Related to the last post.
In PvE, you can cap all of your raiding gear needs through running last tier’s content in a solo fashion. (Not that you solo Zulroics, but you can queue for them solo if necessary.) If you have a raid team, it can be done with only part of your raid team, or you can queue for it and take your chances with the LFD too.
In PvP, you can only cap through running content in the largest group environment possible, requiring the most coordination of any PvP activity. Not only can you not do it solo, you can’t even do it though your normal group if you prefer Arenas.
There are two very different philosophies at work here.
“I smell social engineering” is a phrase I picked up maybe 10 years ago from JWZ, who was talking about linux development of some ilk. Both of these point systems are directing players towards very specific content – Zulroics for PvE, Rated Battlegrounds for PvP – that have been introduced in Cataclysm, at the expense of other content that players seem to prefer.
Why? Is it to justify the development dollars in those projects? They have to amass so many hours of player time before an activity is justified?
The current system is a mess, and it’s a mess because the rewards programs are trying to drive specific behavior that is counter to what the player base wants to do.