The transition from Season 9 to Season 10 has not been smooth.
- Conquest Point caps were adjusted to encourage players to participate in Rated Battlegrounds. The resulting system is more complicated than what it replaced, and also splits the uniform PvP/PvE reward model introduced in Cataclysm.
- At the end of Season 9, Conquest Points were converted into Honor Points (as expected.) Unfortunately, the Honor Point cap was not raised during the interseason week (as intended), causing all points over the 4000 cap to be converted to gold, preventing people from using their earned Conquest Points to complete their Vicious sets.
- In an unannounced change, Season 9 Vicious sets (ilevel 365) purchased by Honor Points in the interseason week were not the same as the Season 10 Vicious sets (ilevel 371) purchased by Honor Points during Season 10. This means that players who spent the week between seasons grinding out Honor Points to start Season 10 in full Vicious gear found themselves with inferior gear than what they could have purchased once S10 started.
The first one is a policy change, and is irritating because of the devious way in which the change was introduced, but at least it was communicated and isn’t going to be a long-term frustration. Either you’re okay with it, or you’re not, but it’s the way things are now. Rated Battlegrounds are here to stay and Blizzard wants you to play them.
The second change was a deployment bug. Someone fucked up and included code in the 4.2 release that shouldn’t have been in there until a week later. In hindsight it really wasn’t that big of a deal, because the gear you could get with the lost Honor Points wasn’t going to be all that great in a week’s time anyways. But it was frustrating if you had Conquest Points and wanted to do something with a nice big pile of them.
Which leads us to the third change, which actually is a really big fucking deal, and there are two parts of it.
- There is a major change in the way PvP gear is going to be upgraded between seasons, with significant implications for all PvP players.
- And Blizzard forgot to tell anyone about it.
Let’s be honest. Blizzard fucked up in not telling anyone about this change, and they know it. They’ve had the good graces to come right out and say it, to their credit. How something like this gets missed is a lesson in corporate communications – someone might have noticed it, but it wasn’t the right person. Sure, I have found forum threads talking about it on the PTR (which does me no good in hindsight), but the right person didn’t stand up and say, hey, we need to mention this.
A lot of people spent time and effort in that week between the seasons grinding Honor Points so they’d be ready for Season 10. It’s a chance to get all caught up – everyone starts off equal at the beginning of the season. Only, because someone at Blizzard forgot to mention a critical point in the patch notes, that effort was wasted.
Don’t forget, that’s real time spent. Don’t try to say that it’s only a week. That’s bullshit. That’s real time people could have spent doing other things. That’s customer time just outright wasted.
Will the communication gaffe blow over? Eventually, maybe, I don’t know. Blizzard has indicated that they will try to make it right, because this is an actual customer service issue, but how can they really compensate them for it? Customers didn’t get the rewards they were expecting for the work they put in because of a corporate mistake. They made choices with their time that were wrong, and time is money.
But that’s not even the biggest problem here.
BRINGING BACK THE PVP GEAR GRIND
And there is no longer a requirement to “grind” unrated BGs for Honor each season, so the real time investment isn’t changing as much as some players are perceiving it to be.
– Zahrym, “4.2 Conquest change“
The Bloodthirsty and Vicious Gladiator’s gear of Season 9 (i352 and i365, respectively) are not as good as the Bloodthirsty and Vicious Gladiator’s gear of Season 10 (i358 and i371). You can make a good argument that the set and gem bonuses of the S9 Bloodthirsty Gladiator’s gear are equal to or outweigh the stats of the S10 crafted Bloodthirsty gear, but the S9 Vicious gear is a clear loser to S10. Not by a lot, mind you – but it’s better gear.
The gear progression path laid out for Cataclysm, both for PvP and PvE, was both simple and elegant.
- Raiding and rated PvP gets you the the current tier of gear (Conquest/Valor Points).
- Heroics and unrated PvP gets you the last tier of gear (Honor/Justice Points).
- Crafted gear gets you two tiers back.
Yes, the absolute best PvE gear can only be gotten by raiding, but this currency system made sense. It’s easy to understand the flow between different tiers, it’s easy to plan out your gearing needs when a new raid tier is introduced, or a new season starts. Your current gear drops down a level, and you work your way back up to the next one.
Zahrym touches on this in his post on the 4.2 Conquest Points changes, quoted above. There were many great things with the new PvP system, but one of them was the promise that once you’d geared up for rated PvP, you didn’t have to go back to unrated BGs to do it again. This was good for both Arena players and regular Battleground players, as seasons past would see a swarm of well-geared Arena players either destroy casual battlegrounds, or resort to afk/botting to grind the Honor Points required for their PvP kits. The new system allowed people to assume that, by having a full Conquest set in one season, it would become a full Honor set in the next, eliminating the need to visit unrated Battlegrounds to gear up. Rated PvP players could keep playing what they wanted to play.
And don’t forget – the Honor Point grind for a full set is long. If you’re getting about 150 Honor Points per battleground – a pretty good average, by the way – that’s 179 BGs. At 15 minutes a BG, that’s 44.75 hours of play. So not having to grind out Honor Pieces each season is actually a really attractive perk, and Zahrym is right in calling that out.
But that’s no longer the case.
The change that was introduced in 4.2 is that each season will introduce three completely new sets of PvP gear. These sets will be calibrated for that season, not for the season preceding it. They will (confusingly) share the names of the previous season’s sets, but that’s it. No more cascading tiers, no more smooth transitions from season to season.
Every season, you start the gear grind over again. Rated PvP for top gear, with a weekly cap. Unrated PvP for the rest of your gear until your eyes bleed, or you seriously consider botting.
You can argue that the slight increase in stats between the i365 and i371 isn’t worth the time to upgrade. It’s not a huge difference. It’s only six points, after all!
What if I rephrased those six points as half the difference between Vicious and Relentless sets? What if the sets were called “Season 9.5” instead of “Season 10 Honor Gear”?
If you’re in full S9 Conquest gear now, you can upgrade to S10 slowly with Conquest Points, and S9.5 quickly with Honor Points.
The difference between tiers is 13 item levels. The difference between seasons is 6 ilevels. If you’re in S9 Conquest, you’re now 19 ilevels behind S10 Conquest, not 13.
You still think you can’t use some upgrades?
Whether this was done to encourage players to spend more time PvPing in general, or to increase attendance in regular BGs (something I hadn’t thought was a problem, to be honest), or to just make it take longer to get geared up – this has the effect of laying naked the gear grind that’s such a central part of Warcraft’s endgame, of taking the last shreds of a system that rewarded past effort and throwing it to the winds.
This isn’t a slight change. Changing gear distribution so that PvP players are faced with investing time they were not planning to spend is not something you forget about. This change not only destroys the symmetry of the PvP/PvE point system, it brings back the gear grind that we had hoped was gone the way of the dodo.
And that is the real problem with this change.
STOP THE RIDE, I WANT TO GET OFF
I took a break from Warcraft this past week, expecting to come back refreshed and ready to tackle S10 and Firelands. I rather enjoyed reading books at night and going to sleep early, but I still missed WoW. I was going to get into some PvE, see what these dungeons and raids were really like, but still keep my hand in with PvP through Arenas. After all, I have a full S9 Conquest set, I have some time free to work on my T11/T12 now, right?
I may have been refreshed when I logged back in, but my enthusiasm for PvP got washed away pretty quickly once I saw the changes to PvP gear in S10.
These changes are bad ones. They complicate the PvP gear system, which is exactly the wrong direction it needs to go in. They reintroduce a gear grind that is unmatched by anything in PvE.
And, most damningly of all, the PvP developers forgot to put them in the release notes.
If you want to give the appearance of not caring about your customers, about the fans of your game, I think this is just how I’d go about doing it. I think if I wanted to give the impression that I didn’t give a damn about PvP, this is the way I’d do it.
You seriously forgot?
(W)e’ve maintained an open dialog with our developers over the past 24 hours regarding the way in which the PvP season transition went down since patch 4.2 (this includes relaying a lot of the feedback we’ve seen on the forums to them).
I trust that y’all will make up their own minds about this change, and will either decide that it’s a big deal, or not a big deal, and just get to work getting your Vicious (S10!) and Ruthless gear, or go find something else fun to do. I know you will!
But you know what? I liked getting enough sleep, and cleaning out my home directory, and shopping for crap on the internet, and playing stupid cute addictive games on my iPhone, and having nice, relaxing non-WoW evenings with my spouse. WoW is fun, but it’s not that much fun.
I’ll be honest. I’ve never been more disappointed in this game company than I am right now, and the only thing keeping me from canceling my account is that my son wants to see how the Gilneas starting area ends. There have been enough mismanaged changes to PvP in the past few months that, frankly, I’m sick of dealing with it.
I’m tired of the sticks and carrots to get me to do the things that I don’t find fun.
I’m tired of the gear grind. I’m tired of feeling like a rat in a lab being told to do this thing and that thing and oh my god where is my cheese now? Dailies and heroics and rated battlegrounds and cheeeeese!
I’m tired of the bullshit.
I would rather go fly a turtle to Mars than PvP in Warcraft right now.
Blizzard, you can take that feedback how you will.