I was in Uldum tonight questing for some transmog gear when I came to everyone’s favorite mass-murder excused by a machine, Gnomebliteration. As the gear I wanted for my warrior was a reward from said quest of doom, I set aside my in-character brain for a bit and rolled a flaming ball of death over the doomed expedition.
I killed a thousand gnomes for some red plate gloves. And I liked it.
My opinion of the quest hasn’t changed since the last time I wrote about it. I still think its morally repugnant, out of character for a lot of characters, and a hell of a lot of fun.
But at the end of Cataclysm I’m left wondering, why wasn’t this made into a daily quest?
This is a serious question. You’ve got a quest which is popular and provides a fun little mini-game. It’s in a zone which only has two daily quests for reputation, both of which have different mechanics than normal play and the body count of an ’80s action movie, so killing cursed gnomes fits in with the theme of Uldum. The quest got a lot of positive feedback on the forums and on wowhead. Players asked to do a quest again – that’s pretty high praise!
So why didn’t it happen?
Normally, when I write a post like this I have some kind of action that I’d like to argue for, some option or alternative to pursue. Here, I don’t. There are less than two months before Mists; thinking this should get changed now would be naive folly. It’s done. Gnomebliteration is never going to be a daily quest. That’s okay! It’s time to move on.
And I don’t think we, as players, will ever know why it didn’t happen. Development priorities are subject to a lot of different pressures, and I don’t subscribe to any A/B team conspiracy theories. Did this idea even get raised to the developers? Did it get serious attention? We’re there other priorities that kept it pushed down on a feature request list, or was it shot down for technical reasons? Was it deemed more important to keep it a unique part of leveling, one shot and you’re done on that toon?
Or did someone just not like the suggestion?
I have no idea.
What I do know is that, while rolling around a giant flaming ball of death on a quest I should have morally objected to for any good-aligned character, I had more fun than I’d had in the entire zone. Possibly the only real fun I’ve had in Uldum, once I get over how gorgeous the place is. Wheeeee! roll down the steps, pick up more gnomes! It’s not a complicated mini-game, it’s a visceral one.
And to me, this quest seems to symbolize the problems of Cataclysm. Many things were done right, but the things which were truly fun seemed to be shunted aside, fleeting moments. Opportunities to create more fun weren’t capitalized upon. Instead of Gnomebliteration as a daily, we got Tol Barad and the Molten Front. There were a lot of almost-rights, of things which were just a bit off, of things which didn’t quite flow enough to be fun.
Would we have gotten bored of crushing cursed gnomes? Maybe.
But we never got the chance.
I’ve come to accept that I don’t think Cataclysm was a very good expansion. Yes, there were plenty of quality of life improvements which made the game more enjoyable to play – vast UI improvements, transmogging, revamped old content, flight almost everywhere – but many missed opportunities for making the game fun. It was so close to being good, in so many places, but the execution was off. There was a lot of good work, and the game of Warcraft itself is still enjoyable, but I just haven’t found Cataclysm content compelling. I haven’t found it fun.
I don’t really have much else to say about Cataclysm; I had fun, I had frustrations, I’m glad it’s done.
And I’m left wondering why Gnomebliteration never became a daily quest.