yelled again.

“What is it, lassie?!” he yelled back, reloading his carbine, not bothering to look at me. “Imma little busy right now!”

“Barley, it’s almost time, be ready,” I yelled over the sound of his carabiners’ fire, hurrying past.

“Ready? Ready??” the old dwarf yelled. “Ironforge dwarves were born ready, lassie! You hear that, men? Time to stop running!” There were a few ragged cheers from the dwarven line, but most were busy with the task at hand. Fire, reload. Fire, reload.

It had been a long two days for all of us. What had been a brilliant strike into the heart of Horde territory had turned into a rout; while we had destroyed the infrastructure of the Warsong Lumber Mill, it had come at the cost of substantially weakening Ashenvale’s defenses. Two thirds of my battalion was gone, and an entire company of the Sentinels had been wiped out.

This was not going to look good on my report.

I checked in with the healers next; Anchorite Taluuna was nominally in charge of that group, though she had no military command experience, the draenei kept a cool head in a crisis that inspired confidence in her fellow healers. They had already begun getting the wounded ready to move out, while taking their positions for our desperate run for it. Nearby was Whizzlespark talking to her few remaining engineers, discussing their work.

“Chief,” I said as I approached, “you ready?”

“Yes, Colonel,” the gnome said in her high-pitched voice. Her green hair was dirty and streaked with grease, but that was actually pretty normal for her. “Torque and I were having a discussion on the finer matters of the use of seaforium in non-shaped charges, but yes, we’re ready.” She cast a meaningful glance over at the white-haired Torque, daring him to say anything.

“Indeed,” he said, “I concur with Ms. Whizzlespark’s observation. While we may not have reached the optimum concentration of the primer to allow for…”

“We’re ready, sir!” said Whizzlespark loudly, glaring at her compatriot. The third member of this odd little group, a junior engineer named Henry Sprocketfuzz, just smiled broadly, gave me two thumbs up, and said, “yep yep, good to go!”

“Okay,” I said. “I’ll go tell Frederick and Cyneburgh that they’re up.” I looked at the diminutive trio one last time before hurrying away; so much counted on them doing their jobs right. Not only the lives of the hundred or so people still under my command, but the future of the Alliance in the region was now resting on these gnomes’ abilities to work under pressure.

I squared my shoulders and headed off to see my sister and her lover.


“No no no noNONONO!” I screamed, sprinting towards the healer core. The pack of giests had moved around our warriors and paladins and were headed straight for the most vulnerable members of our group. The strange, leaping gait of the geists quickened as they closed in on their targets. Syrissa, one of our Draenei priestesses, looked up at my yell. Her eyes grew wide as she saw the incoming danger.

“Shit, I’m not going to make it,” I said, realizing that if the healers went down, it didn’t matter if I lived or died.

I didn’t care if I lived or died, not anymore. But we were going to finish the job first. Dolar and Catarith heard my yell and had started moving, but they weren’t going to make it in time.

“Right, then,” I said, and ignited my Goblin-engineered nitro boosts. They roared to life and sent me speeding right at the pack of leaping, slavering giests. As I closed in on them, I cast Shadowflame, breathing a cone of fel flame into their midst. I slammed into the pack, bouncing, twisting through the mass of undead bodies, trying to keep myself aimed away from the healers. The geist’s claws clutched at me, grasping, hungering.

I crashed through the pack, a trail of burning goblin rocket fuel and fel fire in my wake, twisting, turning, almost free –

Oh, crap.

One of the geists grabbed my ankle, just as I was about through. The burning boots continued their inexorable thrust forward, freeing me from the monster’s grasp, but my balance was gone. I tumbled to the ground, skittering across the cold stone floor.  The fire in my boots went out as I slid to a stop.

There was a moment of stunned silence, and then the giest pack turned as one to get me. The fel fire wreathed their bodies, slowing their movements – but they were moving away from the healers. People were moving now. I just had to hold the pack’s attention.

“Come and get me, you undead fuckers,” I snarled, rising to my feet as they charged. Fire danced around my hands as I tried not to think of what my fate would be if I fell to their gaping maws.

And then Cat and Dolar were there, sword and mace chopping through the undead, forcing the pack to address the threat in their midst. Others of our band joined in, charging the pack’s flank.

Good, I thought to myself. Now it’s time to make the undead burn.

Chojub, back at my side again, cackled. He knew what that look in my eyes meant.


“Do you remember that time Cyneburgh got stuck up on the roof of the Blacksmith?” Cynwulf asked, laughing. “Funniest sight I ever saw, all those boys trying to get her down.”

I smiled a little, in spite of myself. It was a funny memory. ‘Bur had a way of attracting attention wherever she went. Not only was she smart and adventurous, she was pretty and attractive, she knew it, and she used her beauty to her advantage.

It was the one thing I hated most about my younger sister.

We were at the outskirts of Goldshire, but we were not going to stop. The mules were in good shape, having been fed and watered a short while ago. Our horses were similarly fine, unconcerned with the easy pace and nice weather.

I looked over at my brother again. Cynwulf had changed for the better since I’d thrown him in the Dalaran fountain and packed him off to Waylan. He had cut his hair, his beard was neatly trimmed, he’d bathed recently – not something I think I’d ever seen him do, even before Arthas turned him. His armor was polished, his surcoat looked brand new.

I mean, I hate to say it, but I was just hoping Waylan could keep him from being a public nuisance and drunkard. To have this easy-going, urbane gentleman, instead of a fierce, drunk fighter for a brother… It was going to take some adjustment.

“I hope Mom is okay,” he said, suddenly worried. “Dad said she’d been ill this autumn.”

“She’ll be as okay as she can be,” I replied. “There’s no easy way to do this.”

“You seem to be pretty calm,” ‘wulf said.

“I’ve done this before, brother,” I said. “It doesn’t get any easier, but at least you know what to expect.” I kept my face impassive as he looked at me.

“All right,” he said, giving the reins a flick as we turned onto the road to Northshire.  “Let’s get a move on, then.”


I found Lieutenant Cyneburgh of the Silver Hand and Commander Frederick of the Ebon Blade readying their troops for the upcoming battle. Saddles were being checked, girths were being tightened, and nervous horses calmed in preparation for the upcoming fight. The assorted knights, paladins, and death knights watched my approach with interest.

“Commander,” I said, saluting again. “Lieutenant.” Both of them stood at attention and returned my salute as I continued. “It’s time to move out. The Chief’s got everything ready; now it’s up to you.”

Frederick smiled, his glowing blue eyes staring directly at me. “Excellent, Colonel. We will not let you down.”

“Good. Don’t forget, let the Lieutenant and her paladins charge the first wave, then come in from the flanks to hit the healers. Buy us time, but don’t get caught too far out from us. Short, small charges will serve us better in this terrain than driving all the way into Orgrimmar.” Cyneburgh raised her eyebrow at me, a familiar response, but she said nothing.

“Understood, Colonel,” said the tall Death Knight. “You can rely on our… discretion.”  His hollow voice had the echoes of a laugh. I smiled in spite of myself.

“Lieutenant, any questions?” I asked.

“No, sir,” my sister replied professionally. Her eyes danced mischievously, though her facial expression was all business.

“Good. Let’s get to work,” I said, pitching my voice a bit louder for the troops. “Let’s give these bastards the fight they were looking for. Onward to the Ramparts!”

There were some ragged cheers from the troops, but like the dwarves, they were muted. They were tired, and this push would not be easy. I saluted my officers, turned, and moved back towards the center of the line. Behind me, I heard my sister’s clear voice rising above the fray, exhorting her troops.

And they responded, enthusiastically.

My sister, the paladin. She always was the popular one.


The leader of the Argent Crusade, Tirion Fordring, stood frozen in a block of ice. The Lich King, Arthas Menethil himself, looked over our assembled group. Here he was, our quarry. But he was hardly trapped.

“You shall be the greatest champions the Scourge has ever known,” he intoned in his hollow voice. A chill ran down my spine as it sank in: this was a trap, just like the Mor’shan Ramparts were. We were to be turned, like poor Fordragon hanging, still burning, above the Frozen Throne.

“Not if we have anything to say about it!” yelled Dolar, which was our signal to move. I moved to my normal position on the right flank, with a moonkin, death knight, mage and shaman beside me. The five of us went to work, trusting that the group on the other side was doing the same. I felt the familiar surge of power as fire erupted from my hands, speeding towards the horrors the Lich King was summoning.

Down they went. Arthas summoned more as he continued his own attacks on our knights. We shifted fire from him, to the horrors, to the shades of darkness, and back again. Tree-druids waved their branches, priests and shamans shot beams of pure energy, and paladins invoked the power of all that was good and holy in this world to heal us of the crushing, bruising blows raining down on us.

And then Arthas looked up, pointed the sword Frostmourne at me, and said, “come to me, Cynwise.”

There was a blinding flash of light, searing pain wracked my entire being; and then my soul obeyed, rushing joyously from my body to the runeblade.


Cynwulf turned off the main Northshire road that led to the Abbey and drove the mules up a tidy lane, up to the farmstead he and I knew so well. My horse walked at an easy pace beside him. Each sign, each fencepost had become increasingly familiar as we approached our family’s little piece of land, nestled in the hills that surrounded Northshire proper. This land was quiet, and peaceful, and beautiful.

We made the final turn, and there was the familiar gardens, and house, and barn. I looked over at ‘wulf, but his strange glowing eyes gave away nothing.

Cyneburgh was home.

Our youngest sister, Cynwyn, was waiting to meet us outside. Studious, serious, and smart, ‘wyn  had just been accepted into the Mage Academy. I was sure that she would find the lessons more to her liking than I did.

But for now, her eyes were red, having obviously been crying. Cynwulf stopped the cart and smiled a sad smile at her.

“I’ll go get our parents,” she said, not bothering to say hello. “They got your letter this morning.” She looked up at the cart, shuddered slightly, then turned and jogged off towards the farmhouse. ‘Wulf clucked at the mules and shook the reins, getting them moving again, heading into the dooryard.

Cynwyn disappeared into the house. I could hear some words being exchanged when suddenly the door banged open as my father came charging out of the house.

“You!” he yelled, pointing at me. “YOU! Get out of my sight, you filthy traitor!  I don’t even want to look at you!” My eyes went wide with surprise at this as he closed the distance with surprising speed. My father Cynferth was a strong warrior in his day, and he was furious.

“Father,” I began, then realized that was the wrong tactic. “Don’t you call me that!” he yelled. My mother had appeared in the doorway, too, and she was calling for her husband to calm down. My father was yelling at me, cursing at me, and coming far to close for my comfort.

“Master Sergeant Cynferth!” I barked out, in my best parade ground voice. “I am here to fulfill my duty to the King of Stormwind. Whatever charges you wish to bring against me can wait until I have completed my task.” He stopped, a few feet from my horse.

“No,” he said, intense and quiet. “‘Wulf can do it. Your rank means nothing here. You need to leave, now.”

“No, I replied, firmly. “He cannot. I have a commission from the King to…”

“Section 16 point 25 of the Stormwind Officer’s Code states that the next-of-kin of a deceased officer may choose who attends and does not attend the funeral rites of an officer. An officer,” he added, looking pointedly at me, “which your sister most certainly was, unlike you, you … mercenary.”

“As her next-of-kin, I am asking you to leave.”

“Sir,” I said, trying to get some kind of handle on this conversation that was spinning out of control. “This is…”

“I don’t want to hear it!” my father yelled again, taking the last few steps to stand at my horse’s side. “YOU are the one who was in charge of that mission, your sister’s life was YOUR responsibility! I don’t care if you tell me that the battle was classified or not,” he thundered, “because I know what happened.” I reined my horse in tight. “I don’t care what you have to say. I want you to leave.”

He stopped, looked over at the wagon, and saw the plain pine box for seemingly the first time. “No matter what,” he said, quiet again, “family comes first.”

My father Cynferth turned back to face me. He looked old, tired, devastated. “Not the job, ‘wise. Family. There’s more to life than doing the job. And I’ve failed as your parent if you can’t see that.”

Now the anger began boiling up in me. “The job, as you so cavalierly dismiss it, was to defend you and your kind against the Horde. ‘Bur knew the risks, and took them willingly.”

He looked up at me, tears starting to well in his eyes. “I’m not debating this with you, Colonel. Please leave. You have discharged your duty. Now leave,” he said, turning his back to me. “This is not your family anymore.  I have but one daughter left.”

I looked up at my mother Eadwyn, shock in my eyes. She made a placating gesture, trying to tell me that father would get over it. Cynwulf looked at me too, but said nothing.

No, I shook my head. No. If that’s the way it’s going to be, that’s the way it is.

I wheeled my horse around and spurred her flanks savagely. I galloped away from the farmstead as fast as I could, not looking back.

That place was no longer my home.


The Mor’shan Ramparts had fallen to Alliance assault four days ago, when we marched through with a much larger force. Now, the survivors of my battalion fought towards it, trying to escape the pincer of two Horde forces which threatened to envelop us. We needed to get to the safety of the Ashenvale woods before we were all dead. The final stretch of hills of the Barrens surrounded us, limiting our view.

“Is it still empty?” I asked.

“Yes, Colonel,” said Lt. Oakwalker. “The fortifications appear to be undisturbed. Even the corpses are still there.”

“Good,” I said. “Let’s gather up for one final push then.” I strode over the supply wagons.

“Chief!” I yelled, “those wagons have got to go! They’re slowing us down too much!”

“But sir,” Whizzlespark began, “the devices…”

“They’re slowing us down, you can always make more! Let’s go, soldier!” The Chief glared at me, then climbed down from the wagon and started unhitching the horses.

“Commander!” I barked out, turning towards my mounted troops. “Time for another charge! Give the healers time to evacuate the wounded and get back here, understood?”

“Yes, sir!” Frederick called out. The Knights of the Ebon Blade worked surprisingly well with the paladins of the Silver Hand, keeping the Horde unfocused and scattered while we pulled back in stages. “Knights!” he commanded, wheeling his horse around and drawing his greatsword. “Glory to the Alliance!”

“Glory to the Alliance!” rang out the cry.

“Move out!” I ordered, and my troops began moving towards the ramparts, leaving the supply wagons behind.

My sister took the lead as the paladins formed up. “C’mon, lads!” she cried out, laughing. “Let’s show ’em how it’s done!” She spurred her horse forward, and the knights moved forward as one towards the Horde forces, several hundred yards distant. The Horde responded with a roar, rushing forward to meet them. The armored Alliance horses thundered on a collision course with the Horde.

“Now, Chief.  Phase one,” I said to the small gnome by my side. She took out a horn with whirring gizmos, gears, and dials and pressed a small red button. A loud klaxon sounded, hugely loud, making everyone around the Chief jump, myself included.

The horses changed direction, turning away from the Horde infantry.

I was okay with the howls of frustration that little maneuver elicited. I’m not ashamed to admit it.

Our cavalry thundered back to us, outdistancing the Horde forces. The Knights of the Ebon Blade were first through, passing the supply wagons to meet up with the main force. Cyneburgh held her paladins back, however, taunting the Horde to come closer, closer…

They were nearly to the supply wagons when disaster struck.

From the left came a large group of Darkspear berserkers, mounted on their raptors. From the right came a smaller group of Tauren, the huge Kodo beasts moving quicker than I ever expected they could.

The Horde cavalry crashed into the Knights of the Silver Hand. Many of the horses went down quickly, throwing the lucky riders and trapping the unlucky. Cyneburgh stayed on her horse through the initial attack, but a large Tauren shaman smashed her out of her saddle, causing her to tumble limply to the ground.

Commander Frederick wheeled his horse around. I heard Ironshot yelling something to his men, and Oakwalker cursing in her musical language.

“Oakwalker!” I ordered. “Half of your forces with Taluuna and the wounded, get them to Ashenvale on the double!” She nodded and hurried off to split her troops. “Frederick, Ironshot, set up a defensive line here. We’re far enough away from the wagons that it should still work. Chief, stand by.” Troops sprung into action as the battle raged on around the paladins.

“Colonel,” said Commander Frederick. “Shouldn’t we reinforce Cyneburgh?”

“She’s on the wrong side of the wagons,” I said, taking out my spyglass. I needed to see what was going on out there, the fighting was starting to raise too much dust from the arid Barrens soil. I couldn’t see much out there, but ultimately it didn’t matter. The fight was short, brutal, and ended quickly in favor of the Horde. The attackers had a brief conference, then mounted up and moved back a ways, waiting for their forces to join them.

I looked at the Tauren who knocked my sister off her horse. He looked familiar, but perhaps it was just that I’d seen him before in the infantry?

Lt. Oakwalker ran up to our impromptu command center. “The wounded are safely en route to Ashenvale,” she reported. “Along with a dozen archers and another six Sentinels… sadly, all we could spare.” I nodded in response.

“Colonel,” the Chief said, “you better come over here.” She motioned over to where she and Torque were gathered around Henry, who had produced a contraption that fit on his ears. It fanned out, giving him huge bat-like ears. “This Gyro-assisted Audio Booster is picking up human voices out there. There are survivors.”

“We must go rescue them!” insisted Commander Frederick.

“Not yet,” I said, holding up my hand. “We can’t get caught on the wrong side of the wagons. If we do, there’s nothing but some squirrels standing between this Horde army and Astranaar.”

“Aye, but lassie, we cannae just leave them there!” said Ironshot.

“No, we can’t,” I said.

“Something’s happening,” Henry said. We turned as one to look as several grey shapes moved around our fallen comrades. I raised my spyglass again.

“Forsaken Rogues,” I said.

“Oh no,” said Whizzlespark.  “Oh, no.”

A scream echoed across the battlefield, a scream that was cut short with a gurgle. “They’re killing our men,” said Frederick.  “We must go rescue them!”

“No,” I said.  “Not without a plan!”

“Plan!” he shouted incredulously. “We charge over there, me and my men grab them, and we get out!  That’s the damn plan!”

“Commander!” I shouted in return. “That is…”

Another scream, filled with terrible pain, filled the air again.  I knew that scream. That was my sister. The screams continued, horrible, agony-filled screams.

Henry snatched the contraption from his ears, his face pale. Sgt. Ironshot looked through his own spyglass, then turned green. “Oh no,” he said.  “Oh no, lassie.”

“The Forsaken are eating her. Alive.”


The light and pain subsided enough so I could see again. I was in a strange space, filled with diffuse white light, empty save for myself and a young man with blonde hair, about my own age. My armor was gone, replaced with a simple linen robe. The man wore a similar garment.

“Cynwise,” he said. “I’m so glad you came.”

“Where am I?” I asked.

“You are inside my sword.” The young man smiled. “I wanted to discuss things with you without the others… interfering.” I thought I could hear faint sounds of a battle, but there was no location, nothing to pinpoint.

“You… what?” I said. “You want to talk to me?”

“Yes. Come over to my side. You’ve tasted power, but nothing like what I can give you. It would be a shame to waste your potential.”

“Why should I trust someone who murders his own father?” I said, my anger starting to rise.

“Because you killed your sister for the same reason I slew my father,” said Arthas. “To protect my people.  We are not that different, you and I.”


“That’s it, I’m going,” said Frederick.

“You are NOT!” I said, “and that’s an order, Commander!”

“Tell it to the Alliance, I work for the Ebon Blade,” he snarled, turning toward his deathcharger.

“I said stand down!” I yelled as he started to mount. My sister screamed again, a long, ragged scream. We could all now hear the guttural laughter of the undead, taking delight in the living’s agony.

The Death Knight swung into his saddle. Other men shifted to follow.

That’s it. I snapped my fingers once and Helola, my succubus, emerged from her invisible state next to Frederick, and began beguiling him with her demonic charms. Her hips swayed, her breasts heaved, she blew him a kiss, and Frederick could not move. He was held fast in the demon’s spell.

“I will court-martial you and execute you for treason if you do not stand down, mister,” I said in a flat, menacing voice. “You will not get us all killed by rushing off to save someone who is already dead. Am I clear?”

Cyneburgh screamed again, this time weaker.  I couldn’t bear to turn around and see what was happening.  Frederick was motionless on his horse.

A bow twanged behind me, and my sister’s scream was cut mercifully short. There was a sharp exclamation from the Forsaken. I turned to see Lt. Oakwalker, bow in hand.

“We do not abandon our friends to the rogues,” she said.


“Cyn, WAKE UP!” yelled Fynralyl, slapping at my face. “Whatever he did to you, shake it off! We need you NOW!” I blinked at her, then heard the roaring of the vengeful spirits. Right. Arthas. Time to do the job. I struggled to my feet. Fyn ran back into the fight, axes swinging.

Tirion remained encased in his block of ice. Dolar stood in front of the Lich King, his holy shield absorbing the titanic blows as our motley assembly hammered away at him and his minions.

Now, Cynwise. The power will be all yours, the Lich King’s voice whispered in my head.

I looked back at where our healers stood, branches waving, totems present. It would be so easy to interrupt them, to send them reeling, to disrupt the battle.

No, I thought back at the presence in my head. You killed my brother, did you think I had forgotten? I whispered the words aloud as I began summoning fire and chaos to hurl at the Lich King.

His mocking laughter echoed in my skull as I flung fire at him. He was an excellent servant, but you would be mightier, exalted above all others. For you are not like him. You are a kinslayer, too.

I gritted my teeth and cast another spell, sending a bolt of chaotic energy at him.

Join me, kinslayer, he whispered again.

Beside me, Chojub cackled with delight and malice.


The tauren shaman who had knocked my sister off her horse looked sadly at the grisly scene. He sighed, then gestured forward, and the Horde troops surged forward again.

“Form up!” I yelled to my shocked troops. “Here they come!” I released Frederick from Helola’s spell. “Commander, I need your troops ready to cover our retreat, go!” He looked at me furiously, but nodded and rode back to his troops.

The rifles of the dwarves cracked as the Horde infantry closed the gap. The assembled orcs, trolls, and tauren were more than enough to overwhelm us.

The first ranks passed the supply wagons.

“Now, Chief,” I ordered. Whizzlespark pressed a button on a device she’d been holding.  Torque and Henry looked on, eyes bright to see if their invention worked.

Small panels flew open on the tops of the wagons, and nozzles emerged from the top, spraying gusts of a sparkling cloud of metallic confetti. Each wagon started rumbling and shaking as the silver dust floated over the Horde troops. The charge faltered as the soldiers tried to determine if this was a new attack, but the metallic flakes that made up this attack seemed to pose no threat.

One of the orcs laughed.

Whizzlespark pressed a second button.

The electrostatic dynamos roared to life inside the wagons, sending sparks flying out the backs of the wagons. The hum increased quickly, and then bolts of lighting shot out between the two wagons, arcing and connecting between the newly conductive bodies between.

The carnage was horrific. Troops were incinerated by the charges as the air became electrified with each gust of metal dust. The bolts of lighting leaped from soldier to soldier, cooking them in their armor, leaping from one metal-coated body to another.

Torque clapped his hands together and yelled, “it worked! It actually worked!” Henry Sprocketfuzz looked over at me, a big grin on his face, and said, “leet, totally leet.” The Chief continued to watch the electrified wagons with a worried look on her face. She checked a gauge on her device, then looked at me.

“They’re going to blow, Colonel,” she said.

“Okay,” I replied. “Time to move out,” I yelled to the troops. “Go! NOW!”

And then we all ran like hell for the safety of Ashenvale as the wagons sparked, smoked, and finally exploded behind us.


“Burn him like you’ve never burned him before!” yelled Dolar, swinging his hammer at Arthas again. Several of our team lay broken and twisted on the floor. We were weakening, but so was the Lich King.

I dismissed Chojub and summoned the biggest demon I could control, a Felguard named Skezelras. I then summoned another, even larger demon, a doomguard I nicknamed Ike. The fel energies coursed through me as fire and shadow magic flowed from me.

Arthas laughed in my head again as I cast the most powerful, dangerous spells I had ever learned.

You will serve me in the end, he whispered.

And with that, my control snapped. The fel energies I commanded recoiled on me, burning my flesh. I could feel the demonic nether filling my body as it began changing, growing, twisting into something non-human. Wings sprouted from my back as I metamorphosed into a snarling demon.

I had heard of warlocks who could do this on command, but I had never tried before. No sane warlock would willingly embrace demons like this, I had said, but it looks like I was a hypocrite in the end. Fire burst forth from me as I charged the Lich King.

Blow after blow rained down on Arthas. Finally, it was just him and us, and we were winning. We could see it.

You lose, I thought at him.

No, he thought back. You will serve me, willingly or not.

The Lich King raised his sword above his head, and a massive wave of cold spread out from him, knocking us backwards and to the ground. Another wave crashed on us, and then another.

You should have taken my offer, kinslayer.

I was so tired of fighting. The cold pounded into my very bones. I was numb to the pain, I could feel nothing but the intense cold of the Lich King’s hate.

I no longer cared if I lived or died. Too much had been lost. Too much had been taken from me.

No more.

I accept, Sire, I thought.

And then the darkness took me.


Sunlight streamed in the windows of Field Marshal Afrasiabi’s office, high in the Stormwind Command Center. The faint sounds of Old Town filtered in through the open windows, the cool breezes of autumn bringing the smells of the Harbor to my nose.

“I hope you can see my position,” Afrasiabi said, looking at me from behind his large oak desk. “The forces of Stormwind and the Alliance are in your debt, and we are grateful for the services you have provided.”

“I understand, sir,” I said, standing at attention.

“However, given the events at Mor’shan, it would be best for the troops if you were relieved of command and released from your contract, Colonel.”

“Yes, sir,” I said, knowing that my time as a soldier of the Alliance had come to an end.

His eyes narrowed. “You shouldn’t have used a demon on your own men,” he said. “No matter what else, there are some things you shouldn’t do. It was bad enough what happened to Lieutenant Cyneburgh, but…” his voice trailed off.

“The troops have no confidence in me,” I finished for him.

“Yes,” he said, nodding. “They are afraid of you, and I don’t blame them. You’ll do what it takes to get the job done, Colonel. I appreciate that. But there are some lines you don’t cross.”

I stood there, still at attention. Afrasiabi shuffled some papers on his desk. “The King has asked that the Lieutenant be given full honors and be escorted home to her family,” he said. “Your brother, who was honorably discharged, can be reactivated to accompany you.”

“Thank you, sir,” I said, keeping my features impassive.

He put down the papers he’d been looking at, then looked directly at me. “I’ll be honest with you, Cynwise. I’ve known you a long time, and you’re great at what you do. But you’ve lost your perspective, and you’re on the grip of losing your humanity. You are no good to the Alliance in your current shape. Leaders lead by example, not just through intelligence and power.”

“Go home,” he said, finally letting some warmth in his voice. “Go home and remember what we’re fighting for.”

“If you insist, sir,” I said. Afrasiabi sighed, signed the paper he’d been holding, and stood up.

“Here are your discharge papers, Ambassador,” he said, handing me the signed document. “Your commission will be complete once you have taken your sister home. You’re dismissed.”

“Thank you, sir,” I said, saluting. He returned the salute solemnly. I turned to leave.

“Oh Cyn,” he said, as I opened the door. “If you’re looking for work, I hear there’s a crazy dwarf down at the Pig and Whistle looking for adventurers. Something about killing the Lich King?”

“I’m not that crazy, sir,” I replied, and closed the door behind me.


I do not know how long I floated in that darkness.

No pain, no loss, no attachment. No striving for power, no lust for money, no bitterness towards those whom I should love.

I found peace in death.

And then… and then.

“Arise, my champions!”

The voice rang out, clear as a bell, shattering the stillness. Light and sound came pouring in to fill the darkness. Cold, bitter cold, assailed my body.

I drew in a gasping, desperate breath.

I was back.

We were all back.

Our work was not yet done. We had been called back to finish the job.

The Lich King stood locked in combat with Highlord Fordring, but Frostmourne lay shattered on the icy floor. People were rising around me, hands picking up weapons and casting spells as we returned to the living.

You betray me so quickly, little one? asked the voice in my head.

I got a better offer, I whispered back, grinning viciously as I summoned Chojub back to my side.


The King was dead, and more than dead, and we stood, stunned, and watched Bolvar take the burden onto himself.

“Here ye go, lass,” said Dolar, handing me a pouch full of gold. “Pleasure having you on the team.”

“Thanks, Dolar,” I said, taking the money out of habit. A job is a job, even if it involves coming back from death.

“So what now for the great mercenary captain?” asked Fynralyl teasingly, as our mages began conjuring ports to various locations around Azeroth.

“I don’t know, Fyn,” I replied. “I think my time as a mercenary is done. My factor’s gotten me a place in the Park District of Stormwind, maybe I’ll go crash there for a while and take it easy. See what turns up.  You?”

“Back to the Exodar for me. There is so much rebuilding to do!” She waved goodbye and stepped through the portal.

“Yes, yes, there is is,” I said to myself. “For all of us.”

I stepped through the portal to Stormwind, leaving Icecrown behind for good.


Filed under Cynwise's Battlefield Manual, Fiction

I Love Pilgrim’s Bounty

No, really, I do!  It’s one of my favorite holiday events in all of World of Warcraft.  You know why?  It has nothing to do with Battleground or PvP, or achievements, or the awesome pet turkey, or hunting turkeys, or even because it’s my favorite out of game holiday.

No, I love Pilgrim’s Bounty because it’s the one time of the year when powerleveling your Cooking skill on any character is trivially easy, and you can do it at any level.  Last year I leveled nearly every single alt I had up to 350 Cooking during this week; it takes a fraction of the time and cost that it does normally, and you can start as early as level 1.

Last year I wrote up Cyn’s Guide to Powerleveling Pilgrim’s Bounty Cooking, and it looks like that guide still holds true.  My level 19 twink Cynderblock has a Cooking Skill of 420, and almost everyone else has Cooking 350 – all because of this holiday.

I have one or two alts I skipped last year, and a few new ones I’ve rolled in the previous 12 months, who I’ll be leveling this year.  If there are any changes I’ll update that guide.

Bon appetit!


Filed under Cyn's Guides To Almost Anything, Cynwise's Battlefield Manual

The Case Against Heirlooms

I love Heirloom gear. I love having complete sets ready to go for pretty much any low level character I choose to roll. I spent much of Wrath obsessed with collecting them.  I have, at last count, 29 heirloom items. That’s twenty-nine pieces of Bind to Account gear, all dedicated to making me an awesome leveler.

And yet… I’m not an awesome leveler.  I’m just not.  I’m great at rolling alts, and pretty good at making them as powerful as I can at any given level, but I’m just not a great leveler.  I play with some great levelers, people who can take a toon to level 40 in two days, with full professions, and completely enjoy the experience along the way.

That’s not me.  Each level is a struggle, and there’s this constant sense of guilt that I should be doing it faster, better, are we there yet? that makes me wonder why I roll so many alts in the first place. Having all the Heirlooms in the game wouldn’t make me better at leveling.

And yet: I enjoy questing. One of my biggest personal lessons with the Level 19 Ambassador Project was how much I enjoyed discovering the stories behind the game, of seeing the reasons why places are the way they are. I enjoy collecting gear, of sifting through quest rewards for the best, the prettiest, the coolest-looking, the oddest. I love having torches and lanterns and pretty dresses. I can even enjoy leveling, when I forget that there’s a goal I’m trying to reach.

I laid out the case for Heirlooms in an earlier post, but it’s relevant to summarize it here.  Heirloom gear serves two purposes; to give experienced players a shorter path through content they’ve experienced before, and to allow for gear to be shared between characters on a server.  Heirlooms are good gear, sometimes great gear, sometimes the best gear you can get.  You can enchant them once and never have to enchant that slot again.  You can get stats that are otherwise rare or unavailable before level 60 (Hit, Haste, Resilience.)

But when Cataclysm comes, I think I’m going to level a lot of my alts without Heirlooms, or only with a few selected ones.  I’ve already started using my Heirlooms less and less, and am finding it a more enjoyable experience overall.

This is, frankly, odd for me to admit, since in terms of efficiency (and regular readers know how I feel about efficiency), Heirloom gear cannot be beaten.  (Even speed enchants on your boots can’t quite compare to Heirlooms for increasing your experience gain.) Going without the chest and shoulders means you are leveling 20% more.  That’s crazy.

And yet…


The old world is not going to be old anymore.  The experience from 1-60 has been redesigned, the stories are different.  Leveled through Darkshore, Westfall, and the Barrens dozens of times before?  Well, you’ve never leveled through these zones.  They’re different now.  You can’t be bored with these quests yet, you’ve never done them!

Doing all of the tier 1-2 zones on a single character made me realize how different each zone could feel, how some zones appeal to you and others don’t.  Taking time to experience each zone and the stories within it is a good, enjoyable part of the game! Remember your first character, stumbling around without much of a clue, discovering new places, being awed by the immensity of this game?

Don’t rob yourself of that innocence too soon.  Take your time.  Stop and smell the roses.

(Okay, Outland and Northrend are still old content.  Get every XP boost you can to level through those quickly.)


If you are really in a hurry, Heirlooms will not get your new goblin or worgen to 85 by December 8th. No, if you want to play one of the new races in the endgame as soon as possible, your best strategy is to take an existing level 80 character to 85 and change their race.  There realm first racial achievements have been removed, so there’s even less incentive to try to do this, but if you’re dead set on playing the endgame with one of the new races?

Get your level 80 character ready to switch.


I’ve been rolling a lot of alts lately, and I’ve heard people talking in battlegrounds about how overpowered someone is because they have Heirlooms.  I think this is probably filtering into the Dungeon Finder, too – “lol no heirlooms.”

This is stupid.  It’s not stupid because it’s childish (though it’s that, too).  It’s not even stupid because it ignores player skill (which is also stupid.)  It’s stupid because it ignores math, and ignores a simple fact:  for the first 30 levels or so, your enchants are better than your gear.

I rolled a Hunter recently, why, I wasn’t quite sure, but I did and I’m enjoying it.  I tossed a Lovely Purple Dress on her and a set of enchanted white gear I got from the starting area vendors, and then proceeded to destroy the starting area. I tossed Heirlooms on her at level 10, keeping the same enchants, and have proceeded to destroy every instance and battleground I’ve been in.


+7 Agility to the boots.  +9 Stamina to the bracers.  +15 Agility to the gloves.  +15 Agility to the main hand weapon.  +100 Health to the chest.  +2 damage on the bow.  +16 Armor to the legs.

For a Hunter, that translates to 74 Ranged Attack Power and an additional 190 health, just from enchants.

A full kit of Heirlooms provides (at level 19): +5 Agility from the shoulders, +7 Agility from the chest, +3 Agility from the MH, +18 Stamina, +6 Haste, +6 Resilience, and a PvP trinket.  That’s 30 Ranged Attack Power and about 4% Haste, 180 health.  All good stats, and worth having for maximum pwnage, but it takes a while for gear to catch up to the wonderful enchantments you can place on level 1 items.

Think about that again.  A properly enchanted set of white gear gives you better bonuses than Heirlooms for the first 20 levels.

Heirlooms are a good way to ensure that several of your slots are filled with good, enchanted, blue-quality gear.  They mean you can enchant a slot once and never worry about it again, which I greatly appreciate given how much I love the Crusader enchant. But it’s not just the weapon damage that is important there: it’s always having an enchanted weapon. You save money, you don’t skimp on your Heirloom enchants like you might on something you’re going to replace in a few levels.


A related pet peeve is that it also surprises me how often I hear players refer to Heirlooms as best-in slot items.  They’re not, or not always.  At any given level, for a specific class, they might be the best you can get – but more often than not, there’s something else you can get.  If you have Heirlooms and are leveling quickly, you’d probably never notice this.

What I’ve noticed while using Heirlooms is that I start ignoring whole swaths of gear, and stop making choices around them.  That’s okay – it’s one of the advantages of Heirlooms – but it’s also a disadvantage.  There are some really great items in the game that you’ll never acquire, never even notice, if you level in full heirlooms.

I obsess a bit on my twink blog about the best weapon for a given spec or situation.  And yet, I often use the Venerable Mass of McGowan for my MH weapon.  It’s a great tanking weapon because of the Agility, though there are some swords that outclass it for sheer DPS.  So I switch, depending on what situation I’m in.  (The 2H Heirlooms are all outdone by several different quest rewards and I don’t even have them on ‘block anymore.)

But Cyn, you’ll rightly say, why should I spend the time researching that when the Heirlooms are good enough, and when I’m going to outlevel that reward in a dungeon run or two anyways?

Because it’s a part of the game that you’re missing.  If you wear your Tattered Dreadmist set all the way from 1-80, not only do you miss out on any sense of progression in your appearance, you lose out on how bad and awkward the outfits were in Outland (and how drab everyone is in Northrend.)  Your gloves, helm, and boots change, but you basically look the same from 1-80.

If your goal is getting to 80, then maybe that doesn’t matter.  There’s no right or wrong here, just a matter of preference.  Looking like a clown in Outland isn’t something to seek out, exactly – but it’s part of the game, and a fun part of the game.  Replacing my purple tunic was a big step – though it was nice seeing my legs again!


It’s one thing to say that Heirlooms let you skip over seeing a part of the game (gear).  The more I’ve leveled with them, the more I think that they can hinder becoming a real expert in your class.

Hear me out.

It’s fairly straightforward to pick out a good set of Heirlooms for a given class.  You might not get the best ones for your chosen spec, but you should be able to do pretty good overall.

But what if you want to tank instead of DPS?  There’s no gear that’s specific to tanking, and even though the instances 1-80 aren’t that demanding anymore, you’re not getting exposed to the idea that you should gear differently for tanking than for DPS – until you hit the endgame.  I ditched my DK’s Heirloom chest when he hit 70 and went with the crafted tank blues instead.

The difference was noticeable.  Having dedicated tank gear in all slots made a big improvement back in the days of Defense, but even at lower gear levels I believe it’s important to start learning the ins and outs of why gear works the way it does while leveling, not at the endgame.

It’s not just the roles of the holy trinity that need to be learned through the leveling process – the distinctions between gearing different specs are lost in the heirloom shuffle.

I think I’ve mentioned before that I’ve got a Rogue I’m leveling Combat.  I’ve probably mentioned that I’m also not very good with her; I don’t really understand what I’m doing aside from Sinister Strike > Slice and Dice > SS x5 > Eviscerate, with occasional Blade Flurries to spread the damage around.  I’m basically doing what smarter Rogue players than I have told me what to do, and running LFD so that I can level her up.

The reason I’m leveling a Rogue is that I want to level her Enchanting and Inscription.  Heirlooms work great for this purpose; they let me grasp the basics of the class, keep the same gear throughout the process, and every once in a while drop into LFD for some dungeon runs.

But at the end of all of this, after I hit level 80, will I be a good Rogue player?  No. Absolutely not.  I grab random gear with Agility, Hit and Stamina off the AH or from dungeons, but basically I’m powering through on Heirlooms.

Conversely, I plan on leveling my warlocks in Cataclysm with minimal Heirlooms, precisely so I can see what it’s like.  I want to experience the new gear.  I want to see what it’s like in the field, how it looks, how it works.  I want to sit there actually thinking about a quest reward before turning in the quest.

There’s a counter-argument to be made to this – namely, that you don’t need to be an expert in how a class levels to be an expert in it at the endgame, or to be a really good endgame player.  I absolutely agree with this.  If leveling is not your goal, but the endgame is, then you probably don’t need to know the intricacies of how a class levels up.

But there are skills you learn while leveling that are important (kiting, trapping, jump shots, CC, pulling, healing on the move) that you need at level 80/85.  Don’t dismiss them out of hand if your goal is the endgame.


I know me.  I’m going to waffle back and forth between using Heirlooms, not using Heirlooms.  I love them too much to abandon them entirely.  Some toons are going to be totally tricked out, and that means they get the purple dress and skull shoulders and staff.  Others are going to be left to fend for themselves.

That’s okay.

Leveling, it seems to me, is as much about the journey as it is the destination.  Sometimes we just want to take the highway and get there as fast as we can.  Sometimes we want to take back roads.  One might be faster, but that doesn’t make it better.

And that is the crux of my case against Heirlooms.


Filed under Cynwise's Battlefield Manual

How Cynderblock Got Her Groove Back

Van Cleef: Drop. Your. Sword.

So a funny thing happened to me on the way to the Deadmines.

I was pretty down on level 19 Warrior twinks in my review of the 4.0.1 changes. The loss of so many abilities was pretty daunting, and struggling in areas where I previously excelled was downright depressing. Going from a tank with unshakable aggro to one where everyone pulled off me was a humbling experience, even if I was running with twinked DPS.  PvP was painful, with casters and rogues running roughshod over me, feral cats jumping on me from the shadows, and paladins refusing to die, no matter how much damage I did.

I took a few days off to regroup.  I stopped trying to farm the AGM, since several guilds were gearing up twinks and competition for the trinkets was getting too fierce.  I rolled a bunch of alts.

Then one day I said, “let’s solo Deadmines, ‘block.”

And we did.

And it was hugely fun.  Why?

  • Damage is up across the board on all abilities in PvE.  As Prot, Shield Slam hits like an absolute truck.
  • I made sure to take Shield Specialization, and with multi-mob pulls I never had Rage issues.
  • Not only did I not have Rage issues, but I never had to worry about aggro.
  • The additional health, armor, and block chance means you’re taking very little damage from pull to pull.
  • The self-healing of Victory Rush changes the entire style of play, allowing you to maintain your health by killing things.  And since you’re not in a group, you can be sure it procs every single time.
  • Execute is a huge finisher.
  • Having Victory Rush and Sunder Armor available in both Battle and Defensive Stances meant that I didn’t have to sit in Defensive Stance or stance dance; I ended up staying in Battle Stance since I wasn’t worried about aggro, and wanted Charge and Execute.

I’d soloed RFC and most of Wailing Caverns before this patch dropped, so I knew it was possible to solo these instances at level.  But while RFC was a bit of a multi-mob faceroll in 3.3.5, WC required a lot of caution and care with each pull.  It was slow, careful going, and after a while I got pretty darn bored of the whole thing.

Deadmines, on the other hand, was a riot, with miners running all over, elites and normal mobs mixing with impunity.  It was a blast.  I started off cautiously, but by the time I saw how much damage I was throwing around, how I could use Victory Rush to keep myself healed up, and how little damage I was taking anyways, it was soon a romp over the Defias.

My second run (I was already hooked), the Cruel Barb finally dropped for me. With the nerfs to Shadowfang, Cruel Barb is now the highest DPS 1-hander available at level 19. You sacrifice stats for raw Attack Power, but if you have the Stamina from other places it’s awesome.  +12 AP is equivalent to +6 Str for Warriors, and the next highest stat weapon is Butcher’s Slicer, with +4 Str/+3 Stam.  The Barb already has higher raw DPS than the Slicer (15.8 vs. 15.2), and with the additional AP it is the clear choice for raw DPS.

So I’m sitting there, looking at my new toy, and it strikes me: I should go Fury, and wield two of these monsters.

I prefer Crusader, because when you get simultaneous procs, really great things happen.

I’ve never really played Fury before, though I do have a Combat rogue in her mid-40s. I grabbed a bunch of weapons out of my bank to try out offhands, eventually settling on the trusty Venerable Mass of McGowan for my OH weapon. The Mass and the Sacred Charge both received some slight changes in the latest patch, with the Charge now brought up to being a very good alternative to the Mass.  Basically, they both give you Agility and Stamina (for tanking); the DSC gives you a lot of Crit, while the Mass gives you Crit and Haste. I grabbed the Slicer as well to try it out, though I think the Mass helped me out more in the earlier runs.

It took me a few times to get used to soloing Deadmines as a Fury warrior. Fury plays a lot like I remember playing a Blood DK; as long as you can keep your self healing going, you’re unstoppable, but you take a lot of damage in the process.  If I pulled too big, especially with elites, then I’d wipe.

Victory Rush is really the key to Fury soloing right now.  You’re putting out so much damage that your goal is to burn though a mob, any mob, and kill it to offset the damage you’re taking with another Victory Rush.  As long as you can repeat that process, you’re fine – but if the damage overwhelms your kill rate, then you’re going down.  I found that I’d start off a big pull losing a lot of health, but once the mobs started dropping I’d go right back up to full.

Bloodthirst is the other tool in your Fury aresenal to help out with this kind of fighting. It gives you a small heal back while attacking, and doesn’t suck up much of your Rage while doing it.  It does respectable damage, but can be hit more often than Shield Slam.  I found in high-Rage situations I’d alternate between Bloodthirst and Heroic Strike while waiting for Victory Rush (and Execute) to proc.

Blood Craze helps out with the self-healing, giving back more than Bloodthirst but less than Victory Rush.

And, while I’d been farming the Arena Grand Master trinket, I’m glad I didn’t rely on it while soloing.  Dual Swift Hands of Justice provided increased DPS on top of healing on Killing Blows, giving a lot of small heals to offset the incoming damage.

The Cruel Barb refused to drop for me for a long time, so I spent a lot of time practicing how to solo Van Cleef as a Fury warrior.  I made a video on one of the early attempts that shows how the spec plays as a solo artist.

Yes, it is totally as much fun as it looks.

(I did speed up the video, because even a run with no wipes is about 30 minutes long.  It’s not RFC. You can play Yakity Sax in the background for full comedic effect.)

I kept running it, and what kept impressing me was how out-of-whack damage seemed.  I was able to 1-shot normal mobs with regularity, and elites were lucky if they lasted 5 seconds. I know that I’m twinked for maximum damage, but there were times that I’d pull off a 1513 Execute crit and know that levels were out of whack.  (The 700-800 Victory Rush crits were even better, to be honest – most of Execute’s damage comes as overkill.)  I fully agree with Zarhym’s assessment that combat times in the lower levels are too short, and that it’s not PvP we’re talking about here.  PvE is totally unbalanced at the lower levels right now.

Anyhow, after a dozen runs or so, the second Barb finally dropped. By then I was ready for something different, so I took Cynderblock back out into the wide world and picked up questing in those areas that are going to be changed in a few weeks.  Most notably: Darkshore and Ashenvale.

"So, they sell insurance in this tower? I don't think they get a lot of foot traffic out here..."

Aside from wanting to complete as many quests as possible with Cynderblock, there was one quest chain in particular I wanted to finish – The Tower of Althalaxx, which I remember being a total PITA trying to do at level 30.  I admit, I’m juvenile, and I’ve refused to call that tower by its proper name ever since I got there – this is the Tower of Aflac, and I quack “AFLAC!” at it every time I have to deal with it.

Well, the Tower of AFLAC has a pretty nice quest reward, Seraph’s Strike, a sword with good DPS and Spirit, useful for health regeneration.  I figured I’d pick it up before it vanished in the Cataclysm, and bang out the Darkshore/Ashenvale quests while I’m at it.  (You have gotten your Furbolg wand, right?)

Only… wait a minute.

Lower level items have had their stats rearranged, and… woah.

Did all that Spirit get converted into Hit?  Like, are you kidding me?  +10 Hit on a 2-hander?

Having that much Hit (4.72% at level 19) is huge for DPS.  Huge.  It knocks off nearly the entire Miss column for at-level targets, and makes hitting higher-level mobs much, much easier.  Good for twinks, good for levelers… this is a good sword.  A really good sword.

How good is it?

Well, I pulled out my DPS spreadsheet (not ready for primetime, that’s another post) and plugged in the new numbers.  Wow.

Pre-Crit, Seraph’s Strike has a white DPS of 22.54, greater than Glacial Stone (22.25) and Smite’s Mighty Hammer (21.29).  The Hammer might make more sense for boosting attack power, and the Stone puts out solid DPS numbers, but the Strike now gives a great blend of both.

Don’t get me wrong. I’m enjoying the heck out of Fury, but I may have to go Arms and try out a 2-Handed build just to see how this sword performs before the damage nerfs come in.

Anyhow. Warriors are still doing fine.  PvP is broken as a whole right now, don’t worry about it.  Aggro is hard because damage is too high.  We’ve lost some tools, but gained new ones.

And Cynderblock has her groove back.


Filed under Green Tinted Goggles

Upcoming Changes To Rated Battlegrounds

There have been a few changes announced to Rated Battlegrounds that caught my attention recently:

  • The 25v25 bracket has been removed.
  • Rated Battlegrounds will use Arena rules for consumables and Engineering items.
  • BG Teams of 80% or more guild members will earn experience for their guild.
  • The number of Conquest points you can earn each week is based on your highest PvP rating.

We’re still 3.5 weeks out from Cataclysm’s launch, and I expect things will keep changing over the next few weeks.  And to be honest, these changes make me ask more questions than are answered. But, still, we can adapt to these changes pretty easily.

The 25v25 bracket has been removed, making it much easier for people to organize consistent, solid teams.  I think 17-20 players is still the magic number for a good, solid core, as that gives you the ability to swap people in and out based on the needs of the week, but having 8-12 won’t be a bad thing either.

The biggest question I have about this is: what happens to Alterac Valley now?  Will it remain a 40v40 contest, or still be reduced to 25v25?  While I am personally hoping they keep it in its current incarnation – it is far more accessible to casual PvPers than Isle of Conquest – the change to 25 would make it easy for a 25-man PvE raid to run an AV in between wipes.  With the removal of the 25s bracket, that no longer seems to be a possibility.

I confess, I’m a bit depressed by the ruling that Rated Battlegrounds will follow Arena rules on consumables and Engineering items.  That means no Swiftness potions, rocket boots, parachute cloaks.  That also likely means no nets from Tailoring, too, so those excellent PvP professions will have their utility diminished in Rated BGs.  You may be better off having other professions with static bonuses, like Blacksmithing, Enchanting, or Jewelcrafting, ready to go instead.

This ruling isn’t totally unexpected – it allows for a consistent fighting experience between the two ranked events (Arenas and rBGs) – but I do lament their loss.  Being unpredictable in a fight is one of the keys to winning, and professions are an excellent way of doing that. My biggest question is, will they take these rules and apply them to non-rated Battlegrounds, too?

I haven’t been following along with the guild changes too closely, but letting Rated Battlegrounds grant guild experience if 80% of the members are guild members seems a mixed blessing.  When coupled with the removal of the 25v25 bracket, this means if you have 8 or 12 people in your guild join a BG, you’ll get guild benefits from it.  If you don’t, it’s not a big deal.

But is it?  I mean, this is a discussion that goes way beyond just Rated Battlegrounds; if some activity awards something, then there’s incentive to pursue that reward. You can choose not to follow that incentive, but it’s still there.  The guild experience awards create an interesting problem for players and guilds alike; do you try to create an organization that participates in all different kinds of activities together, or focus on one type of activity and excel at it?

I know that my personal situation is influencing my thinking here. Most of my characters are in a casual raiding guild; I very much enjoy the interaction there, but more people are interested in raiding and running randoms than in PvP.  Will our guild have enough interest to make PvP night a viable option? Will other guilds be willing to take good puggers over fair guild members?

I don’t know how this is going to work out.  The changes to guild cultures that guild experience will bring are pretty far reaching, but I’m not saying they’re bad – just that there will be a lot of changes.

What surprised me most out of all the tidbits in that blue post was the news that your weekly Conquest point cap will vary based on your highest PvP rating.  This makes sense, I guess?  I hadn’t really thought about relating the two together, but I suppose that if you let people do well accumulate more points you encourage and reward them for doing well – and set a minimum threshold for just showing up.  Maybe it’s because I’m not really all that interested in ratings (which is an entirely different post), but I think we’ll need to understand the scale and scope of this one before passing judgement.

In my previous post on Preparing for Rated Battlegrounds, I mentioned that I was nervous when they were first announced.  I’m still nervous about them. Adding in the pressure of guild experience has actually made me more nervous, not less.

It’s fine; I’m a patient sort.

Let’s see how it all turns out.


Filed under Cynwise's Battlefield Manual