World of Warcraft patch 4.1 brings with it an interesting change: conversions between PvP and PvE currencies. From the latest PTR notes:
- Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
- Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.
- Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.
You could summarize this as the lower tier has a bidirectional exchange rate of 3:2 between PvP and PvE, and the higher tier has a 1:1 exchange rate from PvE to PvP, with no corresponding exchange between PvP to PvE.
These proposed changes are quite interesting. These four currencies are some of the primary rewards for endgame player, and as the different currencies have become increasingly unified over the course of the game, changes in one area of the game can increasingly impact others. There are both good and bad things about having a more simplified currency system, one that allows people to switch between different spheres of the game without necessarily participating in them. The rewards continue to have meaning and power once they’ve served their primary purpose.
What’s even more interesting is what activities the currencies don’t reward, where the walls of separation are maintained, where there are holes in the logical, perfect system.
Let’s take a look.
DUDE, WHERE ARE MY MARKS OF HONOR?
Do you remember battleground Marks of Honor? Marks of Honor were tokens that were awarded for completing a battleground, with different types awarded by different battlegrounds. You needed these Marks to get leveling PvP gear, accessories, mounts, and endgame gear (from Wintergrasp, for instance.)
There were other types of PvP currencies, too: Honor Points (gotten from HKs and accomplishing battleground objectives) and Arena Points (from playing Arenas.) Marks, Honor Points, and Arena Points all existed in a chaotic soup which made gearing up an interesting exercise. Depending on what you wanted, you might need to run EotS a bunch of times, or the original three (WSG, AB, AV) over and over to get the prizes you wanted. Mount collectors will probably remember this as a bad thing.
Oh yes, and there was a direct conversion between Marks to Honor Points (remember Concerted Efforts / For Great Honor?), and a conversion between Honor and Gold, so just showing up to a battleground could be profitable – but only if you had a balanced set of Marks for your level. If you just played WSG or AV (*cough cough*), you were stuck with a lot of unusable Marks.
Marks served a good purpose – they kept people going back to different battlegrounds. Without Marks, entire factions would have deserted battlegrounds in certain brackets – Horde would have ditched Alterac Valley in favor of Warsong Gulch and Arathi Basin, Alliance would have ditched WSG/AB in favor of Alterac Valley – which would have led to hugely long queue times. Horde players would queue for AV in the Ruin battlegroup in the 51-60 bracket solely to get AV Marks – they had no chance of winning a 10v40 battle.
Marks kept the system running for a while. They weren’t great – they were pretty bad, in hindsight – but they provided incentive for people to show up for the fights, which was all they were supposed to do.
All Marks of Honor (except Wintergrasp) went away in 3.3.3, a change which coincided with the Random Battleground Finder. Blizzard introduced a tool which allowed people to queue for random battlegrounds, instead of specific ones. To avoid creating a conflict of interest with players, they removed the rewards which previously encouraged queuing for separate BGs and replaced them with the Daily Random Battleground quests we’re used to today.
It’s easy to forget how big of a change this was for PvP. We went from 10 kinds of currency to 4. Wintergrasp Marks still existed, as did Stone Keeper’s Shards for PvP Heirlooms, but suddenly it was either Honor Points or Arena Points, and that daily could get you great rewards if you didn’t do Arena.
In unifying the PvP currency, however, the differences in the average Honor Points between each battleground became a larger driver of player behavior. Alterac Valley had the highest Honor per Minute rates of any battleground, especially on it’s holiday weekends, so players flocked there to grind honor. Warsong Gulch had the lowest HPM, so it became the refuge of the randoms and the die-hard. Nothing sucked more than getting stuck in a hour-long WSG and losing. (There was no timer to end the match in the old days.) Players sought out the highest rewards, instead of spending their time grinding out each individual battleground for Marks, which meant the random feature was used a lot, and Alterac Valley, Strand of the Ancients, and Isle of Conquest got to see a lot of activity.
Marks were an artificial way to encourage players to play battlegrounds they didn’t like. It’s funny to put it that way now, but it’s really true. The balancing requirements of the Concerted Efforts repeatable quest (which converted 1 of each available Mark into Honor) kept people going back once all the mounts and gear were there, but it was a clunky system, designed to balance things out. Pushing people into a tool that randomly distributes their placement was a better idea, because all you had to do was reward people for using the random tool, and the unified currency works.
Except, of course, when those people have other ways to get the rewards they want.
THE PROBLEM OF LINKED CURRENCIES
The PvE Emblem currencies in Wrath were almost as confusing to new players as the PvP currencies. With a series of Emblems you could buy progressively more powerful gear. It works much like the Cataclysm setup, only the different tiers had different Emblems, which made it somewhat dizzying when you wanted to buy Heirlooms.
Points are better. Let me leave it at that.
There were two ways in which the PvE Emblems were linked to PvP.
- You could purchase PvP gear with Emblems directly
- You could convert Stone Keeper’s Shards/Wintergrasp Marks to Honor, which purchased PvP gear
The first method was in place to allow players who primarily raided or ran dungeons to do something with their Emblems once they had stopped being useful for PvE. You could assemble a good PvP set, not quite Arena quality, but certainly Battleground quality, with your PvE rewards. It allowed players to keep getting some rewards out of the Emblems, even if it wasn’t in the sphere that they originated from.
The second method was to let people who didn’t want Heirlooms to do something with those Stone Keeper’s Shards.
In theory, this was great.
The danger of a unified currency, however, is that it links seemingly unrelated activities, and that if one area is unbalanced, it will unbalance the other.
When Northrend Heroics became trivial to run, they became a better place to gear up for PvP than PvP itself. If a Heroic took 10 minutes, and a Battleground took 15-20, people start looking at those Heroic rewards really hard. I remember Ihra’s post when it came out, and my reaction was first of disbelief – then I looked at what I had, and what I could do, and he was absolutely right. I could burn through a Heroic in 10 minutes.
The majority of my PvP gear in the latter part of Wrath came not from battlegrounds, but from unused Emblems of Frost I got in ICC. It was easier than grinding it out or getting into Arenas!
But here’s the thing. You’re thinking, Cyn, that was all well and good, but that was at the end of an expansion, everything was out of whack, purpz were handed out by vendors in Dalaran like candy. That won’t happen again for a good long while! And it was just PvP gear, it didn’t affect Arena balance, it didn’t affect PvE balance! This is Cataclysm! Stuff is hard!
There’s nothing to worry about!
THE BUTTERFLY EFFECT OF TOL BARAD
For a week, Tol Barad was given an insane boost in rewards -1800 Honor Points per successful attack – which caused a domino effect of win-trading that crippled the spirit of the zone. This allowed people who participated to gear up their Bloodthirsty PvP gear quickly, and with little effort, given that 1800 Honor Points is normally 12-15 battlegrounds of work. After this week, it was fixed so that it awarded less honor on offense (360 per win, plus a daily quest for 200), balancing the rewards somewhat in favor of the attackers, but still rewarding a failed defense. The rewards are now 180 Honor Points for a win, 180 for a loss, and the daily quest for 200.
The Tol Barad example is a shocking one which helps illustrate the challenge of an unified currency – if you are to have an easy, cheap source of one kind of reward, and that reward can be converted into another kind of reward, you may devalue the activities leading up to that reward. One activity can be the butterfly which spawns a hurricane in another part of the game.
In Tol Barad’s case, the explosive increase in honor devalued all other PvP activities. There was no reason to run battlegrounds during that week, unless you were really bored. Tol Barad was better than the random BG finder, which was better than selecting specific BGs, which in turn was better than doing PvP quests.
Now, consider what would have happened if the currency conversion of 4.1 was in place when this happened – players would get 1200 Justice Points for winning Tol Barad. That’s an offset piece or so.
Thankfully, this inflated reward situation is not the case anymore, though winning Tol Barad remains the highest Honor Per Minute activity you can do in the game (380 Honor Points for about 20 minutes of work). That’s still pretty good. And if you’re grinding Justice Points, it might be a pretty good strategy, too – 253 Justice Points for 20 minutes? That’s 12.7 JP/M, which seems pretty good to my eye. At previous, post-win trading values (560 Honor Points) it was 18.6 JP/M, which would be insanely good. But 12.7 is pretty darn good.
Compare this to the time it takes to run a heroic. Easy Heroics run what, 20-30 minutes with a good group? 210-280 Justice Points per dungeon run? 350 for the first one? That’s 11 JP/M, about two-thirds your TB earnings. So winning your first Tol Barad of the day is a slightly better way to get Justice Points than a good Heroic run.
What about if you are having a bad Heroic run, though? Say you’re pugging as a DPS, so those 350 Justice points take 45 minutes to get – and an additional 45 minutes in queue. That drops your JP/M down to 3.8. Even a loss at Tol Barad, with no quest reward, still gives you 3 JP/M!
What about daily battleground quests? I’ve had some really good nights in the BGs of late, where we get 400 Honor Points or so in the first hour. (It tapers off due to the inital pop of the daily quest.) That’s 4.4 JP/M for an hour of BGs where you win. Still better for DPS without guild support!
Now, 4.1 has some hope for better rewards – the new troll-themed Heroics are supposed to award double the Justice Points that the current instances do, as well as drop better loot. That would bring them well ahead of Tol Barad’s awards for winning on offense, which should keep players doing PvE for PvE rewards and PvP for PvP rewards. (That’s 373 Honor Points per Troll Heroic, to keep ourselves honest – a very good return, but only if you can do them quickly.)
But … Honor is going to be increased in battlegrounds across the board, too, which means all these calculations will probably be moot. Open combat areas like Tol Barad could see considerable increases. AV might reclaim its place as the king of honor farming. Those Troll instances might be hugely hard to complete. There’s a lot up in the air that we won’t know until 4.1 hits.
I expect that we will see some interesting things come out of this. If you are not in a position to get ready access to quick runs of a Heroic, Tol Barad may be an easier way to gear up on Justice gear than running dungeons. The key here is that you don’t have to succeed at Tol Barad to get rewarded for it, unlike a dungeon which you actually have to complete.
So I hope you know how to win Tol Barad, because its going to be a good place for both Honor and Justice Points.
WHY CONQUEST POINTS DON’T CONVERT
There’s a glaring omission in the conversion schema – Conquest to Valor. You can take Valor points and turn them into PvP epics, but not vice versa. I strongly, strongly support this omission.
Unlike Justice and Honor, which you can grind as long as you can sit in front of a keyboard (and even if you’re not there, thanks, afkers), there’s a weekly cap to both Valor and Conquest Points. You can store as many as you want, but once you’ve reached that cap for the week, you’re done. Can’t get any more, don’t even try until next Tuesday.
Because these caps are weekly caps, the key is time and relative difficulty. Players reach these two caps in very different ways, and that difference is why there should be no Conquest to Valor conversion.
- Valor Points are capped at 1250 per week. To reach cap takes all raid bosses and a few heroic bosses, depending on if you run 10- or 25-man raids.
- Conquest Points are capped at 1340 or more per week, depending on your PvP rating. The higher your rating, the higher your cap. Hitting the cap takes 5 Arena matches.
Now, consider those two caps in terms of time and effort to reach.
- Valor Cap: complete ALL raids with 9 or 24 other people, then run a few heroics with 4 other people, against a set level of difficulty. Several nights of work.
- Conquest Cap: Win 5 rated PvP matches against a variable level of difficulty that adjusts to your skill level. Get a friend and play 2v2s for 2-3 hours.
It’s easy to cap Conquest points, and hard to cap Valor points. I know experienced raiders who didn’t even realize there was a weekly cap until recently!
If there was a 1:1 transfer of Conquest points to Valor points, raiders would rightly look at the situation and say: I will raid, but I must do Rated PvP to make sure I hit my Valor Point cap for the week, every week, every raiding alt. It doesn’t require a raid team, it doesn’t require an entire night – compared to raiding, it’s trivial to get a few wins at any rating, no matter how bad.
(I mean, come on. I’m no Arena wizard and I manage to cap each week. The system is designed to match you up against people with equal gear and skill; once you find equilibrium with your rating, you’ll win about half the time.)
This would be a bad situation, for both PvP and PvE.
Why is the current conversion (Valor to Conquest) okay?
- PvP gear is better for PvP than PvE gear. Resilience is scaling well this season – too well, some would argue – and combined with the lack of overpowered legendaries like Shadowmourne, makes raiding gear unattractive for PvP. (Keep in mind that the PvP weapons were held back to allow raiding to catch up.)
- PvP gear can be used in PvE, but PvE gear lacks critical PvP stats. You can raid in PvP gear – it’s not optimal, but the gear has all the right stats. Swap out your Spell Pen cloak, reforge for Hit, and you still have a lot of your primary stat budget. PvE gear, however, cannot be turned into PvP gear, and if you don’t have any Resilience, you will die very fast in PvP.
- Time is money. The Conquest Cap requires far less time to reach than the Valor Cap, so PvPers will not look at raiding as an quicker option for them to get top-tier PvP gear.
- High PvP Ratings raise the cap. The better you perform in rated PvP, the higher your cap is raised. This encourages players to try for better ratings, as the gear will come faster.
- PvPers need more many more points to gear up. Excepting BH, there is only one way to get the good PvP gear – points. This is in stark contrast to PvE, where much of your gear will come from boss drops, and a smaller percentage will come from crafted epics. The absolute best raid gear doesn’t cost points at all – it’s all boss tokens and heroic drops. You can put this another way: Raiders run out of things to buy faster than Gladiators because raiding generates gear.
This is really an argument based upon ease of acquisition, not about balancing between PvP and PvE equipment. The best PvP weapons (requiring 2200 rating) were held back weeks because raiding hadn’t progressed to the point where people would flood Arenas to get gear for PvE. Now, this can happen a lot anyways – people will always go and get the regular PvP weapons, because they’re just plain good gear, and relatively easy to get. But if you’re raiding and spending your Valor Points on PvP weapons instead of on Tier gear?
You’re doing it wrong.
WHEN POINTS BECOME USELESS
This happens every patch, every season – there comes a point where you buy everything you need. Your gear gets to the point where Justice and Honor points just don’t matter anymore, because there are no upgrades available to you with them. Surprisingly, this happens with Valor and Conquest points, too – at some point you are like, okay, that’s it, nothing else left in the store, why should I bother?
Getting your character to this point always feels strange. I am there with Honor Points on Cynwise – which was a long grind, but that’s a different post – and there’s always a sudden emptiness of purpose, a void where before you knew what you had to do. For nights you log in and say “tonight, I grind Honor! I will not stop until my fingers bleed!”
And then you wake up and go, huh, I really don’t need any more Honor. Now what do I do?
Providing currency conversions helps players overcome this problem. It extends the useful life of the reward for an activity which we (hopefully) enjoyed, so that we can feel that it’s still worth doing, if perhaps with less urgency than before.
If you look at the chart at the head of this post, I tried to break down what you can buy with each kind of currency. There are some anomalies (you can still buy old Wrath-era level 80 PvP gear in Dalaran for Justice Points, if I’m not mistaken) but by and large things have become much simpler than in previous patches and expansions. What do you do, right now, if you don’t need points to gear your character anymore?
- Buy heirlooms, but that’s for other characters we’re not playing now
- Buy old sets for RP, but that’s not everyone’s thing
- Buy accessories, mounts, and consumables, but eventually you have them all
- Buy trade goods that aren’t worth very much
None of these are really an incentive to keep doing what you’re doing. Patch 4.1 is going to bring something new, something that’s been missing since Wrath:
- Buy decent gear for the other part of the game you’ve been neglecting
which is, all problems aside, a pretty nice change.
Keeping rewards relevant is important. That’s why I like this change.
THE LURKING BUTTERFLIES OF 4.1
I hesitate to do any serious analysis of HPM and JPM at this point until 4.1 is live. Not only will the new troll dungeons will have different rewards (and difficulty levels), Honor is getting buffed across the board. These are both good changes – the Honor grind was especially long this time if you never held Tol Barad – but they are both potentially disruptive. It might be that at low gear levels, battlegrounds and Tol Barad give better return on Justice points than the corresponding heroics, due to the length of time it takes to get through a dungeon. And perhaps at higher gear levels, the troll instances become the fastest way to complete a set of PvE gear – and of getting the mid-level PvP gear, especially if you’re losing a lot.
See? The mind starts to boggle when you think about this too much. There are a lot of possibilities when currency conversion becomes a reality and all of these activities get linked.
The upside of this change is that players will be able to do more stuff with the points they’ve accumulated. Right now I’m siting on a pile of Justice Points with nothing to do with them.
The downside is that there are hurricane-spawning butterflies lurking everywhere, ready to disrupt the balance of one side or the other. The old, confusing systems were not friendly, but they provided barriers between activities so that imbalances in one area didn’t affect the other.
We’ll have to see how it all shakes out.