I’m sorry; I’ve not been able to let go of the changes to how PvP gear is handled between seasons I talked about in my last post. I think that the issue around compensating players for the miscommunication between seasons threatens to obscure a more pernicious problem – the way in which gear changes between Seasons – which will have effects well beyond the mistakes that were made between Seasons 9 and 10.
Surely, there must be a reason for all this.
THIRTY PIECES OF SILVER
Let’s address the compensation package Blizzard has put together for players affected by their screwups first. Blizzard is going to offer 4k Honor Points to players who acquired gear during the interseason week as an apology for wasting their time; had Blizzard told players that the Vicious gear they were getting would be obsoleted in a week, players could have made an informed decision about gear purchases. Blizzard forgot to say anything, so players spent a lot of time grinding gear only to have it be replaced without warning.
No matter how much s9 Vicious gear was gained during that time, no matter how many Honor Points were ground out on Alterac Valley weekend, affected players will get 4k Honor as a consolation prize. There’s no accounting for the actual investment of time players made, so the relative justice or injustice of this payoff will vary between individuals.
This is a relatively simple fix that, most importantly, can be rolled out quickly, on a large scale once affected characters have been identified. There’s no need to perform a case by case analysis of each character – just identify all characters who made a purchase of S9 Vicious gear during a set period of time, and email them 4k Honor.
The problem is when this refund doesn’t make a customer whole. By not addressing individual effort, Blizzard shortchanges many of the affected players. If you’d ground 12k Honor Points for naught and got 4k back, you might be glad for the little bit back, but you’re still out a lot of Honor.
There are a few things Blizzard could do instead. They could refund all Honor Points spent during that week, and give people another week to make their purchases. This doesn’t replace enchants and gems and the like, but at least it brings the gear pieces up to parity. The advantage to this solution is that it targets only those people who could have been affected by the miscommunication, and not people who waited a week.
The other option is to upgrade the S9 Vicious gear to match S10 item levels, either in bulk or only for affected individuals. A bulk update is simpler to achieve, but if you’re trying to apologize to players who actually lost time, upgrading only affected players would be the fair thing to do. This could be much harder to implement than one might expect, despite the simple logic behind it all.
I don’t think Blizzard will pursue either option.
THE VICIOUS CHANGE OF SEASONS
I really feel that the new Vicious and Bloodthirsty sets introduced in Season 10 represent a step backwards for Blizzard. They represent a change of philosophy which will make PvP less fun and more confusing should it happen again in Season 11.
Take a look at the way the Season transitions were handled.
The original system that was introduced by Blizzard in Season 9 was:
- Each season would have three tiers of gear available for purchase: fair (crafted), good (Honor), great (Conquest).
- When the season ends, a new tier is introduced at the Conquest level, and all the other tiers slide down. Conquest becomes Honor, Honor becomes crafted.
- Players in the previous season’s Conquest gear are now in Honor gear, and will get upgrades from Rated PvP.
- Players in the previous season’s Honor gear are now in crafted gear, and will get upgrades from regular battlegrounds or Rated PvP.
- Players in the previous season’s crafted gear are now a tier behind, and will get upgrades everywhere.
This system is easy to understand, plan for, and keeps the overall amount of PvP gear available to a manageable level. It mirrors the PvE gear setup, providing a consistent, universal gear philosophy that corresponds to the points system introduced in Cataclysm.
The system introduced with Season 10, however:
- Each season still has three tiers of gear available.
- When the season ends, the old tiers are removed. Three new sets are introduced, two bearing the names of the previous season’s Conquest and Honor gear.
- The new sets are effectively a half-tier ahead of the previous season’s version bearing the same name. The current season’s Honor gear is a half-tier ahead of the previous season’s Conquest gear, and the current crafted gear is now a half-tier ahead of the previous Honor gear.
- Players in the previous season’s Conquest gear are now a half-tier behind the current Honor gear, and will need upgrades from both regular PvP and rated PvP.
- Players in the previous season’s Honor gear are now a half-tier behind the current crafted gear, and should get upgrades from the AH, regular PvP, and rated PvP.
- Players in the previous season’s crafted gear should hit the AH ASAP.
I don’t understand how this change benefits players. You take an elegant system which showed no problems and substantially modify it with negative consequences.
- More gear sets: instead of going from 3 to 4 PvP sets in the game, we’ve jumped up to 7. Each season will compound this issue.
- More gear confusion: not only are there Glorious Conquest recolored sets for 2200+ ratings (which confused a lot of players), but now there is gear with identical names but different stats.
- More gear grinding: instead of letting players continue playing in their chosen realm, we’re sending Arena players back to regular battlegrounds to grind out a new set each season.
- More time spent acquiring gear: not only will rated PvP players have to spend more time getting gear, but casual PvPers – BG enthusiasts, PvEers who like a little PvP on the side, etc. – will lose the benefits of any Conquest pieces they managed to get last season.
- Different gear systems for PvP and PvE: instead of having a unified system that new players can pick up in one realm and transfer over to another, now we have two different systems.
Consider that last point for a moment: what if the Valor and Justice point systems required raiders to go out and grind heroic dungeons for gear each tier, just to stay competitive?
(Oh, wait, that was actually proposed for 4.2. But it was dropped, and for good reason – raiders wanted to raid to get Valor Points, not run heroics they outgeared.)
Is this trying to get players to spend more time in battlegrounds? I wondered about this one briefly – perhaps because I’m playing Alliance with instant BG queue times I don’t see population problems across servers. But why regular battlegrounds? All of Blizzard’s focus has been on getting players into Rated Battlegrounds, not regular ones.
What problem could adding a half tier to PvP gear between seasons possibly hope to solve?
THE PHANTOM TIER
It’s easy to lose sight of things when you’re angry. I think a lot of people are still really pissed about the miscommunication of the Vicious gear ilevel change and compensation package, which jeopardizes losing sight of the substantial changes made to how gear upgrades from season to season. The personal injustice of now has more urgency than a longer gear grind later.
But I too am angry, and I think I got lost in my own anger at Blizzard bringing the Honor grind back into PvP. The problems that have been introduced are real, and will have a wide-ranging unpleasant effect on people, and there’s no explanation from Blizzard why these changes were made. Getting pissed about what this change meant to a lot of casual players blinded me to a very simple observation.
Season 10 Conquest Gear is an extra half-tier higher than expected.
This isn’t about the low gear. It’s not about Vicious gear. It’s about Ruthless gear.
It’s easy to get lost in the urgent now, in looking at the problems with Vicious gear that will make players spend a lot of effort to get back up to their previous baseline. But that’s not the point of this change. Not at all.
The gear model that I presented above is actually a currency model.
- Great: Valor, Conquest
- Good: Justice, Honor
- Fair: Gold, Materials
The currency model is then mapped to an activity model, corresponding to the rewards you get:
- Great: Raids, Zulroics, Rated PvP
- Good: Heroics, Dungeons, Tol Barad, BGs
- Fair: Playing the AH, gathering, dailies
Now we can go ahead and equate the gear gained from these activities with the currencies that they provide, right?
Except… the model is missing something.
In PvP, going from activity to currency to gear works flawlessly, because there’s no other way to get gear in PvP. You have to PvP to get the currency to get good PvP gear, period.
In PvE, the activity itself randomly rewards you with gear. Currency buys you good gear, great gear even – but not the best gear.
No, the best gear in the game comes from raiding heroic modes. There’s an entire tier of gear that’s not in the currency-based model. A phantom tier, one of superb gear.
- Superb: Heroic Raids
- Great: Raids, Rated PvP
- Good: non-raid PvE, unrated PvP
- Fair: Crafted, quest
The simple currency based model which worked so well in PvP – where points are the only way to get gear – doesn’t translate when you take Heroic Raids into account. Look at the various item levels of rewards from specific activities.
|S10 Conquest Gear||384|
|T12 Valor Gear||378|
|S10 Honor Gear||371|
|S9 Conquest Gear||365|
|T12 Justice Gear||359|
|S9 Honor Gear||352|
The best gear available at any given time is always heroic raid gear – that’s a given. But look at the point differences between gear types.
- PvP gear is always 13 ilevels apart within any given season.
- Heroic raid gear is always 13 ilevels higher than the regular raid gear.
- T12 Justice gear is 19 ilevels lower than T12 Valor gear because it matches the T11 raiding gear ilvl (per the currency model).
- S9 Conquest gear is 19 ilevels lower than S10 Conquest gear. If S9 Conquest gear adhered to the currency model (like Justice gear) and converted to S10 Honor gear, PvP would be imbalanced because of the huge gap between Honor and Conquest.
- PvP gear has a higher ilevel than equivalent vendor-purchased PvE gear, likely due to Resilience in the item budget.
- Conquest gear is always 7 ilevels below Heroic raid gear.
The reason that Season 10 PvP gear was bumped up 6 ilevels has nothing to do with PvP at all. PvP item levels were bumped to keep pace with PvE gear, most notably Heroic Firelands gear. Honor gear was kept within 13 ilevels of Conquest gear to keep PvP balanced.
Consider what would have happened if the S10 Vicious gear had not received a 6 ilevel boost: S10 Conquest gear (Ruthless) would be 13 item levels higher than S10 Honor gear (Vicious), putting it at 378 – equal to T12 Valor gear. That’s not bad in and of itself, but then Heroic Firelands gear would be 13 ilevels higher than the Conquest gear – which is a full tier better.
If the best PvE gear available is a full tier ahead of the best PvP gear, PvPers will go after that gear. Each sphere of the game will do this – if the other side grants better gear, then it becomes Best in Slot and people feel they have to go after it. In PvP’s case, such items can unbalance rated PvP play – Shadowmourne in S8, anyone? – which can cause a ripple effect through the lower brackets.
So the reason that we have two different sets of Vicious gear, the reason that we have a lot of PvPers grinding out another Honor set, the reason why the PvP gearing system is out of whack right now, is not because Blizzard is trying to screw over casual PvP players.
No, it‘s entirely because Firelands drops 378 loot, 6 ilevels higher than the T11 Heroic raids. Firelands could have dropped 372/385 loot, but it doesn’t. I can speculate on why this was done – more epic feel, give people who have been raiding Heroic T11 immediate upgrades – but in order to maintain parity between PvE and PvP, PvP gear was bumped up too. That decision had a negative cascading effect for PvPers gearing at the start of the season, as well as inadvertently causing a major snafu with the transition from S9 to S10, but it will keep PvPers from having to get Heroic raid gear in order to be competitive.
I no longer know if this is going to happen every season. I seem to recall that PvE gear levels used to go up in pretty even tiers of 13 in Wrath, but there must have been a 6-point jump somewhere to get to 245. (There was 200, 213, 226, then … 232 in Ulduar, 245 with ToC?) So it might happen, it might not happen.
I feel better knowing that there is a explanation for it all.
I may not like its effects, but at least there’s a reason for the change.
DON’T POINT FINGERS
This isn’t about PvE screwing over PvP.
I mean, yes, in this specific instance a design decision in PvE had wide-ranging implications for PvP players. And it’s a decision I don’t personally understand – because I don’t raid – but because I don’t understand the nuances of it, I’ll take it at face value for now.
This is the price we pay for having an interconnected game. Balance issues in PvP affect PvE abilities. Class issues in PvE can cause problems in PvP. Gear needs to be balanced between the two, which is – obviously – more complex than it seems.
Changes in PvP affect PvE, and changes in PvE affect PvP. This happens all the time. There’s no agenda here, just the butterfly effect. One example of this happening doesn’t prove anything. Instead, let it serve as a reminder: little changes matter.
Adding 6 item levels to Firelands gear caused Conquest-clad PvP players to get new Honor gear at the beginning of the season, but that grind also was also a byproduct of ensuring an even tier between Conquest and Honor gear, and prevent PvPers from seeking out Heroic raid gear for PvP.
Is this still a problem? You bet. If T13 comes out with another half-tier boost, we’re going to go through this all over again.
But at least we can have a discussion about if that boost was worth the trouble it causes in PvP.