Tag Archives: population

Class Distribution Data for Patch 5.4

Class Popularity Graph at Endgame for 5-4

World of Warcraft’s Patch 5.4 was released on September 10th, 2013. This is the latest entry in my series on population data snapshots. All data is contained in the Google Docs Spreadsheet for 5.4. The methodology is unchanged from the previous entries:

As before, the patch dates are handy labels for each snapshot, but they mark the beginning of a period, not the end.

My hands are still in a lot of pain and I haven’t played in any real capacity since before 5.3, so my commentary is mostly about interesting facts in the numbers I find. I’ll leave it to current players to propose solutions.


Screen Shot 2013-09-09 at 11.36.09 PM

First tab is relative class popularity over time at the endgame of a given patch or expansion. Some changes to note:

  • Hunters are now the number one class at endgame, Paladins are now number two.
  • Death Knights surpassed Druids for the number three spot.
  • Warriors fell past Mages into seventh position. If we normalized their numbers for the addition of Monks they’d be worse off than at any point since Wrath.
  • Shamans, Warlocks, Rogues and Monks all gained ground (but maintained relative positions.)

The next tab, Mists 5.4, is a data collection sheet, just like in 5.3.

Screen Shot 2013-09-09 at 11.44.28 PM

Rogues are probably the most interesting story here, since they continue to have more toons at all levels than at 90. Last patch Ghostcrawler confirmed that people roll Rogues, they just don’t finish leveling them, and we continue to see that here. This probably won’t change until changes are made to how the class levels, which is typically an expansion revamp.

Monks, Death Knights, Paladins, Druids, Shamans: they all get leveled to 90. That seems to be a hybrid class trait. Pure DPS struggle more. Warriors struggle as well, but we’ll talk more about them later.

The data set shrunk slightly between June and September of this year – 31.1 million toons as opposed to 31.3 million toons. I think this is the effect of characters aging off of the Armory after several months of inactivity, but it could also be a relic of the RealmPop database getting cleaned out periodically.

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Next tab is patch-by-patch breakdown of class populations in Mists. You can see the drop in the populations between 5.3 and 5.4, which might be part of the overall drop in subs – or it might not.

I want to zoom in on my new favorite chart, the Percent of Total Class at 90:


There we go. Nice and big. Notice anything there?

Hybrids are around 22-23%. Pure DPS classes have caught up a bit at 20-21%.

And then there are Warriors and Rogues.

The reason I like this data so much is because it functions like a health check – what are people bringing all the way to endgame? In the first patch, it was primarily mains, but now we’ve had a chance for people to level up their stables of alts. Hybrids are still a little easier to get to endgame than pures, though that gap is decreasing. The low percentages for Warriors (19.4%) and Rogues (15.4%) puts them at the absolute bottom of the pack. Warriors, as hybrid tank/melee DPS, should by rights be up at around 22%. Rogues should be around 20%, though even 19% would look okay at this point.

There are problems with those two classes. Everyone else looks pretty good.


Class Representation in Heroic PvE and 1800+ PvP

The next few tabs are, as before, the data sets from World of Wargraphs, which uses a different data collection methodology than RealmPop. The general population numbers match, however, so while there might be some statistical variation it’s slight.

This class looks at the relative popularity of classes within Heroic raiding (2+ bosses) and rated PvP (1800+ rating).

Class Distribution, Heroic PvE 5-4

Priests, Pallys, Shamans, Druids, yep. I have no idea what’s gone on with raiding this tier so I’ll let other bloggers cut loose on this data set. Here’s the breakdown by specialization.

Screen Shot 2013-09-10 at 12.08.46 AM

Ready for the PvP? Of course you are.

Class Distribution, Rated PvP 5-4

In case you were wondering, Priests are really, really overrepresented in PvP right now.

Screen Shot 2013-09-10 at 12.09.57 AM

The Discipline Priest numbers are … way out of control. I don’t know what’s actually gone down this season, but they are probably going to get some heavy PvP nerfs. The last time we saw deltas like this was with Arms Warriors at the beginning of Mists, and they were nerfed into the ground.


  • Hunters: How’s it feel to go from one of the smallest classes in Wrath to the biggest class population in Mists?
  • Paladins: It’s okay, you’re still doing just great.
  • Rogues: Still hurting to get to 90.
  • Warriors: Having a long, slow decline throughout this expansion. Rogues have the obvious problem; Warriors have a subtle one.
  • Death Knights: No, you can’t change your name to “Way Better Than Warriors.” Be nice, former servants of Arthas. Suffer well, but suffer politely.
  • Priests: Yowza.
  • Druids: You still have instant flight.
  • Shamans: I worried about Shamans in Wrath and Cataclysm, I’m not worried about them anymore.
  • Monks: surprisingly healthy for a new class, need time to mature and catch up to other populations.
  • Mages: Wait, you want me to say something nice about Mages here? REALLY?
  • Warlocks: you should probably roll a Warlock alt, I hear they’re lots of fun.

That’s all I’ve got for now. Enjoy patch 5.4 for me!


Filed under Cynwise's Warcraft Manual

Class Distribution Data for Patch 5.3

5.3 Census - Class Popularity at Endgame Graph

World of Warcraft’s Patch 5.3 was released on May 21st, 2013, so as with previous patches I’ve taken a snapshot of population data to provide historical analysis of class popularity trends. The methodology is unchanged from my 5.2 population analysis, so the same caveats and cautions apply here. The patch dates serve as handy labels for each snapshot, but it’s important to remember that they effectively mark the beginning of a period, not the end. The 5.2 snapshot represents data at the beginning of 5.2 – or the end of 5.1.

Like previous versions, I’ve constructed a separate spreadsheet for this patch’s data. There is one new sheet looking at the realmpop population data (instead of just popularity data) which is finally giving us a view into how players are leveling through Mists of Pandaria.


5.3 Census - Class Popularity at Engame Chart

The data on the first tab is relative class popularity over time at the endgame of an expansion. There are 11 classes available in Mists, so median popularity sits at 9.09% (down from 10% from Wrath). That 9% isn’t so much a target as it is a line to keep in mind – just because Mages are currently ranked #7 with 9.15% doesn’t mean they’re unpopular – but neither are they wildly popular, either.

I think it’s important to note with this graph that it’s mixing apples and oranges a bit. The Wrath and Cataclysm data is from late in those respective expansions, when people had had time to level alts in addition to mains. Starting with the third snapshot (Mists Pre-Release) the environment shifts to those characters who received priority in leveling. Nearly a year out we’re starting to see player stables fill out a bit more, until eventually it will be an apples to apples comparison.

This intraexpansion data is interesting because I think it shows in very broad strokes a picture of which classes got leveled first, and which got leveled later. My hunch is that changes in popularity percentages here, now, are more likely to be from players leveling secondary characters/alts than from new players joining or huge flaws within a class. There are no doubt exceptions and rerolls – the Warrior spike in the 5.1 snapshot was almost definitely due to PvP dominance – but I think we are seeing more alt activity than before.


5.3 Census - Total Pop, 86-90 Pop, 90 Pop

Above is the 5.3 snapshot for all levels, 86-90, and 90.

Quick comparison to the equivalent one for 5.2:

Screen Shot 2013-02-19 at 12.29.14 AM

Monks have continued to take a little more of the overall pie, but the overall numbers are fairly steady. Rogues have improved a bit at level 90.

The popularity data is well and interesting, but I think there’s a more interesting way to look at the question of how players are engaging Pandaria – using population figures instead of popularity figures.

5.3 Census - Realmpop Population Increase over time

These population figures come from Realmpop, and are just the class totals for the US and EU regions added together. I’ve talked with Erorus a bit about how he gets his population sample and it reaches pretty deep. The important thing is that the methodology hasn’t changed over the course of the expansion, so by looking at the sample set of 17 million toons we can extrapolate out to general class trends. (I’d like it better if the data wasn’t missing Korea and China, but we have to work with what we have.)

Keep in mind this isn’t the total population of the game for these regions, but rather a consistent subset we can use for analysis.

I’ve been adding these population figures in since 5.1 – they’re in the hidden columns on the 5.3/5.2/5.1 base tabs – but I wanted to sit on them for a bit until we had enough data points to look at trends. So this is new, and it’s pretty neat! It’s on tab 3 in the spreadsheet.

The data is laid out in three blocks – all population, 86-89, and 90 – each showing population growth  by class across the expansion.

Screen Shot 2013-06-01 at 10.53.48 PM

For All Levels, we can see a few interesting things about class growth and stagnancy. Over a period of time where subs have dropped by ~1.6 million subscribers, character populations have remained stable in the US/EU. Monks continue to be created, and I expect we’ll see them level off somewhere in the 2 million range by the beginning of the next expansion. Warlocks, Warriors, and Hunters have all seen some growth over the course of the expansion, while the rest of the classes are mostly stagnant.

Rogues are the only class to have a drop in figures between patches (5.2 to 5.3) and I’m not sure why.

Let’s move on to the Mists levels.

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About twice as many characters are out of Cataclysm and into Mists of Pandaria right now than at the start of 5.1. Okay, it’s a little less than twice for almost everyone but Monks – 1.74x Paladins, 1.98x Warlocks, 2.56x Monks – but the population of characters in Mists content has basically doubled in 6 months.

Since the general population didn’t double, a lot of this movement has to be attributed to existing characters moving up from pre-Mists levels into Mists. How about at level 90, the endgame?

Screen Shot 2013-06-01 at 11.12.05 PM

This is probably my favorite bit of data to look at. There are two components – the population increase over time, like we did before, and the percent of a class which is level 90. The first block is very similar to what we saw before at 86-90, though most classes have more than doubled their number of 90s in the sample. Druids are the furthest behind at 1.94x, everyone else has a factor of 2.1x or greater. There’s something going on there, but I’m not sure what. I think we need more data points, and someone who can evaluate how each class does in current content, to look at that – definitely not me.

The second block is amazing, though. I love it. It’s the number of 90s versus the total population of a class over time. With one exception, classes started out in a fairly predictable spread and have coalesced into one of two packs, either at 16-17% or 18-19%.  Monks started out amazingly strong – people who rolled Monks at the very beginning were motivated to get them to the endgame – but have come in line with Paladins, Death Knights, Priests, Shamans and Druids in the top pack. Mages, Hunters, and Warlocks are in a second pack a percent or two behind, which might be a result of their pure DPS roles? More incentive to level a hybrid alt, perhaps?

Warriors are stuck back with the pure DPS for reasons that I can only attribute to their being perceived as poor tanks in current Mists content. I’m speculating there, but I think it’s notable that they’re behaving like all the other hybrids.

And then there are Rogues.

At all levels, there are more Rogues than Monks, Warlocks or Shaman. There are almost as many Rogues as there are Priests! But Rogues are not making it to level 90. The 5.14% in 5.1 could be assumed to be the Rogue mains with a job to do, but even with a healthy influx of level 90s after that, they are not playing in the endgame. That 12.42% outlier result is amazing. It’s terrible, but it’s amazing.

Some of this might be due to Rogue populations swelling in late Cataclysm for the legendary daggers. A large number of leveling PvP rogues might also account for it? I’m sure that the Rogue community will have much greater insight than I over it.

But right now, Warriors are behind the other hybrids by a little, and Rogues are behind the other pure DPS classes by a lot.


5.3 Census - Total Pop vs Level 90 Pop

The last bit of data I want to talk about is the PvE/PvP representation data from World of Wargraphs. The basic idea behind this is that if a class is more or less represented in high-end play in one sphere or another compared to their general population trends, they may be over- or under-powered for that activity.

Some general observations:

  • Monks: Very underrepresented in PvP. Brewmaster FCs seem to be the only decent spec?
  • Hunters: Underrepresented in PvE, dramatically underrepresented in PvP.
  • Priests: Mind-bogglingly good at high-end PvE and PvP.
  • Paladins: Really strong in PvE (I assume from both Prot and Holy right now).
  • Warriors: Have dropped from completely dominant in PvP to underrepresented in both PvP and PvE.
  • Shaman, Rogues, Warlocks – doing pretty well, all things considered!

There are detail tabs for each spec in the spreadsheet if you want to dive into this data a bit further.

I’m not sure what to say about Hunters, to be honest. They’re a hugely popular class – more Hunters overall than Paladins, and soon to be more level 90 Hunters too – but they don’t have the same popularity in high end PvE or PvP. Is it that Hunters are fine in high end play, but simply have a larger population of casual players? Or are the problems with the class such that Hunters face problems in high end play above and beyond other classes?

I think there’s evidence to support both theories, and they are not mutually exclusive.


Warriors were the PvP darlings of 5.1 – no more. They are struggling in both PvP and PvE and it’s showing.

Monks, as the new class on the block, have done a great job catching up to the population numbers of the other classes. They may never be as popular as the big 4 (Pally, Druid, Hunter, DK) but they are likely going to carve out a niche for themselves. They are leveling well, and the only real area of concern seems to be their PvP viability. As someone who’s been leveling a Monk, I expect to see some much-needed cleanup to the class in the next expansion to make it a smoother, more coherent experience.

Hunters are the dominant class in World of Warcraft, yet they are underrepresented in high-end play. There are more Hunters than Paladins at all levels, and soon Paladins will be ever so slightly less popular than Hunters at level 90. The question of Hunter’s role in endgame play is an important one – are these population discrepancies indicating real problems in high-level rated play, or is it due to the overwhelming popularity of the class? Is it due to their pure DPS role versus the popularity of hybrids? There’s a serious discussion that needs to happen there.

Rogues are more popular than they seem but are struggling to make it to the endgame. Those Rogues who make it to the endgame can do well, but so few of them do compared to everyone else that there’s something abnormal with them. Rogues are less likely to experience Pandaria than any other class, and that is worth investigating.

Update June 5, 2013: Svelte Kumquat @ The Red Hatted Rogue has taken this data and is running with it for Rogues. He’s pulled some additional data from Realmpop about our sneaky friends.


Filed under Cynwise's Warcraft Manual

On Class Distribution in Patch 5.2

Screen Shot 2013-02-19 at 12.21.24 AM

I publish any graph with a great deal of trepidation; there are caveats and collection methodology and a lot of footnotes which go into serious data analysis which seem to always get lost in a single graph presented without context. But the context is often vital to avoid misinterpretation.

Patch 5.2 is coming soon, and I’ve returned to the data collection I started while writing The Decline and Fall of Warlocks in Cataclysm to see how things look for Warlocks. One important thing I learned last year was that most Warcraft population sites are focused on current, not historical, data. This requires ‘snapshotting’ data at critical points to allow for trend analysis. This is the third snapshot I’ve taken so far. Furthermore, each site has quirks and variations which make it impossible to reconcile them exactly. We can use them to talk about general trends – as long as we do so skeptically.

Instead of continuing to update the file used in Decline and Fall, I’ve created a new spreadsheet for this discussion. You can follow along in the Google Doc if you like.

I’m calling this snapshot the 5.2 patch data even though we’re not officially in 5.2 yet. There won’t be any massive shifts in population in the next week or three.


Screen Shot 2013-02-19 at 12.22.04 AM

I’ve assembled the data from 5 time periods in a summary format to see very general trends with class movement in Mists of Pandaria, with Wrath (patch 3.3.5) and Cataclysm (4.3.3) data thrown in for comparison. This has some advantages for general population trending but is also problematic in other ways, which I’ll discuss later.

This chart, and the accompanying graph at the top of this post, are the relative population component of endgame characters for a given time period. This means that the first 3 columns represent level 85s, while the last two are level 90 characters only.

When I first made this type of chart last year it compared apples to apples – namely, end of expansion population figures. Players had had time to level alts and have multiple toons at endgame, so the data represented mains and alts alike. The Mists snapshots are critically different in that they are at the beginning and middle of an expansion, when leveling time is limited and content is fresh and demanding.

Understanding this difference in data type is critical to avoid making hasty judgements based on these numbers. There’s a pretty big disconnect between the first two and last two columns because of this end-of-expac effect.

  • Wrath and Cataclysm numbers are end of expansion numbers and represent mains and alts alike.
  • Mists Pre-release represents level 85 characters before Monks or Pandaren were introduced, in patch 5.0.4. This is the final snapshot of Cataclysm, and could be considered roughly equivalent to the previous two.
  • Mists Patch 5.1.0a gives us our first level 90 data. This specific data isn’t 85-90 data – it’s level 90 data. This snapshot shows us who leveled to 90 during the first few weeks, and is probably the best data point we’ll have for divining which classes players considered to be their mains, even if they switch later on.
  • Mists Patch 5.2 is another level 90 data point, this time with additional alts and slower levelers joining the endgame. Having 3-5 level 90 characters is not uncommon in this snapshot, so now we’re seeing who else people play.

There’s an additional complication in that Monks were introduced between 5.0.4 and 5.1.0a, shifting the average popularity from 10% to 9.091%. This ~1% drop can be adjusted for with indexing popularity values, but it’s not really worth it at this stage in the expansion. It’s not worth it for two reasons: because the 5.1.0a figures represent the actual popularity of main choices, so indexing isn’t appropriate yet, and because the effort to level a Monk to 90 is still substantially higher than leveling any other class from 85 to 90. Over time this will even out (and even skew towards the Monk class as their leveling bonuses come into play), but for now the imbalance should stand.

A quick look at the data shows that since Cataclysm:

  • Warlocks got a little more popular.
  • Warriors got a lot more popular.
  • Mages and Rogues were common alts at the end of Cataclysm, but not mains, or they main switched.
  • Paladins seem to be mains but not first-tier alts, as evidenced by the relative slide in standings since 5.1. Druids (and possibly Warriors) seem to have the same issue.
  • Hunters, Warlocks, and Monks seem to be gaining popularity as alts heading into 5.2.

The drop in Rogue popularity seems to be that we’re seeing the core of the class emerge – the die hard Rogue mains who will stick with it no matter what. The Legendary daggers offered to Rogues at the end of Cataclysm artificially inflated their numbers, but we could see other players level those Rogues to 90 by the end of the expac. I feel comfortable saying this because the 85 and lower data doesn’t show a drop at all.


Screen Shot 2013-02-19 at 12.29.14 AM

The above data is from realmpop. I like realmpop a lot because it allows me to go through and drill down into the data, so that if I wanted to find out how many female goblin death knights are still stuck in the starter zone I could do it. The drawback is that the results are graphical and split by region, so I have to manually copy the values and add up populations between the US and EU. The sample size is large enough that I feel comfortable using relative values like popularity, but I wouldn’t want to use them for absolute values like server population.

If you unhide the columns on the second tab of the spreadsheet you can see the raw data from each snapshot.

The reason I think Rogues aren’t in any new state of crisis is because of the data above. When you look at the class across all levels, they’re pretty solid (and don’t show any decline.) But as soon as you get past level 85, the numbers fall off precipitously. People haven’t wanted to level them – yet. Perhaps they leveled one so their guild could get the legendary daggers in Dragon Soul. Perhaps they saw how they were performing in PvP and switched (more on that later.) But they’re there – just not at the endgame.

There’s a different set of problems there, of course. Why is there this drop off? Why do people not want to level Rogues to 90 but do want to level Paladins or Shamans or Warriors instead? There are problems here, but they’re not as simple as the problems affecting Warlocks in Cata.

I’ll leave that up to the Rogue bloggers to discuss, but I expect Blade Flurry has something to do with it. My own Rogue has been stuck at level 67 forever.


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One of the other data sites I’ve come to rely upon has been World of Wargraphs; like realmpop, it pulls data directly from Blizzard’s API (not through in-game addons, like Warcraft Realms), but it presents the data in very different and interesting ways. The PvE/PvP breakdowns, in particular, are very helpful in determining what specs are over- or under-represented in high end play.

The next four tabs on the spreadsheet are dedicated to snapshotting the heroic raiding and 2200+ PvP class and spec breakdown. Some of the lists are rather long, so I’ll provide direct links here:

Screen Shot 2013-02-18 at 11.54.41 PM

A few things to note.

  • Guardian Druids are not present in the data as a separate spec.
  • Arms Warriors are an amazing 11.4% of all 2200+ characters surveyed. I think we found our missing Rogues.
  • There are some specs which are struggling in both environments. Unholy DKs, Demonology Warlocks, Holy Priests, Marksmanship Hunters, even Fire Mages could use a look.
  • Hunters, in general, seem to be having problems at endgame. It could be a number of reasons –  perhaps it’s that they’re easy to get to 90, but hard to master in raids and PvP alike. Perhaps they’re too complicated to play well at 90. Or perhaps it’s that they are favored alts for dailies? I honestly don’t know.
  • A few specs are doing well in both environments. Holy Paladins, Shadow Priests.

Really, the biggest story from this data is how overwhelmingly popular Warriors have become for ranked level 90 PvP, and how scarce Rogues have become in that same activity. I think these trends are absolutely related.


Overall, the changes to the Warlock class in Mists seem to have had a positive effect on relative popularity. Players are rolling Warlocks and leveling them to endgame. This is a massive improvement!

Affliction and Destruction are reasonably represented in PvE and PvP. Demonology seems to be less common in high level play, but one of the current Arena world champions won playing Demo, so I don’t know what to really say to that yet. Perhaps it’s just that it’s really tricky to master? Don’t know.

Patch 5.2 presents something we haven’t seen in a while – Warlock-only quests. There’s a lot of interest around the green fire quests which will no doubt prompt people to try leveling one to 90 to give them a try. This kind of attention can be good if the class fundamentals are sound, which I think they are again. But it’s going to skew numbers in the future.

We need to collectively remember that when looking at the class later on.


Filed under Cynwise's Warcraft Manual