Holy crap, I’m on fire! Abelard, I’m on fire!
Oh, wait. I’m a Warlock. A Destruction Warlock.
Setting things on fire is what I do.
Following up on my advice to trash all your keybinds, I found the following macro on Twitter from @pontelon:
/run for i = 1,120 do PickupAction(i) ClearCursor() end
This will remove everything from your bars in one fell swoop. (Be sure to get your secondary specs, too!)
Thanks, Pon! Great macro!
You’ll get all sorts of advice before having your first kid. Most of it will be bad. “Get plenty of sleep now!” sounds great, but it’s really bad advice – it makes you freak out about the impending sleep deprivation while not actually helping you cope with the reality of the first year or so of raising an infant. Getting 8 hours of sleep during the second trimester does you no good when your 8 month old is still waking up every three hours and oh god could I haven’t had a complete REM cycle in forever. It’s even worse advice if you’re the one who is pregnant, because getting a good night’s sleep during the final month or so is basically impossible due to the very large, very active kicking being in your belly.
“Assemble the crib in the nursery” is a bit better, because it points out something you might not realize if you’ve assembled furniture but not cribs before – they’re too wide to fit through doors, but not so wide that you’ll immediately realize it. So if you assemble the crib out in your living room (where there’s more room) and try to get it through the door, you’re bound for frustration. But you can also probably figure this out yourself.
The best advice I got before having my first kid, and I’m now giving to you, is to start lifting light weights as soon as possible. Get some light dumbbells, curl gallons of milk or six packs of diet coke, do some pushups – whatever you can to start getting your arms ready for carrying 8-10 lbs of baby around all the time. I wasn’t prepared for that, and even with the advice (which I didn’t follow enough) I found myself still struggling with how much more physical I was going to have to be. Kids are gradually increasing weights, so you catch up – but I could have used even more of a boost.
So, I’m going to pass on something that I learned in the beta which you might not have considered. You can take it, or not, but if I had to go through the experience of picking up my Warlock all over again this is what I’d do.
Trash your keybinds.
Take everything off your bars. EVERYTHING. Take every ability off your action bars and start with a blank slate. Look over the spec you’d like to try, open up the spell book and read over the new abilities. Go to a training dummy and start, slowly, bringing stuff back onto the bars.
My initial experience in the beta was awful. It was terrible. I told Xelnath that after the first hour of trying to make sense of the changes, I nearly quit in frustration. This was before the Core Abilities tab, or the What’s Changed Tab – I was trying to set everything up like I was used to having them and it just didn’t work. Warlocks have changed too much to bridge between the patches. Your macros are probably useless. (Stop trying to cast Fel Armor, you don’t need to do that anymore!)
Start over from scratch.
My second day in the beta, I threw everything out. My intricate bindings were gone. I switched, for the first time in years, to a WASD setup, and started adding things back onto my bars. I remapped to different buttons. I looked at the spellbook and threw out what I thought I knew about playing a Warlock. It wasn’t easy. But instead of being totally frustrated with the strangeness of it all, of cursing that it doesn’t work this way and why doesn’t my buff macro work it was, oh, I have a suite of defensive CDs now, I should group them over here, and Fel Flame can always go here, and …
I was amazed at how much better this went, how much easier it was to adapt to the changes of the class. Forget that, I was amazed at how much room I had on my action bars now! By giving up mouse driving and going WASD (and eventually ESDF), by admitting that my previous strategy of having 120 potential binds wasn’t needed, I got rid of my expectations that I knew the class and got back to learning it anew.
The class is different now. Even Affliction – the spec which is the most similar – is really quite different. Don’t assume you know what you’re doing – you don’t. Not yet. That’s what this next month is for.
Start over. Nuke your whole UI if you have to, but start by jettisoning your keybinds.
Your keybinds carry expectations with them.
Today is a day to reset and start over.
I was in Uldum tonight questing for some transmog gear when I came to everyone’s favorite mass-murder excused by a machine, Gnomebliteration. As the gear I wanted for my warrior was a reward from said quest of doom, I set aside my in-character brain for a bit and rolled a flaming ball of death over the doomed expedition.
I killed a thousand gnomes for some red plate gloves. And I liked it.
My opinion of the quest hasn’t changed since the last time I wrote about it. I still think its morally repugnant, out of character for a lot of characters, and a hell of a lot of fun.
But at the end of Cataclysm I’m left wondering, why wasn’t this made into a daily quest?
This is a serious question. You’ve got a quest which is popular and provides a fun little mini-game. It’s in a zone which only has two daily quests for reputation, both of which have different mechanics than normal play and the body count of an ’80s action movie, so killing cursed gnomes fits in with the theme of Uldum. The quest got a lot of positive feedback on the forums and on wowhead. Players asked to do a quest again – that’s pretty high praise!
So why didn’t it happen?
Normally, when I write a post like this I have some kind of action that I’d like to argue for, some option or alternative to pursue. Here, I don’t. There are less than two months before Mists; thinking this should get changed now would be naive folly. It’s done. Gnomebliteration is never going to be a daily quest. That’s okay! It’s time to move on.
And I don’t think we, as players, will ever know why it didn’t happen. Development priorities are subject to a lot of different pressures, and I don’t subscribe to any A/B team conspiracy theories. Did this idea even get raised to the developers? Did it get serious attention? We’re there other priorities that kept it pushed down on a feature request list, or was it shot down for technical reasons? Was it deemed more important to keep it a unique part of leveling, one shot and you’re done on that toon?
Or did someone just not like the suggestion?
I have no idea.
What I do know is that, while rolling around a giant flaming ball of death on a quest I should have morally objected to for any good-aligned character, I had more fun than I’d had in the entire zone. Possibly the only real fun I’ve had in Uldum, once I get over how gorgeous the place is. Wheeeee! roll down the steps, pick up more gnomes! It’s not a complicated mini-game, it’s a visceral one.
And to me, this quest seems to symbolize the problems of Cataclysm. Many things were done right, but the things which were truly fun seemed to be shunted aside, fleeting moments. Opportunities to create more fun weren’t capitalized upon. Instead of Gnomebliteration as a daily, we got Tol Barad and the Molten Front. There were a lot of almost-rights, of things which were just a bit off, of things which didn’t quite flow enough to be fun.
Would we have gotten bored of crushing cursed gnomes? Maybe.
But we never got the chance.
I’ve come to accept that I don’t think Cataclysm was a very good expansion. Yes, there were plenty of quality of life improvements which made the game more enjoyable to play – vast UI improvements, transmogging, revamped old content, flight almost everywhere – but many missed opportunities for making the game fun. It was so close to being good, in so many places, but the execution was off. There was a lot of good work, and the game of Warcraft itself is still enjoyable, but I just haven’t found Cataclysm content compelling. I haven’t found it fun.
I don’t really have much else to say about Cataclysm; I had fun, I had frustrations, I’m glad it’s done.
And I’m left wondering why Gnomebliteration never became a daily quest.